Episode 165 – Virtual Math

Phaedra, Michael and Michael get together to discuss some very interesting articles, kicking things off with how 3D pictures are used to explain mathematical concepts in a new pictorial language called Quon.  The paper explaining the concept dives into quantum concepts, including teleportation, topological algebra and Bloch spheres, quickly reaching the mathematical limits of the trio. A Fast Company article on how the Knight Foundation and Google are providing jump start grants to journalists to engage with virtual reality connects with the team, and one of the CNN 3D videos prompts Michael R to share a story about how he … Continue reading

Episode 49 – Crowdsourcing & Crowdfunding

Episode 49, Crowdsourcing & Crowdfunding was recorded Friday the 14th of June 2013. While Michael R is recovering or enjoying (or perhaps even both!) from his 6-shot espresso drinks, Michael M and Phaedra discuss adaptable games, crowdsourcing, crowdfunding and much more in this episode of the podcast.  Concepts such as gaming as a service and simulations as a service are explored, as Phaedra and Michael consider how micropayments, donations and volunteerism can speed the delivery of key functionality in games for the education and defense spaces while leveraging marketplaces such as Kickstarter and Indiegogo.  Waze and Dragon Box surface as … Continue reading

Episode 43 – Snakes on a Game

Michael M and Phaedra discuss San Francisco Gamification Summit, the ModSim conference in Virginia and touch on gamification, loyalty, collaboration, wearable computing, ethics and much more. Rajat Paharia’s keynote from the Gamification Summit sparks some interesting thoughts on Loyalty 3.0 — not just to products and services, but also to missions and organizations.  Harley Davidson is often cited as an example of customer loyalty and the ecosystem/community that surrounds a product, service, or in the case of HD, the lifestyle.  It will be interesting to see how games build loyalty. Michael and Phadera riff on the idea for how gamification … Continue reading