Episode 51 – Tea. Bojangles. Hot.

Dan Brown's Inferno

Dan Brown’s Inferno

Phaedra and Michael M riff on a number of topics, ranging from Dan Brown’s most recent book to embeddable computing games.  The premise of Dan Brown’s Inferno, which focuses on the rapidly expanding human population on Earth provides a launchpad for thinking about how games have helped people work through very difficult situations.  Phaedra mentions that the recently discovered 3 super earths could be a solution.

Mobile isn’t just something you can do with your thumb.  While today’s mobile devices are ones that you hold in your hand, as in a smartphone or tablet, it is easy to imagine that the interface and interaction will be via voice, gesture or thought in the near future.  With this in mind, Michael and Phaedra imagine what games might be like in 5 years, when games may take advantage of embeddable and wearable computing.  Phaedra postulates that MMO-style mobile games will be the rage, with people within a certain radius will be flagged as a “level 25 mage” coming up the escalator next to you.  Michael adds that a subdermal computing device may vibrate to alert you to the presence of that character in the game, and Phaedra adds that Google Glass may show that person as the character.  Gazoom!  Laser tag where you use your body to shoot, and you would feel it based on the devices that you are wearing.  Holographic gameboards to play chess in thin air.  People acting out stories, movies, books together in the same space, or in specially designed rooms hundreds of miles away from one another.  The future’s so bright, we gotta wear shades!

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Selected show links

Dan Brown’s Inferno — http://www.danbrown.com
Super Earths — http://arstechnica.com/science/2013/06/packed-star-system-may-have-three-habitable-super-earths/
Bojangles — http://www.bojangles.com
In-n-Out Burger — http://www.in-n-out.com
Contact lenses as human augmented computing from DogearNation e119 — http://dogearnation.com/2009/09/06/dogear-nation-episode-119-heebie-jeebies/
Games for Change Conference — http://www.gamesforchange.org
Ian Bogost — http://bogost.com
Interview with Ian on e17 — http://gamesatwork.biz/2012/08/26/episode-17-things-are-weirder-than-expected/

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Episode 20 – Social Live Improv

The Michaels are without Phaedra this week, and talk about improv, monkeys, and the intersection between gaming technology and social technologies. FedEx launching new Social Collaboration. Michael M doesn’t realize that Ping is dead! But They Might Be Giants lives on with custom ring tones, just like Carl Kassell on Wait, Wait, Don’t tell Me.

We also brainstorm a bit on good examples of two way conversations in social business.  Small businesses do this well, and a few of our favorites are Waze, Bojangles, Bean Traders and local gaming development community in the RTP area.

Don’t forget about Dance where you are day!

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