e451 — Fahrenheit

Immersive light show experience at the Chicago Botanic Garden Dec 2023
Picture by Michael Martine, Chicago Botanic Garden, Dec 2023

Published 29 January 2024

Michael, Michael and Andy are back in studio to talk tech.  Immersive engagement stories from Microsoft, Disney, Apple and Samsung lead off the topics for this episode.

Staring with Microsoft, now Microsoft Teams supports 3D and VR sessions.  Then, the team turns to Disney for a very foundational (heh) innovation.  Lanny Smoot, Disney Research Fellow and Imagineer says “Being an Imagineer is using technology in the service of making people happy”.  As the inventor of (among many other things) the latest version of the extendable light saber, he is also the inventor of the HoloTile, a surface that allows people to walk on it in any direction without moving across the floor.  See the embedded video below – which Disney shared only a few days ago and has already racked up over a million views.  The Samsung Galaxy Ring will be available later this year.

Turning to the world of AI, the team discusses Nightshade, an application from the University of Chicago makers of Glaze, discussed in August 2023.  This application allows artists and makers to disrupt scraping of their content.  Coincidentally and kind of related, food bloggers are also incorporating nightshade (notice the lowercase N, as this is the plant and not the app), in very small white on white text to confuse the scraping done by cooked.wiki.  And staying on the AI and food theme, but with one more twist, Michael M shares the announcement video for Hava, which uses visual recognition AI to identify food and present users with insights into diet satiety and satisfaction.

This episode contains a more detailed discussion on the Apple Vision Pro, which if you haven’t yet put in your order for one, they are reportedly sold out.  Michael R shares experiences and thoughts in preparing code for the Vision Pro, especially with the enormous number of applications that will function in VisionOS right from the product launch.  While people are saying Happy Birthday to the Vision Pro, it should be noted that it is also the Mac’s 40th birthday.  

The team rounds out this episode with thanks to Ingenuity, which has flown 72 flights above the martian surface.

What is your favorite immersive experience from the past year?  Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz (our home for now) and let us know! 

These show notes were lovingly hand crafted by a real human, and not by a bot.  All rights reserved.  That’s our story and we’re sticking to it.

Selected Article Links

Immersiveness

The Verge article: Microsoft Teams now supports 3D and VR meetings

TechCrunch article: Disney offers an elegant solution to VR’s movement problem

The Verge article: Samsung’s smart ring might signal the start of a new wearable era

AI

Cult of Mac article: Nightshade app ‘poisons’ AI models copying your art [Awesome Apps]

Games at Work e427: DeepBarbie Fakery

Alec Muffet Dropsafe blog post: BREAKING: food bloggers are adding nightshade and other poisons to online recipe pages to defeat “cooked.wiki” and other advert/revenue-stripping robots

hava.co

Happy Birthday, Vision Pro!  (and Happy 40th to the Mac!)

Mashable article: Apple’s Vision Pro is sold out

GitHub Gist – Counting number of top iPad apps marked as available on visionOS

USA Today article: It’s Apple Macintosh’s 40th birthday: How the historic computer compares with tech today

Space

Ars Technica article: NASA loses, and then recovers, contact with its historic Mars helicopter

Hackaday article: SO LONG AND THANKS FOR ALL THE FLIGHTS: INGENUITY PERMANENTLY GROUNDED AFTER 72 FLIGHTS

e450 — Contractual Obligations

reading glasses in focus on top of a stack of papers representing a detailed contract
Photo by Mari Helin on Unsplash

Published 22 January 2024

Andy and Michael M are back in studio to talk tech.  While missing co-host Michael R, Andy and Michael M talk about AI, humanoid robots that make coffee and fold laundry, the uncanny valley, Apple’s Vision Pro, Michael R’s Wasted Time Pro app and take a moment of zen in an emoji garden.

Staring off with some old and new games, Andy and Michael talk about the success of Hogwarts   Legacy from WB Games versus the decade of Rockstar published games.  Turning to the classics, Andy shares a website that has a series of old Mac game demos, and the co-hosts take a short stroll down memory lane.  

After considering a Pascal poster, the pair ponder the relative security of code written by AI agents from a Schneier on Security article.  Next is a thorough treatment on humanoid robots – and some discussion on the uncanny valley, as well as the fit for purpose opportunities for advancement on things like wrists and knees that do not need to be fully replicated.  

In a bit of “inside baseball”, Michael and Andy talk about a recent article on the shrinking podcast industry, followed by the usual plea to subscribe, like and share.  

Then, it’s the moment that everyone’s been waiting for – the chance to order your own Vision Pro, provided of course that your shipping address and locale is in the United States.  Michael and Andy give a flyover of a plethora of Vision Pro articles.  Among the stories from the past week include promotional videos from Apple, initial reviews, stories about third parties that will and will not support the Vision Pro ecosystem, and the fact that you will have Wasted Time Pro available at the launch of the Vision Pro.

The team wraps up the episode with a moment of zen that wreaks a bit of havoc with the audio recording – Drawing Garden.  This web page allows the user to create a garden simply by moving their cursor across the page, replete with sound effects.

What is the first Vision Pro application you would you want to try out?  Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz (our home for now) and let us know! 

These show notes were lovingly hand crafted by a real human, and not by a bot.  All rights reserved.  That’s our story and we’re sticking to it.

Selected Article Links

New games, old games

Kotaku article: Hogwarts Legacy Just Broke A 14-Year Games Industry Streak

Classic Macintosh Game Demos

Code, AI, Robots

The Register article: RIP: Software design pioneer and Pascal creator Niklaus Wirth

Schneier on Security article: Code Written with AI Assistants Is Less Secure

The Verge article: BMW’s South Carolina plant is testing humanoid robot workers

TechCrunch article: Elon’s Tesla robot is sort of ‘ok’ at folding laundry in pre-scripted demo

Tell your friends about us (please!)

Semafor article: The incredible shrinking podcast industry

Contractually obligated to discuss

The Verge article: Apple Vision Pro hands-on, again, for the first time

9 to 5 Mac article: Apple Vision Pro: EyeSight, comfort, and more impressions from my latest demo

Bloomberg article: YouTube and Spotify Won’t Launch Apple Vision Pro Apps, Joining Netflix

Wasted Time Pro

iMore article: Apple unveils new App Store feature that will let developers link to alternative payment methods — but it will still take 27% commission

Games at Work e419: A Vision of the Future?

Moment of Zen

Drawing Garden

e449 — AI in CES

futuristic auto control panel with engine stop start button in focus.
Photo by Goh Rhy Yan on Unsplash

Published 15 January 2024

Michael, Andy and Michael are back in studio to talk tech – and have a terrific show without the dreaded CESCrud focusing on AI, several human computer interface (HCI) technologies, new AR glasses, and a new metaverse.

This episode starts with a drive by of some of the automotive technology showcased at CES2024.  AI seems to have permeated all manner of innovations, including the embedding of generative AI, such as with Volkswagen’s and Mercedes’ Cerence-powered infotainment systems.  The co-hosts discuss autonomous garage parking via Valeo’s functionality.  They also discuss the importance of opting out of all the data collection and reference the Mozilla Foundation’s privacy review discussed in e444 and e432 last year.

Moving along to new an interesting HCI controllers, the team considers Skyted, a mask-like device that provides the ability to have private conversations anywhere.  This reminds the co-hosts of a the Razer Project Hazel which was designed to do the opposite – amplifying the voice of a person wearing an N95 mask so they could be heard and understood.  Check the show notes for a link to e304.  Another intriguing controller is the MouthPad^, which leverages a tongue-driven interface.  Check out the embedded video below.  A third example is an arcade game where the VR headset is attached to a gun giving an immersive experience to the player.

Staying with the VR theme, XReal headset announcement at CES had some of the thunder taken away by the Apple Vision Pro announcement last Monday.  Astute Games at Work fans will note that the new Acer Swift computer discussed in this segment does in fact sport the Microsoft Copilot key on the keyboard discussed in last week’s episode!  Plus, of course, with Acer naming one of their new computers “Predator”, how could the co-hosts ignore it?

The team wraps up the episode with an article about Ernest Cline, author of Ready Player One who has teamed up with Futureverse to create Readyverse, a “a dynamic interactive platform of interconnected digital experiences”.

Which of the new HCI innovations would you want to try out?  Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz (our home for now) and let us know! 

These show notes were lovingly hand crafted by a real human, and not by a bot.  All rights reserved.  That’s our story and we’re sticking to it.

Selected Article Links

Cee Eeeh Ess

The Verge article: Google Chrome is coming to your car

Ars Technica article: Volkswagen is adding ChatGPT to its infotainment system

Cerence

The Verge article: Mercedes-Benz taps Will.i.am to create an ‘interactive musical experience’ for its cars

Car and Driver article: Mercedes MBUX Infotainment Goes Full Tech Bro at CES

BMW news press release: BMW at the Consumer Electronics Show (CES) 2024.

Valeo’s PARK4U® AUTOMATED PARKING SYSTEM

Games at Work e444 Glitch in the Matrix

HCI Controllers

TechCrunch article: This startup bets that looking like Bane is the future of gaming

Kickstarter: Skyted : Stay Connected in Silence

Games at Work e304 Duly meh-ed

NBC News article: ‘A mouse for your mouth’: New device allows users to scroll with their tongues

MouthPad^ by Augmental

Adrian Hon’s Have You Played? post: VR Agent

Visual Experience

The Verge article: Xreal’s new AR glasses are aimed at the Apple Vision Pro

XReal Air2

The Verge article: Acer is bringing its glasses-free 3D screen to a more affordable laptop

Ready Player One Metaverse

Gizmodo article: The Author of Ready Player One Has Launched His Own Torment Nexus

PR Newswire press release: FUTUREVERSE AND READY PLAYER ONE CREATOR AND PRODUCER TEAM UP TO LAUNCH “READYVERSE STUDIOS” BRINGING LEADING IP AND BRANDS TO THE METAVERSE

e448 — Bricks (Falling and Cars)

building facade reminiscent of Tetris bricks
Photo by Luca Nicoletti on Unsplash

Published 8 January 2024

Michael, Andy and Michael are back together to record the first episode of 2024 – and have a fantastic show on keyboard keys, a VR trackball for your feet, bricks in the form of a bricked car, the game of Tetris, the LEGO version of a Polaroid camera and a whole lot more.

This episode starts with the new Copilot keyboard key for Windows computers, which on the surface (not the Surface) sounds like a small change, but one with significant ripple effects through the computer supply chain.  Check out the show notes below for a humorous Mastodon take on this, as well as Andy’s custom escape key.  

Switching from keyboard input mechanisms to trackballs, the cohosts check out an innovation from Sony designed to provide VR navigation in small physical spaces.  This reminded the team of the Virtuix Omni One which provides the ability to walk and run in a 4 foot diameter space.

Changing gears to the automotive world, the cohosts discuss the potential for cars to become incapacitated due to software update problems, as one redditor shared.  With over the air (OTA) updates applied away from home, there is a possibility that an update causes problems operating the vehicle.  Also in the automotive space, there is a story about a Toyota engineer that designed a fake manual transmission for electric vehicles to add the experience of rowing through the gears back into driving.

A listener link focuses on the story of an Oklahoma teenager who beat the NES edition of Tetris.  This is an incredible feat that required amazing control.  Have a listen to the soothing 8bit tones of the game music from the link in the shownotes below.

The team wraps up the episode with a couple of follow on notes from the last episode – a Star Wars role playing game, and the probable Games at Work bump for Dave the Diver selling over 3 million copies worldwide.  Michael M learned that it was available for the Switch and bought a copy, so there’s at least a +1 for the Games at Work impact right there.

Have you bought a copy of Dave the Diver?  Would you drive a “manual transmission” EV?  Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz (our home for now) and let us know! 

These show notes were lovingly hand crafted by a real human, and not by a bot.  All rights reserved.  That’s our story and we’re sticking to it.

Selected Article Links

AI

The Verge article: Microsoft Copilot is now available as a ChatGPT-like app on Android

Ars Technica article: Microsoft is adding a new key to PC keyboards for the first time since 1994

Andy’s keyboard with a special escape key design
Photo by Andy Piper, Jan 2024

VR

Tom’s Hardware article: Sony sticks its foot into VR — patent reveals trackball foot controller that boosts immersion for players in smaller rooms

Games at Work e412: 3D or not 3D

Virtuix OmniOne

Games at Work e368: Chaos Agent Without Pants

XR BBC Micro

Bricked Car

Original thread on Reddit

The Manual article: EVs don’t need a multi-gear transmission as much as we do

Games (some with bricks)

NPR article: A 13-year-old in Oklahoma may have just become the 1st person to ever beat Tetris

Ars Technica article: 34 years later, a 13-year-old hits the NES Tetris “kill screen”

Slashfilm article: The Modern Star Wars Universe Owes Its Existence To An RPG Most Fans Have Never Played

Game Developer article: Dave the Diver has sold over 3 million copies worldwide

LEGO Polaroid OneStep SX-70