Listeners — you are in for quite the treat, with a jam-packed show from last Friday, filled to the brim with stories from Seattle, debates about whether mummies are zombies (or whether Egyptian zombies are mummies!), buildings that have come alive with Microsoft technology, games with pirates and automobile construction and oh, so much more. So much more, that it is taking even longer for our post-recording team to create the audio file you need to hear. When we say “it’s all about the doughnuts”, you will see exactly what we mean shortly.
While our Co-Host Michael Martine is on a bit of a well deserved holiday, Phaedra and Michael R look at wether Carrot is a good example of a social to do app. We also review how social investment may work based on Wired magazine’s work with Kapital, and then we go off on a tangent when Michael R – mis-reads an article. We look forward to our rescheduled interview with Emotiv CEO Tan Le. And, we tee up the idea of ethics and a game’s actual intent – should they be obvious to the player? All this and more – on Games At Work dot Biz!
Do you want to overlay the world or replace it? This is the question that your friendly co-hosts discuss as we learn that Oculus Rift has gotten a new CTO. Do you want to augment your face with constant data and insights? What layer of the world are you watching? Were the Vapors prescient in the their lyrics for “Turning Japanese?”
Phaedra then gives us insights in the minds of finding a good sale. Is this the ultimate game for some? How viscerally do you play your savings game? Is it fun to save your business money by playing the compliance game? We have a bit of rant on the value of gaming compliance. What do you think, let us know in the comments below.. Do you play the shame game?
Stay tune for our special guest next week – Emotiv CEO Tan Le! Go support their KickStarter for the Emotiv Insight
Tom Grant, analyst from Forrester Research, joins the show to talk about his new website Serious Games At Work and his love of board games. We look at a listener link on do Games at Work really help productivity. Realizing they are probably asking the wrong question. They should be asking – Should you be playing pirates games at work? If so, who get’s the red stapler?
Seriously, we discuss that the game part has to be more of a periodic entry into the Magic Circle, and not a mandatory daily activity. This allows businesses to achieve effective optimization, while still keeping the game fresh and engaging. Have you thought about refreshing your serious game content to keep your employees or customers engaged?
Games for Health, Experiments, and Brain Improvements are some of the topics we talk about this week as all three co-hosts are back together. Phaedra tells us all about the discussions of gaming at the Southeast Smarter Healthcare & Life Sciences Summit, which allows Michael R. to reminisce about work he did in healthcare almost 20 years ago. We brainstorm on how electronic medical records could be integrated into simulations, so Doctors could pre-experience a procedure with all the nuances of the patient’s history. Given these simulations, we do a quick diversion to talk about the history of genetics.
After playing a few games to improve our brains, we discuss the value of flash cards… So sit back, and grab your favorite hand held gaming platform and enjoy the show!
Phaedra and Michael M talk about reaching people in different ways — through advertising, in game purchases, marketing, and education. Establishing relationships between organizations and people, whether from a brand to a person, a game to a player, and an instructor to a student are all changing and scaling up.
Phaedra and Michael discuss how that specifications for all courseware should be structured so that anything could be plugged into a MOOC (Massively Open Online Course). Imagine what could be — mobile, social learning, in-course purchases, power ups, gamification, audio, video, and even more!
We are just delighted to have had you dialed our way. You can find us on G+, Tumblr, Facebook, Twitter and more. Please comment, friend, tweet and favorite us with topics you would like to hear more about!
Since there will be a delay in producing the audio podcast for this past Friday’s recording with Michael M and Phaedra, I thought I’d share a couple interesting things. This morning, on our way to Visegrád for the annual Palace Games, we stopped at the Deák Ter Starbucks for some caffeinated encouragement. I noticed the chalk sign in the coffee shop and shared it with Foursquare, and remembered the Lewis Black comedy routine where Lewis said that there are places, such as in Houston, where you could walk out of one Starbucks, and see another right across the road. Good news for those visiting Budapest, that there is a map right in the Starbucks to find another Starbucks.
A listener shared a link with us this morning that had me practically spilling my coffee — the “worst video game ever” from the New Yorker.
The fact that this video game would grant one, (yes, you got that right) one point to the player who successfully completed one full, real time equivalent eight hour trip from Tuscon, Arizona to Las Vegas, Nevada is only the start of the fun. There is nothing to see or do in this game, except to pilot your bus from Arizona to Nevada. No pausing, no breaks, and driving the bus requires constant correction. I’m laughing again just thinking about what this gameplay must be like… A challenge to our listeners for the next show… Give the article a read, and mail/tweet/post to Facebook, G+, Tumblr your suggestions for what kind of business games could be launched given a similar setup.
With some good luck, my hard drive replacement and data restoration will be complete, and the show will be posted by Wednesday. This post was written from my iPad after formatting the newly installed hard drive and kicking off the restore. Maybe there’s a game in this, where I would have to stay up for hours, clicking on ‘ok’ buttons that would time out and require me to restart the whole operation again if I didn’t respond within 30 seconds. While I’m laughing a bit, I’m also concerned, since I do need this hard drive restore to work!
While many people are taking the day off in the U.S. to recover from all the sounds of the fireworks, the Michael’s take the time to check out some new glasses which you can wear via your iPad.
We then look at how a blog post by Ramin Shokrizade over at Gamasutra, where he discusses the tips and tricks that Free to Play game designers use to get money from players. We decide it would be put to much better use if we can take these techniques and use them to help business and employees improve their skills and efficiencies. Can you identify who will use a game for the best outcome verses those who may just be using it to pass time? What about how some games or businesses use progress gates to help self select players. When do you decide not to play any more? We answer all of these questions.
We then look at how Tesla is changing the rules in how long it takes to tank up your electric car! Will this help change the buying behaviors of car shoppers?
Finally, we want to hear about how you think gaming can be used to help more young women and girls become engaged in Engineering and Science. We’ll be talking about it next week on Games At Work dot Biz!
Phaedra and Michael M riff on a number of topics, ranging from Dan Brown’s most recent book to embeddable computing games. The premise of Dan Brown’s Inferno, which focuses on the rapidly expanding human population on Earth provides a launchpad for thinking about how games have helped people work through very difficult situations. Phaedra mentions that the recently discovered 3 super earths could be a solution.
Mobile isn’t just something you can do with your thumb. While today’s mobile devices are ones that you hold in your hand, as in a smartphone or tablet, it is easy to imagine that the interface and interaction will be via voice, gesture or thought in the near future. With this in mind, Michael and Phaedra imagine what games might be like in 5 years, when games may take advantage of embeddable and wearable computing. Phaedra postulates that MMO-style mobile games will be the rage, with people within a certain radius will be flagged as a “level 25 mage” coming up the escalator next to you. Michael adds that a subdermal computing device may vibrate to alert you to the presence of that character in the game, and Phaedra adds that Google Glass may show that person as the character. Gazoom! Laser tag where you use your body to shoot, and you would feel it based on the devices that you are wearing. Holographic gameboards to play chess in thin air. People acting out stories, movies, books together in the same space, or in specially designed rooms hundreds of miles away from one another. The future’s so bright, we gotta wear shades!
We are just delighted to have had you dialed our way. You can find us on G+, Tumblr, Facebook, Twitter and much more. Please friend, tweet, comment or even email us topics you would like to hear us discuss.
A few weeks ago, both Michael M and Michael R came across the same content about a challenge to podcasts which could change the way many of us provide and receive our content. In the US there has been a claim that a specific patent from the mid 1990’s is underlying how most podcasts are created and distributed.
The podcast community has been asked to help find prior art to invalidate the patent in question. For more information please check out the following link. Also, if you are a Podcaster, please link to this article and ask your community to help out too.