The guys are all back together for an incredible interview with Chris Hazard from Hazardous Software. We look into our crystal ball to manipulate time and space in games, being careful not to kill our grandparents at the same time. Chris helps us all understand the behavior of gamers and how to make our own games more engaging. We also check out a bit of ikaruga games too.
Chris also talks about his upcoming session at the East Coast Gamers Conference… Check it out here!
In a bit of an out of sequence episode Michael and Michael talk about the investment made by Zynga in OMGPop the makers of Draw Something and what the game of it all may be. Andy is off traveling the world, and hopefully enjoying a much needed rest from technology (as if). We continue to ask for your feedback on the format of the show, and future topics. How about an episode on Mobility and gaming? Or board games?
Where’s the FUN?!?!? – That’s the question that Michael and Michael ask this week, while Andy is out and about. We focus on a few game examples including the new Matching game called InstaMatch. We also look at fun and interesting progress systems, and some not so fun… Spinning beach ball we’re talking to you!
Next episode we are looking forward to talking to one of the Authors of the book “GameStorming”
This week we provide some games and talk about the underlying work related benefit. Andy and Michael R, hold down the show while Michael M is off this week. We talk about Google’s now defunct image match and how Google wanted to drive better search on their Image search. That became part of the metadata for the images. We also discuss Michael’s addiction to Tiny Tower and recent news regarding Zynga’s copy cat game.Andy proves Leo Laporte wrong, in that there are many good podcasts for developers including:
The ChangeLog – podcast
This Developer’s Life – Podcast
The Web Ahead – Podcast
FLOSS Weekly – Podcast
Welcome back (since this is the 2nd episode) to Games@Work.biz and we’ve decided to make a game of our podcast. We spend this episode trying to figure out where the game is within some basic business activities. Ideation, Brainstorming, Online Banking, and Microsoft adds badges to Visual Studio. We even come up with a game idea for GIT and reputation management.We would love to get your ideas on how to improve the game of inventory. While Michael Rowe remembers the wrong people in a great Saturday Night Live Skit – “What the Hell is that?”
Hopefully we will have one of the authors of – Gamestorming on an upcoming episode.
Your friendly neighborhood podcasters are swinging back into action again with a new podcast for a new year — games at work. The inaugural episode 00001 (both in binary and base 10!) kicks off with your trio of hosts, Michael Martine, Andy Piper and Michael Rowe consider several games, from Foursquare to Waze to Oink to Square, and how the social interaction and competition among friends helps to keep the gamers coming back for more.
Games at Work goes back to the early roots of what brought your hosts together in the first place — a love of games and how the intersection with business and social technologies make them more than simple pastimes. The podcast will explore where games are being used for business results today and how existing games may be adapted to new ways of creating social, economic and other values.
We’d like to thank Zebes System for their awesome version of the MoonPatrol theme.
Your hosts are eager to interact with you via multiple paths — you can use 140 characters on Twitter, send an email or even a gamecenter friend request! Check us out at twitter.com/gamesatwork_biz .