We have some good news for our podcast listeners — while there was not a recording this past Friday, an episode thought to be lost has been found! There needs to be some cleanup, and that will take place over the next few days. So in the meantime, let us remind you that we are interested in your feedback and are eager to hear your suggestions on topics that you would like us to cover.
In the meantime, there is one topic that we’ve been very interested here over at Games At Work, and that deals with location-based computing, coupled with games. The intersection of iBeacons (and other low energy Bluetooth) and gaming has been very promising for some time, and MacRumors posted an interesting story on the game Tiny Tycoons.
Tiny Tycoons is a cross between Foursquare, Monopoly City Streets and Ingress, where you can travel the world, both physically and virtually, to buy and trade properties. I’ve downloaded the game and will be giving it a whirl, and will look forward to sharing my insights on how this could be adapted for business purposes. I’m going to be the mayor, um, owner of a few new properties shortly!
Episode 71, Grinding at Work was recorded Friday the 3rd of January 2014 — Happy New Year!
Phaedra, Michael and Michael start the new year off with a bang, sharing the games that they’ve been playing over the holidays, discussing the Virtuix Omni 360 degree treadmill device, and exploring how grinding gaming experiences may lend themselves to improved customer and employee engagement. A very interesting gamification idea emerges for how Kinect-like devices could provide biofeedback to call center employees to help them stay “in the zone” and be as effective as possible. Have a listen!
We hope all our listeners and followers are enjoying their year end. We are taking this time to play games, and relax with family and friends. We’ll be recording again on January 3rd… So keep those ideas coming.
We are at 75% this week, with Sandy, Phaedra, and Michael R. giving a few updates on the C.A.V.E. at Villanova which we have all found out now means Computer Aided Visual and Virtual Environment. When you get your C.A.V.E. at home will you be fully immersive with rubber bullets? If you are near Villanova, stop by and visit Dr. Klassner to the C.A.V.E. being built in the library!
We also dig a bit deeper on Alternate Reality Games talking about Cisco’s global sales meeting games. Phaedra also tells us about the three letter acronym’s spy conference game, that was discussed at the serious games summit. This gets Michael thinking about the game Assassin from his days in high school. As we think thru this we start comparing story driven ARG’s and very open world games. How they differ in the amount of engagement each has? What is the difference between alternate reality games, and an alternate reality in a game? How do games like Ingress compare with augmented reality games? Do you need a good storyline to make your ARG valid? Or can the story unfold on it’s own, if your ARG’s world is engaging enough? Do you need competitive play or collaborative play?
This week’s show include two Michaels and one Phaedra, we miss you Sandy! We also will be taking a week off to spend time with our friends and families, playing games of course! Oh yeah, and it’s Thanksgiving in the United States, so we will also be thankful that we can spend time playing games at work!
Thank you to listener Kirk for providing a great link to follow up from last week’s show about bitcoin mining within games. We also thank Apple’s App Store for providing us with another story on apps being pulled from the app store related to bitcoins. We then do a quick left turn to talk about Candy Crush, luckily your co-hosts will NOT be spamming you with Candy Crush invites.
We then follow a rabbit hole on a website and find a new game to play – Hipster CEO! What fun lies in store for us all as we try our hands at a virtual startup. Let us know if you pick it up, who can go public first! And to our U.S. listeners, Happy Thanksgiving!
This week Michael and Michael find a new way to help monazite your game. We discuss the recent plugin for Unity gaming development environment which allows a developer to monazite their app via Bit coin mining! Can this be the way that you actually can monazite the attention economy?
We being our show with the two Michaels, but are quickly joined by Sandy to kick off our discussion of Tiny Death Star (a game we’ve been looking forward to for a few weeks). We also do a quick shout out to JetBlue on their quickly uptake on our prior episode ideas on new things to do during take off and landing. We then do a quick review of movies we’ve seen and are looking forward to. Sandy provides a quick update on the CAVE status from Villanova and wonders how many of us know what CAVE actually stand for? Michael R. thinks it means – Collaborative Audiovisual Virtual Environment, Sandy believes it means – Computer Aided Visual Environment, and Michael M has always thought it was Collaborative Audio Visual Environment.
A quick discussion ensues about the news on Instagram’s “hashtags” and if we are seeing a break down on human decency. Do we need to gamify self-monitoring? What level of monitoring and censorship is appropriate for a website? Do we need “likes” and “dislikes”? Can we teach digital citizenship?
What do you think, is it appropriate for public sites to censor or should the community censor itself?