Crossy Road for the new AppleTV

Crossy Roads for AppleTV

with the new AppleTV released on Friday, one of the most exciting games I was looking forward to playing was multiplayer Crossy Road, partially because of my memory of playing competitive Mario Brothers on the Apple ][ and partially because my kids just love playing the game and unlocking new characters.  It was with great anticipation for my kids to get the AppleTV set up — which was very easy to do with the iPhone, as was the installation of the app from the AppleTV store.  What proved to be more challenging was getting the iOS device to be recognized by the AppleTV for the second player to control their Crossy Road character.  Looking on the web for help, there were some good articles, such as the one from iMore, however there was one important tip that the Crossy Road app itself pointed out, but in our zeal to play, we had ignored.

in order for the AppleTV to recognize the iOS device, they both need to be on the same WiFi network.  in our home setup, I have the AppleTV hardwired with an ethernet connection to the router so as to help with bringing down movies in the absolute fastest possible way, and because the AppleTV was smart enough to recognize the ethernet wire, it did not enable a wireless connection.  Then, once we had rebooted the AppleTV on WiFi, restarted Crossy Road and selected two player, the iOS device was recognized, and as they say, hilarity ensued.  the kids proceeded to play, pushing one another’s characters into oncoming trucks and the water, giggling and laughing.

 

 

Episode 122 – Motivational Design

Innov8

Phaedra and Michael M start off the show with a discussion about Phaedra’s experience at the SimTecT conference in Adelaide, Australia.  Phaedra reflected on an interesting question posed to her while at the conference — how motivational design could be used to extract someone from an indoctrinated, calcified way of thinking.  Motivational design leads to humanitarian design and then on to persuasive design, not just for simulation content, but also for how the experience is created and tailored for the user to know when and how to interrupt their flow for maximum benefit and impact.

As you pass through the rabbit hole, and into the game, you learn something new.

We hope you enjoy this episode!

Selected links

SimTecT conferencehttp://www.simtect.com.au
SimTecT speakers, with Phaedra on the top rowhttp://simtect.com.au/speakers
Phaedra’s Master Class on Gamificationhttp://simtect.com.au/master-class–phaedra-boinodiris-
Coleco Head to Head Footballhttp://www.ebay.com/sch/items/?_nkw=coleco+football&_sacat=&_ex_kw=&_mPrRngCbx=1&_udlo=&_udhi=&_sop=12&_fpos=&_fspt=1&_sadis=&LH_CAds=&rmvSB=true 
Switchpoint conference in Saxapahaw, NChttp://event.switchpointideas.com
Pokemon Go — http://www.pokemon.com/us/pokemon-video-games/pokemon-go/

Play

Episode 116 – Monster Bash

This week we are especially delighted to have two special guests on the show, Eric Mertens from Galois, Inc.  and Aaron Camerata from voidALPHA to share their insight and experience on the Verigames project with DARPA over that past couple of years.

Aaron does a fantastic job explaining how playing the game Monster Proof helps improve code quality by players playing the game in his recent blog post “Games…for Science!”  http://voidalpha.com/blog/ce6a4/monster-proof—how-it-works .

The concept here is pretty simple — can crowdsourced players playing a game perform formal verification / code testing faster and more cost-effectively than testers following the traditional development testing methodologies?  And if so, can these same kind of constructs and methods allow for code creation to write new code to solve new problems?

Some of the selected links from the discussion on the show
Penn & Teller’s Desert Bus game — http://www.polygon.com/2013/7/10/4510388/why-teller-created-desert-bus-the-worst-video-game-in-history
Desert Bus by Amateur Pixels for iOS — https://itunes.apple.com/us/app/desert-bus/id470288016?mt=8
Desert Bus by Amateur Pixels for Android — https://play.google.com/store/apps/details?id=com.tueidj.DesertBus&hl=en
Iavor Diatchki — https://galois.com/team/iavor-diatchki/
DragonBox algebra learning games — http://dragonboxapp.com
FoldIt — http://fold.it/portal/
Zachtronics —http://www.zachtronics.com
Elevator Saga, the elevator programming game challenge — http://play.elevatorsaga.com
Rosalind platform for learning bioinformatics and programming via problem solving — http://rosalind.info/problems/locations/
Waze — https://www.waze.com
The Curve by Nicholas Lovell — http://www.thecurveonline.com
Attention economy — http://archive.wired.com/wired/archive/5.12/es_attention.html

Games we are playing these days
Eric Mertens — TIS-100 — http://www.zachtronics.com/tis-100/
Aaron Camerata
Slingshot Braves — https://itunes.apple.com/us/app/slingshot-braves/id857514427?mt=8 
The Sailor’s Dream — https://itunes.apple.com/us/app/id895869909
Framed — https://itunes.apple.com/us/app/framed/id886565180?mt=8
Magic the Gathering — https://en.wikipedia.org/wiki/Magic:_The_Gathering
Knights of Pen and Paper — https://www.paradoxplaza.com/knights-of-pen-paper-1-editionMichael R –Hearthstone —  iOS https://itunes.apple.com/us/app/hearthstone-heroes-warcraft/id625257520?mt=8 and Android https://play.google.com/store/apps/details?id=com.blizzard.wtcg.hearthstone&hl=en
Phaedra B –Grim Fandango — https://itunes.apple.com/us/app/grim-fandango-remastered/id978524071?mt=8Michael M
Does not Commute — https://itunes.apple.com/us/app/does-not-commute/id971756507?mt=8
Bang! the Wild West card game — http://amzn.com/B001Q4XWB8

Play

Episode 105 – Glad to be of Service

Risk game board

Phaedra and Michael M start off the year talking about InterConnect 2015, where Phaedra will be on the main stage speaking about the power of games.  Continuing on into how the card game for Rejection Therapy operates, a couple of throwback shows from Ross Smith’s experiences with personification of water coolers and buildings at Microsoft and David Szilagy’s & Balás Vedres experiences with Gravitent are recalled.

The concept of how brands such as @AmericanAir have a personality based on on the way that people interact with them, or in Ross’ case, how people at Microsoft interacted with a water cooler that expressed sadness when people didn’t drink are compared to granting applications personalities too, so that they may communicate their health, status and engage with their user communities.  Douglas Adams used such personification in how the Hitchhiker Guide to the Galaxy Heart of Gold’s spaceship doors expressed their sentiment “glad to be of service” to people passing through them.

The Gravitalent software for solving the problem of building diverse and compatible teams is combined with the idea of cognitive computing tuning and customizing learning in real time to optimize the information delivery for the learner.  Fascinating concepts now becoming possible with high speed networks, personalization, instant sentiment analysis and cognitive computing.

All this, and Phaedra shares her secret meeting location at Interconnect so that you can find her there!

 

Selected Links

Interconnect — http://www.ibm.com/cloud-computing/us/en/interconnect/ 

NPR Rejection Therapy story — http://www.npr.org/blogs/health/2015/01/16/377239011/by-making-a-game-out-of-rejection-a-man-conquers-fear

Rejection Therapy — http://rejectiontherapy.com 

GamesAtWork.biz Bubbly Bubblers — http://gamesatwork.biz/2013/09/08/episode-60-bubbly-bubblers-in-gamified-buildings/

GamesAtWork.biz GraviTalent Interview — http://gamesatwork.biz/2014/08/17/episode-91-gravitalent-interview/

GraviTalent — https://gravitalent.com

World of Goo — http://www.bigfishgames.com/games/5079/world-of-goo/?pc

Play

Episode 98 – Something Sweet in Your Neighborhood

something sweet

Episode 98 – Something Sweet in Your Neighborhood:

Phaedra and Michael M take you on a fast introduction on the latest Alternate Reality game called Endgame launched this week by author James Frey in conjunction with Google’s Niantic Labs, spin through some thoughts about brand interaction using the example of Krispy Kreme’s marketing game tie in to the 30th Anniversary of the Ghostbusters movie and ending with some tasty teasers for the upcoming Serious Games Showcase and Challenge, where you can see Phaedra as one of the judges this December at the Orlando event.

Capture the Stay Puft Marshmallow Man!       Eat the Slimer Doughnut

Selected links
Endgame — http://endgameancienttruth.com
Niantic labs — http://en.wikipedia.org/wiki/Niantic_Labs
Ingress — https://www.ingress.com

Krispy Kreme / Ghostbusters 30th Anniversary partnership — http://variety.com/2014/film/news/krispy-kreme-ghostbusters-donuts-1201306918/

Krispy Kreme / Cheerwine partnership — http://uncpressblog.com/2012/08/14/north-carolina-icons-cheerwine-krispy-kreme/

Serious Games Showcase & Challenge — http://sgschallenge.com/wordpress/

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Episode 86 – App Granularity & Gamification

App Granularity & Gamifcation

Sandy, Phaedra and Michael R. are traveling, on vacation or otherwise engaged in important work, so Michael M. takes a shot at a solo show to explore some thinking on how a number of major apps are breaking down their function into smaller bite sized bits and deploying them as individual apps.

Examples of this are FourSquare, with its Swarm app, Facebook, with the Messenger app, alongside some of the recent acquisitions like Instragam and WhatsApp.

Linking to the Gamification theme of this podcast, Michael muses on how this application functionality breakdown allows for smaller component pieces of functionality can be recombined in a way to allow for games and play — how quickly the same exact functions can be reorderd and recombined to create innovative ways to deliver new sets of function from the same component parts.

Michael thanks @AltonBrown for his ‘unitasker’ design language, and Berke Breathed for giving us Opus and the Turnip Twaddler.

A very happy Father’s Day to all the Dads listening in to the podcast!

selected links
Turnip Twaddler vs Swiss Army Knife twitter post — https://twitter.com/carolinabigblue/status/475941050901876737
Berke Breathed —http://berkeleybreathed.com
Berke Breathed / Opus on Turnip Twaddlers — http://www.gocomics.com/bloomcounty/2010/05/08
Alton Brown — http://altonbrown.com
Alton Brown on unitaskers — http://gizmodo.com/5347140/alton-brown-kitchen-gadget-judgment-calls—yea-or-nay
Swarm — https://www.swarmapp.com
Foursquare — https://foursquare.com
Facebook — https://www.facebook.com
Facebook Messenger — https://www.facebook.com/about/messenger
Instagram — http://instagram.com
WhatsApp — http://www.whatsapp.com
Flight Track — http://www.mobiata.com/apps/flighttrack

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Episode 84 – Engagement through Gamification

Sandy, Phaedra and Michael M. find the uncommon ties, to bring together people, planet & profitabiliy through the engagement power of gamification in this episode. The discussion spans Human Resoures, with Phaedra speaking in Paris this week, to Nike’s gamification ideas from the Harvard Business Review Game Jam, to Tesla’s strategy to deliver an electric car for everyone. The ideas spark and arc between the co-hosts around ways for how individuals can participate economically in the new opportunties that are opening up through the intersecting business models from Solar City, Schneider Electric and Tesla. Ideas on SMS-based gaming and local events are also discussed, from Saxapahaw, NC’s Switchpoint conference and a teambuilding exercise on Margitsziget in Budapest where Michael plays the role of the “fehér nyúl”.

A very happy Mother’s Day to Sandy, Phaedra and all the Moms listening in to the podcast!

cupcakes & bacon

selected links

Fleming Group’s Global HR Summit in Paris — http://human-resources.flemingeurope.com/gamification-hr-summit
Nike Fuelband — http://www.nike.com/us/en_us/c/nikeplus-fuelband
Jawbone UP — https://jawbone.com/up
Tesla Motors — http://www.teslamotors.com
Solar City — http://www.solarcity.com/
Schneider Electric — http://www.schneider-electric.com/
Switchpoint — http://www.switchpointideas.com
Process Mining — http://www.processmining.org
Professor Wil van der Aalst — http://wwwis.win.tue.nl/~wvdaalst/

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Episode 74 – 4K Gaming

George Bernard Shaw quote

Episode 74, 4K Gaming was recorded on Friday, September 27th, 2013.

In this almost-lost episode, Michael M introduces Sandy Kearney as a Game At Work.biz co-host. Since Sandy used the term “HD of Gaming” during the recording of the podcast, it seemed a small editorial liberty to upgrade to 4K. Game on!

Sandy’s core work is with e426.org — assisting small businesses, IEEE and universities on the use of emerging and innovative technology. She is also a professor at Villanova University teaching leadership, business and emerging technology. Furthermore, she also teaches emerging technology and runs the emergency planning and professional studies programs at Immaculata University.

Wargaming and Peacegaming
Emergency planning lends itself very well to running board exercises to plan what would Hurricane Sandy look like, and how it would play out. Using new technology to explore the logical path forward through games helps to position first responders as well as create a better emergency preparedness plan for the university.

HD of Gaming
We can see instant results through visuals and dashboards that would not have been understandable ten years ago. This instant feedback allows for faster process awareness, both the detailed documented processes as well as the undocumented ones. Sandy noted that the best university responses to crises, both natural disasters and man-made ones, have been social media, noting “the best university responses have been social media, better than arming police officers”. Whereas the younger generations have quickly adopted and embraced these social new technologies, others are slower to make full use, and these emergency preparedness simulations can open the eyes and speed adoption.

Not just process modeling — process mining!
Following on the idea of emergency preparedness, Sandy and Michael explored the importance of collecting the data to analyze at a later time as an important capability. Because of the data capture, it is now possible to better understand how the data is joined to the process, determine behavior when people play, how the play, and look at the larger scenarios, the geopolitical framework, local crisis response and better understand the full ecosystem. This concept is not foreign in the space of business process modeling, where business people (as opposed to technologists) can make changes to the business models and have the underlying technology change the process to match the business reality. Professor Will van der Aalst’s research on process mining allows for this kind of analysis, on steroids. Every process step could be captured with a time & date stamp and the fuller analysis of the complete set of transactional events could create a process model that is much more like reality than a model created from scratch. Professor van der Aalst’s work surfaces the “elephant paths” — the way that people actually execute a process, rather than the proscribed steps that the desk procedures say that a process should execute.

Institutional Protocols
These elephant paths — very similar to the way that university students cut across a lawn to get from point A to point B in a more efficient way — demonstrate the inherent challenges with institutional protocols, and the efforts of people to circumvent them when they become a hinderance. Sandy uses the example of IT wireless network security, describing a situation where the difficulty in getting connected to a wireless network bogs down the the user to the point where they seek out a wired ethernet connection, which is much simpler to plug in and get to the Internet. Circling back to emergency planning, these kinds of data collection about what people actually do when confronted with a challenge, coupled with location based data could surface some very interesting insight needed to tighten controls as well as provide for more rapid communication, done in unconventional ways.

Selected show links:
e426.org the Innovation Corps for America — http://e426.org/
Villanova University Department of Computing Sciences — http://csc.villanova.edu
Immaculata University — http://www.immaculata.edu
IEEE — http://www.ieee.org/index.html
IBM BPM Symposium 2013 — http://www-05.ibm.com/de/events/bpm-symposium/index.html
Process Mining — http://www.processmining.org
BPM Symposium 2013 interview with Prof. Wil van der Aalst (auf Deutsch / German) — http://www.youtube.com/watch?v=PW16JqxftKw&feature=youtu.be
Technische Universiteit Eindhoven — http://www.tue.nl
Professor Wil van der Aalst — http://wwwis.win.tue.nl/~wvdaalst/

We are just delighted to have had you dialed our way. You can find us on G+, Tumblr, Facebook, Twitter and more. Please comment, friend, tweet and send us topics you would like to hear more about!

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Episode 72 – Crowd vs Crowd

Sports Crowds
Phaedra, Sandy, Michael and Michael are all on deck for this podcast to discuss location based games, review Michael R’s experiences from CES, brainstorm gamifying sports, and much much more. Tune in for some serious discussion on serious games.

Location, Location, Location
Michael M kicks things off to follow on from last week’s blog post on The Tap Labs’ game Tiny Tycoons. Things get really location specific as Sandy suggests that there should be an emerging new game along the lines of SnapChat called SnapTrack, where location information is shared with friends, but only for a limited time. Given that the last entity to have that name was sold for (wait for it) one billion dollars, there could quite well be something to it!

CES
Michael R gives a terrific flyover from his experience at the Consumer Electronics Show, summing things up by saying “the Internet of Things is real. Software and integration is real, and 3D printing is now entering mainstream.” A shoutout to Ian “epredator” Hughes for his early thinking in this area. Exciting developments in robotics, contact lenses (spiders are next, I’m sure) and augmented/interactive television give the team plenty to explore. Michael R had a chance to meet with the SeeSpace team to discuss the InAiR innovation while he was in Las Vegas, and that interview is here:

And for some CES robotics fun —

Gamifying Sports
Phaedra was eager to think about the gamification of sports during this championship season and to kick around other ways of engaging sports fans beyond Fantasy Football. The team discusses players predicting plays (and during the show editing, came across an NFL game exactly in this vein), sports trivia and user interface means of overlaying information on top of the existing game in action via the InAir concept discussed in the CES section. An idea about engaging individuals to play the sport while the sport is played live, using the same players, the same data and analytics is kicked around, and the comparison of player vs player, team vs team and crowd vs crowd is served up.

Selected show links:

Tiny Tycoons — https://itunes.apple.com/us/app/tiny-tycoons/id558547777?mt=8&ls=1
Rescue Rush (location-based streets game) — https://itunes.apple.com/us/app/rescue-rush/id580844711?mt=8
SnapTrack — http://en.wikipedia.org/wiki/SnapTrack
WSJ Online “The ‘Gamification’ of the Office Approaches — http://online.wsj.com/news/articles/SB10001424052702303819704579316721461148950
3D Printing at CES 2014 — http://www.ibtimes.com/3d-printing-ces-2014-da-vinci-3d-printer-makerbot-3d-systems-highlight-versatility-cheaper-pricing
Google Unveils Smart Contact Lens — http://techcrunch.com/2014/01/16/google-shows-off-smart-contact-lens-that-lets-diabetics-measure-their-glucose-levels/
InAiR — http://www.kickstarter.com/projects/2128859975/inair-the-worlds-1st-augmented-television?ref=search
SeeSpace — http://seespace.co
NFL Call the Play — http://www.nfl.com/live/call-the-play
Buzztime Entertainment — http://www.buzztime.com/
Twine — http://www.kickstarter.com/projects/supermechanical/twine-listen-to-your-world-talk-to-the-internet
Raspberry Pi — http://www.raspberrypi.org

We are just delighted to have had you dialed our way. You can find us on G+, Tumblr, Facebook, Twitter and more.

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Good news on a lost episode and intro to Tiny Tycoons

We have some good news for our podcast listeners — while there was not a recording this past Friday, an episode thought to be lost has been found! There needs to be some cleanup, and that will take place over the next few days. So in the meantime, let us remind you that we are interested in your feedback and are eager to hear your suggestions on topics that you would like us to cover.

In the meantime, there is one topic that we’ve been very interested here over at Games At Work, and that deals with location-based computing, coupled with games. The intersection of iBeacons (and other low energy Bluetooth) and gaming has been very promising for some time, and MacRumors posted an interesting story on the game Tiny Tycoons.

Tiny Tycoons is a cross between Foursquare, Monopoly City Streets and Ingress, where you can travel the world, both physically and virtually, to buy and trade properties. I’ve downloaded the game and will be giving it a whirl, and will look forward to sharing my insights on how this could be adapted for business purposes. I’m going to be the mayor, um, owner of a few new properties shortly!