Episode 24 – Stop Zombie Mouth

The Michael’s talk about how you can leverage gaming technology to achieve zero-overhead in your business processes by leveraging good gaming design principles. How can you enable your customers, employees and partners to level up on your business processes? We tell you how! You too can become CPO (Chief Procurement Officer) by playing games. So sit back, grab a big cup of your favorite beverage and play with us!

Links:
Zero Overhead principle Healthcare
Raph Koster – Fundamentals of Game Design
Stop Zombie Mouth
Microsoft Clippy
What is Halloween
Zamfir for your diet
The Rock Doctors
Upcoming Tech Announcements
Google’s financial woes

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Episode 23 – Mystic Transitions

We continue our discussion of the Freemium model, to talk about platform expansion and extracting customer value! (Welcome to business school). Trying to figure out the fine line between fun fermium and painful exploitation, as well as how can a business successfully transition from the pay model to the Freemium model. We talk about the musical instruments we want to play, thanks to Ian Hughes who brings us a review for RockSmith. Which get’s us to think about the transitions of musical styles and musical learning. So lean forward, grab your rhythm guitar, and jam with us at Games At Work dot Biz!

Nick Lowe

Nick Lowe and Eric Hodge at Rocktoberfest in Chapel Hill, NC.

Links –
A Real Educational Game that Rocks!
The Simpsons Tapped Out
Castle Walls from Styx

Nick Lowe
Dave Alvin
Yep Roc Records

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Episode 22 – Play for Free on Free to Play

Phaedra and Michael M discuss free to play game economics — both from the game designer and the game player perspective as well as how this changes when the game is focused on individual paying players vs larger enterprises as the target market.  With micropayments for in-game purchases being the revenue source for free to play games, Phaedra mentions that at the recent Game Developers Conference that free to play games can be more profitable than $50 boxed games.  Michael shares that he likes to avoid such in-game purchases, hence the title of the show.  🙂

 

Cross genre gameplay also gets the GamesatWork.biz treatment when Phaedra and Michael brainstorm on what may make for a good cross genre game.  An interesting idea emerges combining maps, geocashing and Habitat for Humanity Restore opportunities.

 

Some of the games mentioned on today’s episode include

Simpsons Tapped Out — http://itunes.apple.com/us/app/the-simpsons-tapped-out/id497595276

Tiny Tower — http://nimblebit.com

Plants vs Zombies — http://www.popcap.com/games/plants-vs-zombies/home

SimCity — http://www.simcity.com/en_US

Monopoly City Streets — http://en.wikipedia.org/wiki/Monopoly_City_Streets

Hivemind — http://en.wikipedia.org/wiki/Hivemind_(software)

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Episode 21 – Gaming the Game Genome

The Michael’s are back at it again this time with a new website that claims to be able to figure out your gaming mood. Thinking back to the Music Genome Project, which we can’t believe is over 13 years old now, we take a look at the Game Genome Project website, which we can only hope will do the same thing for gaming. We miss our new co-host Phaedra Boinodiris again this week, but soldier on with this weeks show. We look at other ideas for Genome projects to figure out what other cool relationships we can figure out. We also talk about Legos and Fischertechnik, and the freakish contraptions you can build by mashing together building sets with a bit of 3D Printing. We also play with the idea (thank you Andy Ihnatko) of how could you game cleaning up the Apple IOS 6 map issues.

This week’s Links:
Game Genome Project
Music Genome Project
Sade
Warp 11
Pandora Media
Good Reads
3D Printing and Lego
Stack Exchange and Lego
FischerTechnik
STEM FischerTechnik
Tim Cook and Maps
Ride the Duck

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Episode 20 – Social Live Improv

The Michaels are without Phaedra this week, and talk about improv, monkeys, and the intersection between gaming technology and social technologies. FedEx launching new Social Collaboration. Michael M doesn’t realize that Ping is dead! But They Might Be Giants lives on with custom ring tones, just like Carl Kassell on Wait, Wait, Don’t tell Me.

We also brainstorm a bit on good examples of two way conversations in social business.  Small businesses do this well, and a few of our favorites are Waze, Bojangles, Bean Traders and local gaming development community in the RTP area.

Don’t forget about Dance where you are day!

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Episode 19 – Now Playing Seriously!

Michael M and Phaedra welcome special guest Gwen Gordon of Seriously, the Movie for this week’s episode focusing intently on play.  From inventing a nose flute for Snuffleupagus to a basketball court for Slimy the worm, Gwen gained experience early on in applying creativity and innovation in a playful, fun and extremely rapid way.  Focused now on the fundraising for a feature length film and then following up with a series called “Now Playing:” — at work, at home, at school, for life (health and wellness), for the future (innovation & creativity) and for change (social justice), Gwen shares with Phaedra and Michael her reasons, hopes and dreams for this project.  We were impressed, and think you will be too!

 

If you want to help with the Kickstarter project, please dial on over to see Gwen and her wonderpup Garbonzo, where they are Occupying Kickstarter until they raise the necessary funds to get this important work off the ground.

 

Also don’t forget that September 18th is “Dance where you are” day, and you can win fabulous prizes from taking part in your own playspark.

 

For more social media, follow @seriouslymovie and friend on Facebook

Some examples of play that Gwen mentioned in the podcast

Burningman — http://www.burningman.com

Wanderlust — http://www.facebook.com/Wanderlust

US Play Coalition — http://www.usplaycoalition.org

Maker Faire — http://makerfaire.com/newyork/2012/index.html

Episode 19, Now Playing Seriously! — brought to you by the letters B, U and the number 34,969.

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Episode 18 – Don’t Kill Your Pigs

The Michaels welcome our new co-host Phaedra Boinodiris. Phaedra just returned from the Serious Play Conference and provides us some insights in to the state of Play at work. We then discuss a listener recommended post on the “Six”, count them “SIX” reasons why gamification will rule the world! Okay, by now we are all sick of that term, but it seems to be sticking and we have to talk about it. Listen to Michael rip apart the post. Thank you to our listener for providing this link! And finally we discuss fantasy leagues and what value they provide. So sit back, pour a nice cup of coffee and let us know what you think! (We apologize for some of the audio difficulties we had this week and are working to improve this in future episodes).

Links:
Serious Play ConferenceM
Phaedra’s presentation
Time Magazine and Gamification
CDC Zombie Apocalypse
Small Ball
Gamification and HypeCurve

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Episode 17 – Things are weirder than expected

Michael and Michael welcome a special guest this week – Dr. Ian Bogost“. Many of our listeners will know Ian from his work – Cow Clicker. We have a deep discussion on how games do and do not change the world, while focusing on the essence of games – seriously! Even though we have a few audio problems this week, it doesn’t stop Michael from talking about pranking!

Links we discuss:
Privates
From Cronkite to Colbert
Pride and Prejudice and Zombies
Cow Clicker
DrawSomething

Ian’s Books Mentioned during the show:
How to do things with Video Games
Alien Phenomenology, or What It’s Like to Be a Thing (Posthumanities)
Persuasive Games

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Episode 16 – Going Mobile

Michael and Michael promise not to dance or sing, but instead to talk about a great post found via Michael R’s RSS feeds which he spends way too much time on. Techcrunch announced back on August 1st about Mango Health, which gamifies people keeping up with taking their medications. Currently being invested in by Mark Pincus from Zynga, and Keith Rabios COO of Square, which just announced a big deal Starbucks for mobile payments. Michael R. then provides a little shameless cross-self promotion of TriangleAppShow, and tons of Podcasts about Mobile. App called Dromo – monitor’s your Drobo. We also hit a few of Michael R’s favorite apps including Meal Snap, Chirp and Plague.

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Episode 15 – A Short Interlude

In this week’s episode, Michael R. gets caught up on a few thoughts and discusses some upcoming activities for the Games At Work dot Biz team. He also rambles on a bit about a few books he recently finished …

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