Episode 85 – SoundScapes

This week we welcome the “Jamie and Adam Savage of Audio” – Scott Looney and Steve Horowitz from the Game Audio Institute to the show. We discuss the importance of sound in game design, as well as have a ton of fun talking the technology of sound. Your co-hosts Sandy Kearney, Michael Martine, and Michael Rowe all chime in on how sound influences the experience of games and learning (We miss you Phaedra!). We also discuss some of the games we are playing. Sandy takes us into the CAVE at Villanova to discuss how sound impacts our emotional impact in … Continue reading

Episode 84 – Engagement through Gamification

Sandy, Phaedra and Michael M. find the uncommon ties, to bring together people, planet & profitabiliy through the engagement power of gamification in this episode. The discussion spans Human Resoures, with Phaedra speaking in Paris this week, to Nike’s gamification ideas from the Harvard Business Review Game Jam, to Tesla’s strategy to deliver an electric car for everyone. The ideas spark and arc between the co-hosts around ways for how individuals can participate economically in the new opportunties that are opening up through the intersecting business models from Solar City, Schneider Electric and Tesla. Ideas on SMS-based gaming and local … Continue reading

Episode 83 – 50 Years of BASIC

Can you game a chat client? The team at We Chat thinks that you can. We discuss that and how Google gamed their Google IO registration process with a wonderful little Easter Egg for 300 lucky developers. BASIC is 50 and the Michaels celebrate by talking about games and gaming technology. What was your first program? We begin with something like: 10 print “Hello!” 20 goto 10 Or this: 10 print “* * * * * * * * * * *” 20 print ” * * * * * * * * * * *” 30 goto 10 Show … Continue reading