A tweet from earlier this week resonated with me — and a few others. Holger Müller ( @holgermu ) shared the following post: “Best line on #DisruptTV so far – @mikeettling – Waiting for PokemonGo app for HR – catch talent or a leader. ;-)”
Such an HR app would not just be focused solely on catching, it would include engaging and retaining as well. Novel ways of catching the attention of prospective employees, whether through puzzles, code breaking or alternate reality games have worked well, and augmented reality lends itself well as a technology to do the same. What would employee engagement and retention look like through the use of augmented reality? How could augmented reality be used for aligning strategy to employee action? What if there was a new product line that required a different sales approach… Could this HR app be used to identify ideas for how to attract the right kinds of people who are most aligned to the offering and sales approach?
Much to think about… What are your ideas?
Stay alert at all times and be aware of your surroundings! Happy hunting.
Episode 137 – Augmented Reality in the Boardroom & Beyond was recorded on Friday, the 20th of May 2016.
Microsoft’s Hololens NFL of the future —
Phaedra and Michael M take time out to talk about mental wellness gaming applications, a “first person shooter” from the perspective of a civillian struggling to survive, and corporate collaboration applications making great use of data visualizations for problem solving now, and for the opportunities for machine learning and augmented reality for the future.
Michael was very impressed with the Microsoft Surface he saw at the SAP SapphireNow coference in Orlando last week, and made the connection for how the Microsoft Hololens product could make the collaboration even greater with augmented reality — not just for business applications, but also for medical scenaros, where a specialist could ‘beam into’ the operating theater, and highlight what needed to be done for the surgeons in the room.
Episode 133 – Game Brains was recorded on Friday, the 18th of February 2016.
Does playing video games make you smarter? Michael and Michael answer this question with a resounding “maybe”, as they go through a tour of several interesting links, from Google’s DeepMind computer playing Go, to Volvos starting up without keys, to toys that think and 3D printing going back to 1964 with plastigoop.
with the new AppleTV released on Friday, one of the most exciting games I was looking forward to playing was multiplayer Crossy Road, partially because of my memory of playing competitive Mario Brothers on the Apple ][ and partially because my kids just love playing the game and unlocking new characters. It was with great anticipation for my kids to get the AppleTV set up — which was very easy to do with the iPhone, as was the installation of the app from the AppleTV store. What proved to be more challenging was getting the iOS device to be recognized by the AppleTV for the second player to control their Crossy Road character. Looking on the web for help, there were some good articles, such as the one from iMore, however there was one important tip that the Crossy Road app itself pointed out, but in our zeal to play, we had ignored.
in order for the AppleTV to recognize the iOS device, they both need to be on the same WiFi network. in our home setup, I have the AppleTV hardwired with an ethernet connection to the router so as to help with bringing down movies in the absolute fastest possible way, and because the AppleTV was smart enough to recognize the ethernet wire, it did not enable a wireless connection. Then, once we had rebooted the AppleTV on WiFi, restarted Crossy Road and selected two player, the iOS device was recognized, and as they say, hilarity ensued. the kids proceeded to play, pushing one another’s characters into oncoming trucks and the water, giggling and laughing.
Phaedra and Michael M start off the show with a discussion about Phaedra’s experience at the SimTecT conference in Adelaide, Australia. Phaedra reflected on an interesting question posed to her while at the conference — how motivational design could be used to extract someone from an indoctrinated, calcified way of thinking. Motivational design leads to humanitarian design and then on to persuasive design, not just for simulation content, but also for how the experience is created and tailored for the user to know when and how to interrupt their flow for maximum benefit and impact.
As you pass through the rabbit hole, and into the game, you learn something new.
This week we are especially delighted to have two special guests on the show, Eric Mertens from Galois, Inc. and Aaron Camerata from voidALPHA to share their insight and experience on the Verigames project with DARPA over that past couple of years.
The concept here is pretty simple — can crowdsourced players playing a game perform formal verification / code testing faster and more cost-effectively than testers following the traditional development testing methodologies? And if so, can these same kind of constructs and methods allow for code creation to write new code to solve new problems?
Phaedra and Michael M start off the year talking about InterConnect 2015, where Phaedra will be on the main stage speaking about the power of games. Continuing on into how the card game for Rejection Therapy operates, a couple of throwback shows from Ross Smith’s experiences with personification of water coolers and buildings at Microsoft and David Szilagy’s & Balás Vedres experiences with Gravitent are recalled.
The concept of how brands such as @AmericanAir have a personality based on on the way that people interact with them, or in Ross’ case, how people at Microsoft interacted with a water cooler that expressed sadness when people didn’t drink are compared to granting applications personalities too, so that they may communicate their health, status and engage with their user communities. Douglas Adams used such personification in how the Hitchhiker Guide to the Galaxy Heart of Gold’s spaceship doors expressed their sentiment “glad to be of service” to people passing through them.
The Gravitalent software for solving the problem of building diverse and compatible teams is combined with the idea of cognitive computing tuning and customizing learning in real time to optimize the information delivery for the learner. Fascinating concepts now becoming possible with high speed networks, personalization, instant sentiment analysis and cognitive computing.
All this, and Phaedra shares her secret meeting location at Interconnect so that you can find her there!
Episode 98 – Something Sweet in Your Neighborhood:
Phaedra and Michael M take you on a fast introduction on the latest Alternate Reality game called Endgame launched this week by author James Frey in conjunction with Google’s Niantic Labs, spin through some thoughts about brand interaction using the example of Krispy Kreme’s marketing game tie in to the 30th Anniversary of the Ghostbusters movie and ending with some tasty teasers for the upcoming Serious Games Showcase and Challenge, where you can see Phaedra as one of the judges this December at the Orlando event.
Sandy, Phaedra and Michael R. are traveling, on vacation or otherwise engaged in important work, so Michael M. takes a shot at a solo show to explore some thinking on how a number of major apps are breaking down their function into smaller bite sized bits and deploying them as individual apps.
Examples of this are FourSquare, with its Swarm app, Facebook, with the Messenger app, alongside some of the recent acquisitions like Instragam and WhatsApp.
Linking to the Gamification theme of this podcast, Michael muses on how this application functionality breakdown allows for smaller component pieces of functionality can be recombined in a way to allow for games and play — how quickly the same exact functions can be reorderd and recombined to create innovative ways to deliver new sets of function from the same component parts.
Michael thanks @AltonBrown for his ‘unitasker’ design language, and Berke Breathed for giving us Opus and the Turnip Twaddler.
A very happy Father’s Day to all the Dads listening in to the podcast!
Sandy, Phaedra and Michael M. find the uncommon ties, to bring together people, planet & profitabiliy through the engagement power of gamification in this episode. The discussion spans Human Resoures, with Phaedra speaking in Paris this week, to Nike’s gamification ideas from the Harvard Business Review Game Jam, to Tesla’s strategy to deliver an electric car for everyone. The ideas spark and arc between the co-hosts around ways for how individuals can participate economically in the new opportunties that are opening up through the intersecting business models from Solar City, Schneider Electric and Tesla. Ideas on SMS-based gaming and local events are also discussed, from Saxapahaw, NC’s Switchpoint conference and a teambuilding exercise on Margitsziget in Budapest where Michael plays the role of the “fehér nyúl”.
A very happy Mother’s Day to Sandy, Phaedra and all the Moms listening in to the podcast!