Episode 97 – The Laws of Online World Design

Michael and Michael are back this week to talk about how the rules of game design from Raph Koster could be used in order to improve the engagement factor of serious games within a business setting. Are you an explorer, a quester, or a crafter? Do you like to uncover new things? Do you like to understand and follow processes? Do you like to create things? Is this just logical market segmentation, or can you progress a gamificiation platform that progresses from the explorer to the quester to the crafter? Michael R. mentions the hackathon he is working on and how he discovered a new gamification service being made available on the IBM Bluemix platform.

The Michael’s are suggesting that we are planning a local board game night in the Research Triangle Park area

Origin of Friday
* The Goddess Freya
* Fry from Futurama
NC State Fair
State Fair Fried Food
Raph Koster’s Laws
Star Wars Galaxies
NSFW – Quest for Fun
Bluemix.net
Gamification Services
Neuroshima Hex
WoW’s latest collectable Pet
The Big Squish
Phantasm

Play

About MichaelRowe

Michael Rowe is the co-founder and co-host of GamesAtWork.biz. He maintains the website http://www.michaelrowe01.com, and in his spare time sings with the http://www.durhamsavoyards.org .
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One Response to Episode 97 – The Laws of Online World Design

  1. MichaelRowe says:

    Apologies to those who tried the links this morning.. Had worked on show notes in Evernote, and didn’t realize they had put reversed quotes for the closings.. which messed up all the links.. that has been fixed.
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