We are at 75% this week, with Sandy, Phaedra, and Michael R. giving a few updates on the C.A.V.E. at Villanova which we have all found out now means Computer Aided Visual and Virtual Environment. When you get your C.A.V.E. at home will you be fully immersive with rubber bullets? If you are near Villanova, stop by and visit Dr. Klassner to the C.A.V.E. being built in the library!
We also dig a bit deeper on Alternate Reality Games talking about Cisco’s global sales meeting games. Phaedra also tells us about the three letter acronym’s spy conference game, that was discussed at the serious games summit. This gets Michael thinking about the game Assassin from his days in high school. As we think thru this we start comparing story driven ARG’s and very open world games. How they differ in the amount of engagement each has? What is the difference between alternate reality games, and an alternate reality in a game? How do games like Ingress compare with augmented reality games? Do you need a good storyline to make your ARG valid? Or can the story unfold on it’s own, if your ARG’s world is engaging enough? Do you need competitive play or collaborative play?