While we are not recording a show this week, it is the U.S. holiday of Thanksgiving this week, we do want to take a minute to say thank you to all of our listeners and guests. Without each of you, this podcast would not be possible (well technically we could sit in a room or on Skype and record a conversation). Your input, feedback and support mean a lot to us. Each week that we hear from you via email, twitter, Facebook or even on this site, let’s us know that this podcast is worth while. it is in that spirit that we will be expanding our format to include more tech topics. While we still are big supports and fans of gamefication technology – it has become apparent that this may be too narrow of a niche. What do you think? Drop us a note and let us know.
Uber announces their new credit card profiles, giving business users a reason to rejoice. An open source project tries to convert Civilizations to a budgeting game. And the Michael’s try their hands at a slow strategy game. All this and more are on this week’s episode of GamesAtWork.Biz!
The Michael’s look at some cool games we’ve found this week… CodinGames gets a big investment to help you learn how to program in many different languages. Plant Nanny helps you keep track how much water you are drinking. A new fingernail printer hopes to get more young girls interested in coding and the maker movement. And finally the MST3K team is back with a kickstarter to create new episodes.
This week Michael R. is really excited to have long time friend and friend of the show Ian Hughes on the show. We talk about his new book “Reconfigure” – A techno-thriller about Roisin Kincade, a talented full stack programmer, who enters a brave new world after accidentally tweeting out a command… and the Twitterverse responds! This is a very fast paced read that addresses many of the thoughts and concepts we talk about here at Games At Work… And we’d love to hear your thoughts about it. Also, don’t forget to follow Ian on twitter at @epredator
with the new AppleTV released on Friday, one of the most exciting games I was looking forward to playing was multiplayer Crossy Road, partially because of my memory of playing competitive Mario Brothers on the Apple ][ and partially because my kids just love playing the game and unlocking new characters. It was with great anticipation for my kids to get the AppleTV set up — which was very easy to do with the iPhone, as was the installation of the app from the AppleTV store. What proved to be more challenging was getting the iOS device to be recognized by the AppleTV for the second player to control their Crossy Road character. Looking on the web for help, there were some good articles, such as the one from iMore, however there was one important tip that the Crossy Road app itself pointed out, but in our zeal to play, we had ignored.
in order for the AppleTV to recognize the iOS device, they both need to be on the same WiFi network. in our home setup, I have the AppleTV hardwired with an ethernet connection to the router so as to help with bringing down movies in the absolute fastest possible way, and because the AppleTV was smart enough to recognize the ethernet wire, it did not enable a wireless connection. Then, once we had rebooted the AppleTV on WiFi, restarted Crossy Road and selected two player, the iOS device was recognized, and as they say, hilarity ensued. the kids proceeded to play, pushing one another’s characters into oncoming trucks and the water, giggling and laughing.