Episode 105 – Glad to be of Service

Risk game board

Phaedra and Michael M start off the year talking about InterConnect 2015, where Phaedra will be on the main stage speaking about the power of games.  Continuing on into how the card game for Rejection Therapy operates, a couple of throwback shows from Ross Smith’s experiences with personification of water coolers and buildings at Microsoft and David Szilagy’s & Balás Vedres experiences with Gravitent are recalled.

The concept of how brands such as @AmericanAir have a personality based on on the way that people interact with them, or in Ross’ case, how people at Microsoft interacted with a water cooler that expressed sadness when people didn’t drink are compared to granting applications personalities too, so that they may communicate their health, status and engage with their user communities.  Douglas Adams used such personification in how the Hitchhiker Guide to the Galaxy Heart of Gold’s spaceship doors expressed their sentiment “glad to be of service” to people passing through them.

The Gravitalent software for solving the problem of building diverse and compatible teams is combined with the idea of cognitive computing tuning and customizing learning in real time to optimize the information delivery for the learner.  Fascinating concepts now becoming possible with high speed networks, personalization, instant sentiment analysis and cognitive computing.

All this, and Phaedra shares her secret meeting location at Interconnect so that you can find her there!

 

Selected Links

Interconnect — http://www.ibm.com/cloud-computing/us/en/interconnect/ 

NPR Rejection Therapy story — http://www.npr.org/blogs/health/2015/01/16/377239011/by-making-a-game-out-of-rejection-a-man-conquers-fear

Rejection Therapy — http://rejectiontherapy.com 

GamesAtWork.biz Bubbly Bubblers — http://gamesatwork.biz/2013/09/08/episode-60-bubbly-bubblers-in-gamified-buildings/

GamesAtWork.biz GraviTalent Interview — http://gamesatwork.biz/2014/08/17/episode-91-gravitalent-interview/

GraviTalent — https://gravitalent.com

World of Goo — http://www.bigfishgames.com/games/5079/world-of-goo/?pc

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Episode 86 – App Granularity & Gamification

App Granularity & Gamifcation

Sandy, Phaedra and Michael R. are traveling, on vacation or otherwise engaged in important work, so Michael M. takes a shot at a solo show to explore some thinking on how a number of major apps are breaking down their function into smaller bite sized bits and deploying them as individual apps.

Examples of this are FourSquare, with its Swarm app, Facebook, with the Messenger app, alongside some of the recent acquisitions like Instragam and WhatsApp.

Linking to the Gamification theme of this podcast, Michael muses on how this application functionality breakdown allows for smaller component pieces of functionality can be recombined in a way to allow for games and play — how quickly the same exact functions can be reorderd and recombined to create innovative ways to deliver new sets of function from the same component parts.

Michael thanks @AltonBrown for his ‘unitasker’ design language, and Berke Breathed for giving us Opus and the Turnip Twaddler.

A very happy Father’s Day to all the Dads listening in to the podcast!

selected links
Turnip Twaddler vs Swiss Army Knife twitter post — https://twitter.com/carolinabigblue/status/475941050901876737
Berke Breathed —http://berkeleybreathed.com
Berke Breathed / Opus on Turnip Twaddlers — http://www.gocomics.com/bloomcounty/2010/05/08
Alton Brown — http://altonbrown.com
Alton Brown on unitaskers — http://gizmodo.com/5347140/alton-brown-kitchen-gadget-judgment-calls—yea-or-nay
Swarm — https://www.swarmapp.com
Foursquare — https://foursquare.com
Facebook — https://www.facebook.com
Facebook Messenger — https://www.facebook.com/about/messenger
Instagram — http://instagram.com
WhatsApp — http://www.whatsapp.com
Flight Track — http://www.mobiata.com/apps/flighttrack

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