This week we look at how voice technology is improving and enabling new kinds of interactions at work and within games. We look at how microphone technology is impacting the adoption of smaller voice assistants. We explore the accuracy of text transcription verses typing. We think through our own use of voice technology and digital assistants. And we add new features to our website, text-based, thanks to Twitter’s new DM button.
We also change our whatcha playing segment to look at what are we exploring. And we end the show with a challenge to our listeners. We’d love to hear your experiences based on this challenge.
Michael and Michael are back this week (after another travel based hiatus) to talk about augmented reality, virtual reality, movies, games, games based on movies, code camp for kids, managing happiness, twitter, and agile development! This jammed packed episode is brought to you by the letters “A”, “R” and “V”. So sit back, listen, drop us a review or a rating, and enjoy!
with the new AppleTV released on Friday, one of the most exciting games I was looking forward to playing was multiplayer Crossy Road, partially because of my memory of playing competitive Mario Brothers on the Apple ][ and partially because my kids just love playing the game and unlocking new characters. It was with great anticipation for my kids to get the AppleTV set up — which was very easy to do with the iPhone, as was the installation of the app from the AppleTV store. What proved to be more challenging was getting the iOS device to be recognized by the AppleTV for the second player to control their Crossy Road character. Looking on the web for help, there were some good articles, such as the one from iMore, however there was one important tip that the Crossy Road app itself pointed out, but in our zeal to play, we had ignored.
in order for the AppleTV to recognize the iOS device, they both need to be on the same WiFi network. in our home setup, I have the AppleTV hardwired with an ethernet connection to the router so as to help with bringing down movies in the absolute fastest possible way, and because the AppleTV was smart enough to recognize the ethernet wire, it did not enable a wireless connection. Then, once we had rebooted the AppleTV on WiFi, restarted Crossy Road and selected two player, the iOS device was recognized, and as they say, hilarity ensued. the kids proceeded to play, pushing one another’s characters into oncoming trucks and the water, giggling and laughing.
The Michaels look at the latest Augmented Reality announcements from DARPA, Apple, and Shazam, so you don’t have to. We look at the new Apple acquisition of MetaIO, DARPA’s gaming initiative for uncovering bugs in code, a website that is helping scientists map neurons within the human brain, and Shazam’s new visual tagging application. We discuss how far Augmented Reality apps have come since 2008, and Yelp’s initial Monocle, and also our favorite wine tracking apps.
Another exciting episode!!! With the Michael M. and Michael R. as we think thru two interesting games. The first being a new website to proposes to teach you how to program in Python using game mechanics… and then second is a bit of brain storming around the kid (or cat) wrangling game using connected devices and sensors! Do you think that game is worth it? What are the right incentives? Would it have the desired outcomes? Can you help improve our game? If so, drop us a comment down below, or tweet to us at @GamesAtWork_Biz .
Michael and Michael look at how companies and community organizations will game advertising thru contest and social media. Would you be willing to spam your friends with social content for a chance to reduce the cost of something you already do? Is it Spam if you really like doing it, and are likely to do it anyway? Is Facebook social gaming more valuable than Twitter following? How do you determine the authenticity of a review or reviewer? Is the voice of the reviewer consistent?
We also give a quick teaser for our upcoming interview with the inventor of the IBM Design Thinking Game – Sean Pizel and his game “Wild Ducks”.
Episode 71, Grinding at Work was recorded Friday the 3rd of January 2014 — Happy New Year!
Phaedra, Michael and Michael start the new year off with a bang, sharing the games that they’ve been playing over the holidays, discussing the Virtuix Omni 360 degree treadmill device, and exploring how grinding gaming experiences may lend themselves to improved customer and employee engagement. A very interesting gamification idea emerges for how Kinect-like devices could provide biofeedback to call center employees to help them stay “in the zone” and be as effective as possible. Have a listen!