Episode 154 – Heroic Wearable Brain Robots

Michael and Michael share their insight on games for good, specifically on games that have an additional benefit to the fun of playing them.  Sea Hero Quest is a game sponsored by Deutsche Telekom together with University College London, University of East Anglia and Alzheimer’s Research to help with early diagnosis of dementia.  Michael and Michael discuss the possibilities of a software layer which could be placed on top of (or alongside) other games that could capture similar data points for researchers.

The pair then turn to wearables, and the interesting way that mobile and Internet of Things devices can be used for purposes such as the detection of earthquakes as exemplified by the MyQuake Android app, and how quantified self wearables can be harnessed for similar data capture and analysis.

Recalling the Douglas Adams quote of how to fly, and that walking really is controlled falling, Michael and Michael watch the video (above) of the Boston Dynamics Atlas robot walk across a treacherous field — pretty amazing.

Speaking of amazing, Michael R has found a puzzle game like no other either Michael have played before called TraptionBakery — where you attempt to bake a loaf of bread, Rube Goldberg machine-style.  Check it out!

selected links 

Sea Hero Quest — http://www.seaheroquest.com/en/
Techcrunch article:  Neurotrack Brain Scans — https://techcrunch.com/2016/12/01/neurotrack-takes-brain-scans-home/
Neurotrack — https://www.neurotrack.com/
Techcrunch article:  Motorola wont release a new smartwatch anytime soon — https://techcrunch.com/2016/12/01/motorola/
MacRumors article:  Fitbit reportedly close to acquiring Pebble — http://www.macrumors.com/2016/11/30/fitbit-buying-pebble/
Techcrunch article:  Earthquake sensing mobile app, MyShake — https://techcrunch.com/2016/12/01/earthquake-sensing-mobile-app-myshake-captures-hundreds-of-temblors-large-and-small/
Washington Post article:  What personal fitness trackers tell us about earthquakes —   https://www.washingtonpost.com/news/the-intersect/wp/2014/08/25/what-personal-fitness-trackers-like-jawbone-tell-us-about-earthquakes-public-health-and-just-about-anything-else
TechCrunch article: Boston Dynamics’ Atlas robot walks over rubble — https://techcrunch.com/2016/12/01/atlas/

Games the hosts are playing 

Michael R — TraptionBakery by ProperBostin — http://www.properbostin.com/traption_bakery/
Post & video on the building of the game — http://www.properbostin.com/anoraks/tb/index.html

Michael M — Dungeon Boss by Big Fish Games — https://itunes.apple.com/app/dungeon-boss/id776132132?mt=8
join the guild “Knights of the Shrubbery”

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Episode 149 – AR Through the Looking Glass


Augmented Reality features prominently in this episode where Michael and Michael explore a number of new and existing technologies, and how they may work together in an interconnected world to create new experiences for the people who use them. This show starts with a true 3D display called Volume, announced by LookingGlassFactory.com which has an aquarium-like display with true color and millions of pixels to render a three dimensional holographic display that can be experienced without any kind of headgear. A Buzzfeed article adds more clarity on the potential that Apple sees with AR, and both Michael and Michael explore how AR is not just visual — that audio, haptics, internet of things & sensors all play a role in the digital convergence that augments reality. They conclude with an amazing couple of medical use cases — where augmented reality assists in the surgical theater, allowing for a smaller incision and the physician to see what is happening inside the head of the patient, as well as for augmented touch reality where researchers help a man with a spinal injury feel pressure on robotic fingers.

Augmented visual reality, augmented audio reality, augmented touch reality are all part of the experiences possible. Expect that Michael and Michael will explore Smell-o-vision and augmented taste reality in an upcoming episode! Drop us a line with your ideas and thoughts about digital convergence on Twitter or Facebook!

Show Links
NC School of Science and Math
Looking Glass Factory
Tim Cook, Apple, and AR
Duke Researchers use AR for Brain Surgery
Brain interface allows robotic fingers to ‘Feel’

Games we are playing
Michael(s) – Inks

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Episode 133 – Game Brains

yellowandblack

Episode 133 – Game Brains was recorded on Friday, the 18th of February 2016.

Does playing video games make you smarter?  Michael and Michael answer this question with a resounding “maybe”, as they go through a tour of several interesting links, from Google’s DeepMind computer playing Go, to Volvos starting up without keys, to toys that think and 3D printing going back to 1964 with plastigoop.

We hope you enjoy the show!

Selected links
Can Video Games make you Smarter? — https://youtu.be/OOsqkQytHOs
Luminosity — http://www.lumosity.com
Gmailification — http://techcrunch.com/2016/02/17/google-launches-gmailify-a-way-to-use-gmails-best-features-with-non-gmail-accounts/
Mailbox — https://itunes.apple.com/us/app/mailbox/id576502633?mt=8
Airmail — https://itunes.apple.com/us/app/airmail-your-mail-with-you/id993160329?mt=8
Google Now — https://en.wikipedia.org/wiki/Google_Now
Connected Toys and the Serious Business of Play — http://techcrunch.com/2016/02/15/the-serious-business-of-play/
Mattel 3d printer — http://www.engadget.com/2016/02/15/mattel-thingmaker-3d-printer/
Mattel’s Creepy Crawler Thingmaker with Plastigoop — https://en.wikipedia.org/wiki/Creepy_Crawlers
Sphero — http://www.sphero.com/starwars
Teddy Ruxpin — https://en.wikipedia.org/wiki/Teddy_Ruxpin
Monopoly — http://www.avclub.com/article/monopoly-now-cashless-economy-232281
DeepMind plays Go —  http://mashable.com/2016/01/27/google-ai-beats-go-champ
Pacman 256 — http://pac-man256.net
Rogue on iOS —  https://itunes.apple.com/us/app/rogue/id298113808?mt=8
Volvo keyless cars — http://www.bbc.com/news/technology-35611130
Keyless remote app — https://itunes.apple.com/us/app/car-remote-keyless-entry/id718121721?mt=8
Smartphone app ride pickup zone — https://twitter.com/doctorow/status/700734551132282880
Global Gamification Market estimated to be $11.1B by 2020 — http://www.businesswire.com/news/home/20160218006350/en/Global-Gamification-Market-Worth-USD-11.10-Billion

Games Michael & Michael are playing
Michael R — A Tiny Game of Pong — http://mashable.com/2016/02/17/apple-watch-a-tiny-game-pong
Michael M — Tomb of the Mask — https://itunes.apple.com/us/app/tomb-of-the-mask/id1057889290?mt=8

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Episode 62 – Gamification Carrots & Sticks

Phaedra and Michael M hold down the fort for the podcast, discussing the treatment of video games in the media in the wake of the tragic Navy Yard shootings and drawing some interesting thoughts on the nature of serious games to assist with mental health.

Gamifying Travel
They continue with a discussion on gamifying travel, and explore an idea where the game is to crowdsource the best travel options & prices between city pairs, setting up a competition to find the best solution using humans instead of algorithms.  The suggestion for how to monetize this game brings up the experiment in Sweden with the speed camera lottery, where abiders (those who observe the posted speed limit) are entered into a lottery to win the fines of those that speed.  As is their nature, Phaedra and Michael explore ways to game the game, and come up with some interesting solutions, including having an option in Waze to optimize travel routing to maximize entry into such contests and methods to avoid creating situations such as in Benson NC where people might cruise up and down the road in hopes of getting more entries in the lottery.

Gamifying work processes
Strava is a geolocation-based exercise game for runners and bikers that reward the fastest times on a stretch of road with a crown to be defended and won back, should someone best your time.  Strava is used as a base to consider whether there’s a way to find a process that we want people to comply with, want them to execute as quickly as possible, minimize escapes by reinforcing abiders are put into a lottery to win something of value to them.  The additional randomness of the reward – the carrot – may get more people to opt in and play.  Figuring out what is meaningful to the player is key.  How can gamification and serious games help people to adopt a new process with carrots and sticks?   There is a game in there, we just need to tease it out.  We would love to hear your ideas!

upcoming conferences 
Michael M will be speaking at IBM Business Connect ( http://www-01.ibm.com/software/de/events/businessconnect/agenda.html ) on the theme of Smarter Supply Chain on the 15th of October in Mannheim, Germany.  His other speaking engagements may be found on Lanyrd – http://lanyrd.com/profile/carolinabigblue/

Phaedra will be a panelist on October 28th, at TransOvation (http://www.transovation.org) in San Jose, California, focusing on the theme of “New Technologies and Workplace Practices That Can Help Organizations Become More Innovative”

Selected show links:
Huffington Post article “House Set To Examine Link Between Video Games, Culture Of Violence In Wake Of Navy Yard Shooting”  http://www.huffingtonpost.com/2013/09/20/video-game-lobby_n_3957441.html
Sweden’s speed camera lottery — http://www.thefuntheory.com/speed-camera-lottery-0
Strava – http://www.strava.com/mobile

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