Episode 137 – Augmented Reality in the Boardroom & Beyond was recorded on Friday, the 20th of May 2016.
Microsoft’s Hololens NFL of the future —
Phaedra and Michael M take time out to talk about mental wellness gaming applications, a “first person shooter” from the perspective of a civillian struggling to survive, and corporate collaboration applications making great use of data visualizations for problem solving now, and for the opportunities for machine learning and augmented reality for the future.
Michael was very impressed with the Microsoft Surface he saw at the SAP SapphireNow coference in Orlando last week, and made the connection for how the Microsoft Hololens product could make the collaboration even greater with augmented reality — not just for business applications, but also for medical scenaros, where a specialist could ‘beam into’ the operating theater, and highlight what needed to be done for the surgeons in the room.
Phaedra and Michael M start off the show with a discussion about Phaedra’s experience at the SimTecT conference in Adelaide, Australia. Phaedra reflected on an interesting question posed to her while at the conference — how motivational design could be used to extract someone from an indoctrinated, calcified way of thinking. Motivational design leads to humanitarian design and then on to persuasive design, not just for simulation content, but also for how the experience is created and tailored for the user to know when and how to interrupt their flow for maximum benefit and impact.
As you pass through the rabbit hole, and into the game, you learn something new.
The Michaels look at the latest Augmented Reality announcements from DARPA, Apple, and Shazam, so you don’t have to. We look at the new Apple acquisition of MetaIO, DARPA’s gaming initiative for uncovering bugs in code, a website that is helping scientists map neurons within the human brain, and Shazam’s new visual tagging application. We discuss how far Augmented Reality apps have come since 2008, and Yelp’s initial Monocle, and also our favorite wine tracking apps.
This week, the Michaels focus on how Google’s various properties could all come together for some really cool game play. We also have a surprise at the end of the show! Listen all the way to the end for a surprise.
We discuss the possibilities of what Ingress is really doing as you play. Does the collection of XM change the world? Is there an upcoming cool update to have Ingress and Waze come together? Did you see some cool road-muching during the World Cup? Michael M. tells about the game that was happening in Hungary, while Michael R. did not see any soccer balls to much during the world cup in North Carolina. What is Ingress doing as you play? Michael M. gives a clue based on the amount of battery drainage he is seeing while on a Budapest tram and the amount of data being used. This takes us on a bit of a rant/diversion on data plans.
Jaguar posted a video this week on the Augmented reality, which brings us back to games at work thinking about the overlap between this technology and the cool racing game – Real Racing 3. Is this all bringing us closer to the fully automated driving future? If we get this far, how will security hold up – perhaps the team at the HOPE conference will let us know?
We will have a bit of a break for the next few weeks due to work schedules and travels… However Michael M. commits to providing a show based on interviews with a group of local (Hungary) based game developers.
Drop us your feedback at your favorite GamesAtWork.BIZ site!
The Michaels welcome Ian Hughes (AKA – ePredator) to the show this week to discuss developing simulation games for hospital emergency staff. Michael M. connects up from his hotel room in Hong Kong (we apologies for his audio quality in advance), we also have Ian Hughes from sunny Basingstoke. Ian has been working on building a hospital simulator on Unity3D using Photon, and discusses with us the technological challenges of dealing with various language implementations. We also discuss the challenges of getting started with coding, given that today people need to do fully understand all aspects of the solution, and not just programming in one language or model.
Ian describes how to make a realistic simulation, he need to write a telephone system, a collaborative documents system, and screaming patients.
We end the show with a discussion of augmented reality, virtual mirrors, and Choi Kwang Do marshal arts.
This week the Michael’s talk about a few cool things that they’ve been up to over the last two weeks. Michael M. talks about how augmented reality can be used in the modern manufacturing facility. While Michael R. Talks about augmented reality is being experienced with his new set of Google Glass. And then we take it ONE STEP BEYOND into 3D Printing! Drop us comments on your thoughts on any of our social sites, including this blog!
Phaedra, Sandy, Michael and Michael are all on deck for this podcast to discuss location based games, review Michael R’s experiences from CES, brainstorm gamifying sports, and much much more. Tune in for some serious discussion on serious games.
Location, Location, Location
Michael M kicks things off to follow on from last week’s blog post on The Tap Labs’ game Tiny Tycoons. Things get really location specific as Sandy suggests that there should be an emerging new game along the lines of SnapChat called SnapTrack, where location information is shared with friends, but only for a limited time. Given that the last entity to have that name was sold for (wait for it) one billion dollars, there could quite well be something to it!
Michael R gives a terrific flyover from his experience at the Consumer Electronics Show, summing things up by saying “the Internet of Things is real. Software and integration is real, and 3D printing is now entering mainstream.” A shoutout to Ian “epredator” Hughes for his early thinking in this area. Exciting developments in robotics, contact lenses (spiders are next, I’m sure) and augmented/interactive television give the team plenty to explore. Michael R had a chance to meet with the SeeSpace team to discuss the InAiR innovation while he was in Las Vegas, and that interview is here:
And for some CES robotics fun —
Phaedra was eager to think about the gamification of sports during this championship season and to kick around other ways of engaging sports fans beyond Fantasy Football. The team discusses players predicting plays (and during the show editing, came across an NFL game exactly in this vein), sports trivia and user interface means of overlaying information on top of the existing game in action via the InAir concept discussed in the CES section. An idea about engaging individuals to play the sport while the sport is played live, using the same players, the same data and analytics is kicked around, and the comparison of player vs player, team vs team and crowd vs crowd is served up.
Phaedra is out on a well deserved vacation, and the Michael’s spend time thinking about cyber punk novels and current technology. We fight thru a few audio hiccups, but still come in with some deep thoughts. Hanging out and talking about how William Gibson’s Neuormancer is starting to be a reality with some of today’s tech, including Oculus Rift, Google Glass, and smart phones.
But first we have to ask:
Can you teach yourself Kung Fu with augmented reality?
Are you ready for the Tree house of Horror!!!???!!!