A miracle occurs and our three co-hosts (Phaedra, Michael M. and Michael R.) all end up at the same location, at the same time, on the same day to record a Live show at our favorite coffee shop, BeanTraders. We begin by looking at how storytelling has changed over the years, and wonder if games like Haunting Melissa are the future, or just an expensive look into the past. We look into how incentives can back fire and what kind of cool games you could play for improved boarding of airplanes, and end the show looking at the latest startup festival in Durham, NC. So sit back, brew yourself a nice cup of BeanTraders Coffee (yes they do ship their beans!) and enjoy Games At Work dot Biz!!
Well, it’s happened again… We missed another show, but we did think about some cool topics for next week. Phaedra and Michael will do a show next week all about Mars!!! So don’t space out, we will be back soon.
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Michael and Michael get back together for another exciting episode. This episode we start our periodic review and analysis of the book “Reality is Broken” by Jane McGonigal, PhD. We focus on the first three chapters this episode in order to get us all a good foundation of why we play games, and what value you can get out of them.
We learn that most senior executives are actually playing games at work almost every day! Check it out –
Tell your boss you are emulating your Senior Executives
Michael and Andy talk with James Macanufo – one of the authors of the book “Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers” (along with Dave Gray and Sunni Brown). They guys take the conversation from games, to vodka, to the “new” iPad, and finally to remote collaboration techniques. A must listen to show!
Michael and Michael do a quick show on Siri and how digital companions are changing the way we work and play. We think thru leveling up your digital assistant so that it can be more helpful. Michael M also goes off on tangent talking about Hog Days. While Michael R. racks his brain trying to remember a recent game that included a dog companion – Fable II
Wow has it been 4 years since it’s release? We also talk about the mobile App – Highlight.
The guys are all back together for an incredible interview with Chris Hazard from Hazardous Software. We look into our crystal ball to manipulate time and space in games, being careful not to kill our grandparents at the same time. Chris helps us all understand the behavior of gamers and how to make our own games more engaging. We also check out a bit of ikaruga games too.
Chris also talks about his upcoming session at the East Coast Gamers Conference… Check it out here!
In a bit of an out of sequence episode Michael and Michael talk about the investment made by Zynga in OMGPop the makers of Draw Something and what the game of it all may be. Andy is off traveling the world, and hopefully enjoying a much needed rest from technology (as if). We continue to ask for your feedback on the format of the show, and future topics. How about an episode on Mobility and gaming? Or board games?
Where’s the FUN?!?!? – That’s the question that Michael and Michael ask this week, while Andy is out and about. We focus on a few game examples including the new Matching game called InstaMatch. We also look at fun and interesting progress systems, and some not so fun… Spinning beach ball we’re talking to you!
Next episode we are looking forward to talking to one of the Authors of the book “GameStorming”