Episode 146 – Archive Edition

The Michael’s record a brand new episode after the last attempt had major sound and recording issues (and no, Michael R. didn’t forget to hit record). We have fun going back over a few stories that are a week or so old, but are still more relevant than not. We talk about autonomous cars and traffic jams, hash jackers, Apple’s cleaning of the app store, BB-8 Bands, and cool trips Drone courses.

Show Links:
Autonomous cars completely eliminate traffic jams
Hashtags are worthless
Apple Cleans House!
Sphero’s BB-8 Band
Real-Life Tron course for you Drone
Obligatory iOS10 reference

Games we are playing:
Groove Coaster
Dungeon Boss
Infinity Gene

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Episode 145 – Can you hear me now?


This week we look at how voice technology is improving and enabling new kinds of interactions at work and within games. We look at how microphone technology is impacting the adoption of smaller voice assistants. We explore the accuracy of text transcription verses typing. We think through our own use of voice technology and digital assistants. And we add new features to our website, text-based, thanks to Twitter’s new DM button.

We also change our whatcha playing segment to look at what are we exploring. And we end the show with a challenge to our listeners. We’d love to hear your experiences based on this challenge.

Show Links:
The Advancement of Voice Technology and Microphones
Chirp Episode
Stanford speech recognition study
IBM ViaVoice Transcription demo 2001
Twitter’s new message button
Duke Nukem – again?

Things we are into:
Michael M. – Newton hunting
IBM’s Pen based ThinkPad
Michael R: Mr. Robot – Apple and Mr. Robot – Android

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Episode 141 – Rose Colored Ear Buds

Michael and Michael are back this week (after another travel based hiatus) to talk about augmented reality, virtual reality, movies, games, games based on movies, code camp for kids, managing happiness, twitter, and agile development! This jammed packed episode is brought to you by the letters “A”, “R” and “V”. So sit back, listen, drop us a review or a rating, and enjoy!

Show Links:
Magic Leap Brings Star Wars To Life
Warcraft Movie! A box office smash?
Apple launches Coding Camps for Kids
Managing for Happiness
Tri-Agile
Twitter hires AR/VR Team
Training Doctors via VR
Soothing Kids with VR
Michael R – The Sandbox Game

P.S. Michael M was right… It is “Keep your feet on the ground, and keep reaching for the stars!”

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Crossy Road for the new AppleTV

Crossy Roads for AppleTV

with the new AppleTV released on Friday, one of the most exciting games I was looking forward to playing was multiplayer Crossy Road, partially because of my memory of playing competitive Mario Brothers on the Apple ][ and partially because my kids just love playing the game and unlocking new characters.  It was with great anticipation for my kids to get the AppleTV set up — which was very easy to do with the iPhone, as was the installation of the app from the AppleTV store.  What proved to be more challenging was getting the iOS device to be recognized by the AppleTV for the second player to control their Crossy Road character.  Looking on the web for help, there were some good articles, such as the one from iMore, however there was one important tip that the Crossy Road app itself pointed out, but in our zeal to play, we had ignored.

in order for the AppleTV to recognize the iOS device, they both need to be on the same WiFi network.  in our home setup, I have the AppleTV hardwired with an ethernet connection to the router so as to help with bringing down movies in the absolute fastest possible way, and because the AppleTV was smart enough to recognize the ethernet wire, it did not enable a wireless connection.  Then, once we had rebooted the AppleTV on WiFi, restarted Crossy Road and selected two player, the iOS device was recognized, and as they say, hilarity ensued.  the kids proceeded to play, pushing one another’s characters into oncoming trucks and the water, giggling and laughing.

 

 

Episode 114 – Augmented Shazam


The Michaels look at the latest Augmented Reality announcements from DARPA, Apple, and Shazam, so you don’t have to. We look at the new Apple acquisition of MetaIO, DARPA’s gaming initiative for uncovering bugs in code, a website that is helping scientists map neurons within the human brain, and Shazam’s new visual tagging application. We discuss how far Augmented Reality apps have come since 2008, and Yelp’s initial Monocle, and also our favorite wine tracking apps.

Show Links:
Apple Buys MetaIO
DARPA Code Games
Shazam AR
Game to Map Brain Neurons
Cellar Tracker App
Brickies App
OBDLink Tool
Blush For Wine App
ViVino App
AR Contact Lens

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Episode 95 – Internet of Noobs

Screenshot 2014-09-28 11.08.07
Another exciting episode!!! With the Michael M. and Michael R. as we think thru two interesting games. The first being a new website to proposes to teach you how to program in Python using game mechanics… and then second is a bit of brain storming around the kid (or cat) wrangling game using connected devices and sensors! Do you think that game is worth it? What are the right incentives? Would it have the desired outcomes? Can you help improve our game? If so, drop us a comment down below, or tweet to us at @GamesAtWork_Biz .

Show Links:
Python Programming Game
Shameless Demo Plug – Raleigh Internet of Things Meetup
IoT Demo Post
Episode 12 – We’re Going Old School
Apple’s Swift Programming Langauge
DuoLingo
ePredator’s latest blog post- A Must Read
Tons of KickStarters with Sensors
ITS World Congress
Audi’s self parking car

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Episode 93 – I am friends with me and so am I

Michael and Michael look at how companies and community organizations will game advertising thru contest and social media. Would you be willing to spam your friends with social content for a chance to reduce the cost of something you already do? Is it Spam if you really like doing it, and are likely to do it anyway? Is Facebook social gaming more valuable than Twitter following? How do you determine the authenticity of a review or reviewer? Is the voice of the reviewer consistent?

We also give a quick teaser for our upcoming interview with the inventor of the IBM Design Thinking Game – Sean Pizel and his game “Wild Ducks”.

Show Links:
Welcome back Kotter
Dance Theatre South
Gazelle
Apple continues to Game the press

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Episode 71 – Grinding at Work

Board Games
Episode 71, Grinding at Work was recorded Friday the 3rd of January 2014 — Happy New Year!

Phaedra, Michael and Michael start the new year off with a bang, sharing the games that they’ve been playing over the holidays, discussing the Virtuix Omni 360 degree treadmill device, and exploring how grinding gaming experiences may lend themselves to improved customer and employee engagement. A very interesting gamification idea emerges for how Kinect-like devices could provide biofeedback to call center employees to help them stay “in the zone” and be as effective as possible. Have a listen!

Selected show links:
Games we’re been playing over the holidays
Clumsy Ninja — https://itunes.apple.com/us/app/clumsy-ninja/id561416817?mt=8
Real Racing 3 — https://itunes.apple.com/us/app/real-racing-3/id556164008?mt=8

Apples to Apples — http://en.wikipedia.org/wiki/Apples_to_Apples
Cranium — http://en.wikipedia.org/wiki/Cranium_(game)
Blackjack — http://en.wikipedia.org/wiki/Blackjack
Texas Hold ‘Em — http://en.wikipedia.org/wiki/Texas_hold_%27em

Lego Hobbit — http://www.lego.com/legogames/en-us/Products/Details/3920.aspx
Tiny Thief — https://itunes.apple.com/us/app/tiny-thief/id656620224?mt=8
Mega Dead Pixel — https://itunes.apple.com/us/app/mega-dead-pixel/id667405556?mt=8

Association of Virtual Worlds — http://www.associationofvirtualworlds.com

Omni videos, including Minecraft, Skyrim, and much more — http://www.virtuix.com/videos/

Math before mailing (from 2008!) — http://gmailblog.blogspot.hu/2008/10/new-in-labs-stop-sending-mail-you-later.html

Simpsons Tapped Out — https://itunes.apple.com/us/app/the-simpsons-tapped-out/id497595276?mt=8

Kinect — http://www.xbox.com/en-US/kinect

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