Episode 166 – Interactive Interaction

Episode 166 – Interactive Interaction

Teachers Breaks the Code


Interesting news this week about two new interactions for people in AR – Voice and Tilts. So our co-hosts Michael R. and Phaedra looking a bit further to see what it may all mean. But first we start off with a look at the teacher who solved Adobe’s Semaphore challenge. We continue looking at AR, VR and voice input and how this may play out as the future for human-computer interaction.

Speaking of computer interaction, we talk some TV with quick discussions on both Black Mirror and Humans. If you haven’t seen either of these shows, stop what you are doing and go – right now – watch some TV! This gets us thinking about Kurzweil’s talk at South by Southwest. Will AI’s have rights? If you upload your brain, is it you? Or is it a new consciousness with separate rights? Think about it for a while…

And while you’re at it, go and drop us a review over at iTunes, we’d love to hear from you!

Show Links:
Math Teacher Cracks Adobe’s Semaphore code: http://www.mercurynews.com/2017/03/13/adobe-semaphore-code-cracked-by-tennessee-high-school-teacher/

Tilt gesture control: https://techcrunch.com/2017/03/17/tilt-gesture-keyboard-could-hold-promise-for-typing-in-vr/
Surgeon Simulator: http://www.surgeonsim.com/

Amazon Alexa on your iPhone: http://fortune.com/2017/03/16/amazon-alexa-iphone/

Black Mirror: http://www.channel4.com/programmes/black-mirror/episode-guide/
Humans: http://www.amc.com/shows/humans

Kurzweil at SXSW: https://www.facebook.com/SXSWFestival/videos/10154414699178994/

What we are playing:
Michael R. – Bit City: http://www.gamezebo.com/2017/03/16/bit-city-review-best-of-both-worlds/
Phaedra – Lara Croft and the Guardian of Light – https://www.playstation.com/en-us/games/lara-croft-and-the-guardian-of-light-ps3/

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Episode 140 – Pokemon and Bullies

This week’s show features our co-hosts Phaedra and Michael R. who get to have some fun looking at the latest AR app, all about Pokemon! Have you collected them all? We also look at the report from Riot Games (makers of League of Legends) and their employee assessment on toxicity in the work place. Does your online gaming behavior translate to your behavior at work? There appears to be a correlation.

Michael ends the show with a really quick review of Warcraft! The Movie!!! Let’s just say – go see it!

Show Links:
iPhone/Android Pokemon Go
Pokemon Go Hands On
Gamasutra article on Toxicity in the Workplace
Riot Games Assessing Toxicity at work

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Episode 44 – Machine Games

Michael R talks about listening to last week’s show while on a plane, and he liked the “Mother fudging snakes, on the Mother fudging plane.” And all the cool things he’s been up to lately, including how machines can be social when they all start talking to each other. While you may have had M2M communications for 40 years now, we are living in interesting times as all the machines are starting to get more social and integrations are driving cool new solutions which will start changing human behavior. Imagine the game that many people play with Usage Based Insurance and trying to drive down their car insurance rates. Michael M, however will only entertain the idea of the social machines but is it really here?

We then look at Mind Meld, a cool new social way of pulling things together by listening to your chat and conversations to pull together a mind barf of all the related thoughts. This get’s us to talking about the drinking game – Everything is related. Which takes us to drinking games at work! Check out the keggorator story!

Finally, we get to talk about last week’s episode on snake reciprocity! We’d love to get your ideas about how reciprocity and incentives could be used to drive more collaboration across a development team. Drop us a tweet or a note.

Show Links:
Connexion 2013
Augmented Reality car repair
Peter Coffee
WarpStock 1999
Facebook making an offer for Waze
Mind Meld App
Beer drives civilization

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