Episode 46 – Cards Against Humanity

The Michael’s decide to take a break from Electronic games and end up talking about some cool, fun, and mind expanding card games; while our co-host, Phadera, is unfortunately unable to join us. We check out both a highly irreverent game (Cards Against Humanity) and a much more serious game of One Hat At A Time. We quickly go back and forth between old school (physical cards) to new school (with applications like “unstuck”). So next time you have a problem take a look at a deck of cards and perhaps you will get a few new ideas. If not, … Continue reading

Episode 45 – Googlely Fun

Michael, Michael, and Phaedra get back together for an exciting show all about the latest games related to Google Glass, and while we are at it we talk about the incredible Google IO Keynote and Larry Page’s triumphant return to the stage. Google comes out swinging at this year’s Google IO conference, talking about openness, games, education, and it’s all available on Google Island. If you’ve not seen it, watch it here: After talking about 3D printing the other week, we discover even more craziness with a high capacity assault weapons now available from your nearest 3D Printer, and While … Continue reading

Episode 44 – Machine Games

Michael R talks about listening to last week’s show while on a plane, and he liked the “Mother fudging snakes, on the Mother fudging plane.” And all the cool things he’s been up to lately, including how machines can be social when they all start talking to each other. While you may have had M2M communications for 40 years now, we are living in interesting times as all the machines are starting to get more social and integrations are driving cool new solutions which will start changing human behavior. Imagine the game that many people play with Usage Based Insurance … Continue reading

Episode 43 – Snakes on a Game

Michael M and Phaedra discuss San Francisco Gamification Summit, the ModSim conference in Virginia and touch on gamification, loyalty, collaboration, wearable computing, ethics and much more. Rajat Paharia’s keynote from the Gamification Summit sparks some interesting thoughts on Loyalty 3.0 — not just to products and services, but also to missions and organizations.  Harley Davidson is often cited as an example of customer loyalty and the ecosystem/community that surrounds a product, service, or in the case of HD, the lifestyle.  It will be interesting to see how games build loyalty. Michael and Phadera riff on the idea for how gamification … Continue reading