Episode 71, Grinding at Work was recorded Friday the 3rd of January 2014 — Happy New Year!
Phaedra, Michael and Michael start the new year off with a bang, sharing the games that they’ve been playing over the holidays, discussing the Virtuix Omni 360 degree treadmill device, and exploring how grinding gaming experiences may lend themselves to improved customer and employee engagement. A very interesting gamification idea emerges for how Kinect-like devices could provide biofeedback to call center employees to help them stay “in the zone” and be as effective as possible. Have a listen!
We hope all our listeners and followers are enjoying their year end. We are taking this time to play games, and relax with family and friends. We’ll be recording again on January 3rd… So keep those ideas coming.
We are at 75% this week, with Sandy, Phaedra, and Michael R. giving a few updates on the C.A.V.E. at Villanova which we have all found out now means Computer Aided Visual and Virtual Environment. When you get your C.A.V.E. at home will you be fully immersive with rubber bullets? If you are near Villanova, stop by and visit Dr. Klassner to the C.A.V.E. being built in the library!
We also dig a bit deeper on Alternate Reality Games talking about Cisco’s global sales meeting games. Phaedra also tells us about the three letter acronym’s spy conference game, that was discussed at the serious games summit. This gets Michael thinking about the game Assassin from his days in high school. As we think thru this we start comparing story driven ARG’s and very open world games. How they differ in the amount of engagement each has? What is the difference between alternate reality games, and an alternate reality in a game? How do games like Ingress compare with augmented reality games? Do you need a good storyline to make your ARG valid? Or can the story unfold on it’s own, if your ARG’s world is engaging enough? Do you need competitive play or collaborative play?
This week’s show include two Michaels and one Phaedra, we miss you Sandy! We also will be taking a week off to spend time with our friends and families, playing games of course! Oh yeah, and it’s Thanksgiving in the United States, so we will also be thankful that we can spend time playing games at work!
Thank you to listener Kirk for providing a great link to follow up from last week’s show about bitcoin mining within games. We also thank Apple’s App Store for providing us with another story on apps being pulled from the app store related to bitcoins. We then do a quick left turn to talk about Candy Crush, luckily your co-hosts will NOT be spamming you with Candy Crush invites.
We then follow a rabbit hole on a website and find a new game to play – Hipster CEO! What fun lies in store for us all as we try our hands at a virtual startup. Let us know if you pick it up, who can go public first! And to our U.S. listeners, Happy Thanksgiving!
This week Michael and Michael find a new way to help monazite your game. We discuss the recent plugin for Unity gaming development environment which allows a developer to monazite their app via Bit coin mining! Can this be the way that you actually can monazite the attention economy?
We being our show with the two Michaels, but are quickly joined by Sandy to kick off our discussion of Tiny Death Star (a game we’ve been looking forward to for a few weeks). We also do a quick shout out to JetBlue on their quickly uptake on our prior episode ideas on new things to do during take off and landing. We then do a quick review of movies we’ve seen and are looking forward to. Sandy provides a quick update on the CAVE status from Villanova and wonders how many of us know what CAVE actually stand for? Michael R. thinks it means – Collaborative Audiovisual Virtual Environment, Sandy believes it means – Computer Aided Visual Environment, and Michael M has always thought it was Collaborative Audio Visual Environment.
A quick discussion ensues about the news on Instagram’s “hashtags” and if we are seeing a break down on human decency. Do we need to gamify self-monitoring? What level of monitoring and censorship is appropriate for a website? Do we need “likes” and “dislikes”? Can we teach digital citizenship?
What do you think, is it appropriate for public sites to censor or should the community censor itself?
We welcome our forth co-host – Sandy Kearney to the show. Sandy comes to use with a background in alternative futures analysis and gaming business, processes, and conferences! Please reach out and welcome Sandy to the show!
While Google purchased Waze earlier this year, it seems that the monetization of Waze is starting to be obvious, as Michael R. observes ads popping up at stop signs and red lights. We all think back to the fun we’ve had on Waze early on where we munched up roads and worked on leaderboards. We also miss the holiday special items to run over while playing Waze. We think that critical mass of Waze usage must have occurred and that most of the roads have been munched. We then riff on the driving experience for a bit, with lots of ideas on how driving habits are changing and what it means for today’s drivers.
As we move up thru the troposphere we jump on planes and enjoy the fact that we can start playing games during takeoff and landing. What games are you going to play or are you just gonna use this time to read your e-books and listen to music? We also try and figure out what kind of games you could make on your mobile device that could leverage this narrow window of take off and landing. Can we start improving the gaming experience by playing against each other while on board? We also figure that gaming the Safety briefing could be gamified for some really cool effects. Which airline will be first to offer a bonus for you if you run their app during take off and landing? What about the luggage game? What about free wifi if you download their app? Come on airlines let’s game this opportunity.
We then go to Infinity and Beyond, as Sandy talks about the movie “Gravity” and how they simulate space walks. Real games at work can help NASA and others learn much quickly – and with tools like the Oculus Rift we can start experiencing much of this at home ourselves. Michael R. get’s his Launch invite. And we all get ready to watch Ender’s Game!