Episode 157 – Through the 2016 Looking Glass

In their final episode of 2016, Michael and Michael explore themes where sci-fi blends with reality. In the TechCrunch IoT Redux article, Michael and Michael kick off the discussion with the state of affairs on all the data emitted from the things on the internet, and quickly go into the realm of the British Channel 4 television show Black Mirror (available on Netflix). It is simultaneously possible to have so much of your life available to you at your fingertips, and what could go wrong with such technical capability — the Kingsman movie being another example from the entertainment world.

Turning to the skies, the pair talks about a recent patent from Amazon on a creative approach to the last mile logistics of delivery — drones delivering from a platform attached to a zeppelin. Interesting to consider the example of Duracell’s battery delivery in the midwest states — providing over one ton of batteries to prevent the dreaded “batteries not included” scenario from spoiling (or delaying gratification – you pick), and how useful something like a flying drone warehouse could be. One of the commenters on the Twitter stream for this compared this story to the recent movie Storks.

Periscope announced a new 360 degree broadcasting capability — provided of course, you have a 360 degree camera — yet the functionality on the viewing side was fantastic. Panning or swiping, you can see all the way around.

Both Michaels were happy that our Android friends will get their hands on Mario Run, and Michael R was especially pleased with the earlier than anticipated delivery of the AirPods.

We are thrilled to be back for another year, and look forward to engaging with you.

selected links
TechCrunch article: IoT Redux — https://techcrunch.com/2016/12/28/iot-redux-this-time-its-personal/
Black Mirror episode Entire History of You — https://en.wikipedia.org/wiki/The_Entire_History_of_You
Wikipedia: Steve Mann — https://en.wikipedia.org/wiki/Steve_Mann
SingularityHub article: Lifelogging — https://singularityhub.com/2014/02/09/lifeblogging-gear-is-small-cheap-and-powerful-so-like-it-or-not-youre-going-to-be-recorded/
New York Times Bits Blog: One on One: Steve Mann, Wearable Computing Pioneer — http://bits.blogs.nytimes.com/2012/08/07/one-on-one-steve-mann-wearable-computing-pioneer/
Independent article: Gamifying Obedience to the State — http://www.independent.co.uk/news/world/asia/china-has-made-obedience-to-the-state-a-game-a6783841.html
Black Mirror episode Nosedive — https://en.wikipedia.org/wiki/Nosedive
Kingsman — https://en.wikipedia.org/wiki/Kingsman:_The_Secret_Service
Zoe Leavitt “Death Star of #ecommerce” tweet — https://mobile.twitter.com/zoe_leavitt/status/814212767041331202
United States Patent: 9305280 — http://patft1.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&Sect2=HITOFF&d=PALL&p=1&u=%2Fnetahtml%2FPTO%2Fsrchnum.htm&r=1&f=G&l=50&s1=9305280.PN.&OS=PN/9305280&RS=PN/9305280
Ad Week article: Duracell Express — http://www.adweek.com/adfreak/duracell-saved-lot-tears-delivering-free-batteries-midwest-families-christmas-eve-175309
Storks — http://www.storksmovie.com
MacRumors article: Twitter’s Periscope Now Supports 360-Degree Live Videos — http://www.macrumors.com/2016/12/28/periscope-360-degree-live-videos/
@Feynwoman’s 360 degree tour of the Smithsonian Air & Space Museum — https://www.periscope.tv/w/azUYdjFEWUtYYk5iYXZFZ0x8MWRSS1pYcVpEd1ZKQo71GNCpXWNOcwF2Pj8lTX25w3MNUmA56MLO1oXdSEhq
TechCrunch article: Super Mario on Android — https://techcrunch.com/2016/12/29/you-can-now-register-to-find-out-when-super-mario-run-hits-android
MacRumors article: AirPods Supplier Increasing Production Capacity Due to Strong Demand — http://www.macrumors.com/2016/12/30/airpods-increasing-production/

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Episode 72 – Crowd vs Crowd

Sports Crowds
Phaedra, Sandy, Michael and Michael are all on deck for this podcast to discuss location based games, review Michael R’s experiences from CES, brainstorm gamifying sports, and much much more. Tune in for some serious discussion on serious games.

Location, Location, Location
Michael M kicks things off to follow on from last week’s blog post on The Tap Labs’ game Tiny Tycoons. Things get really location specific as Sandy suggests that there should be an emerging new game along the lines of SnapChat called SnapTrack, where location information is shared with friends, but only for a limited time. Given that the last entity to have that name was sold for (wait for it) one billion dollars, there could quite well be something to it!

CES
Michael R gives a terrific flyover from his experience at the Consumer Electronics Show, summing things up by saying “the Internet of Things is real. Software and integration is real, and 3D printing is now entering mainstream.” A shoutout to Ian “epredator” Hughes for his early thinking in this area. Exciting developments in robotics, contact lenses (spiders are next, I’m sure) and augmented/interactive television give the team plenty to explore. Michael R had a chance to meet with the SeeSpace team to discuss the InAiR innovation while he was in Las Vegas, and that interview is here:

And for some CES robotics fun —

Gamifying Sports
Phaedra was eager to think about the gamification of sports during this championship season and to kick around other ways of engaging sports fans beyond Fantasy Football. The team discusses players predicting plays (and during the show editing, came across an NFL game exactly in this vein), sports trivia and user interface means of overlaying information on top of the existing game in action via the InAir concept discussed in the CES section. An idea about engaging individuals to play the sport while the sport is played live, using the same players, the same data and analytics is kicked around, and the comparison of player vs player, team vs team and crowd vs crowd is served up.

Selected show links:

Tiny Tycoons — https://itunes.apple.com/us/app/tiny-tycoons/id558547777?mt=8&ls=1
Rescue Rush (location-based streets game) — https://itunes.apple.com/us/app/rescue-rush/id580844711?mt=8
SnapTrack — http://en.wikipedia.org/wiki/SnapTrack
WSJ Online “The ‘Gamification’ of the Office Approaches — http://online.wsj.com/news/articles/SB10001424052702303819704579316721461148950
3D Printing at CES 2014 — http://www.ibtimes.com/3d-printing-ces-2014-da-vinci-3d-printer-makerbot-3d-systems-highlight-versatility-cheaper-pricing
Google Unveils Smart Contact Lens — http://techcrunch.com/2014/01/16/google-shows-off-smart-contact-lens-that-lets-diabetics-measure-their-glucose-levels/
InAiR — http://www.kickstarter.com/projects/2128859975/inair-the-worlds-1st-augmented-television?ref=search
SeeSpace — http://seespace.co
NFL Call the Play — http://www.nfl.com/live/call-the-play
Buzztime Entertainment — http://www.buzztime.com/
Twine — http://www.kickstarter.com/projects/supermechanical/twine-listen-to-your-world-talk-to-the-internet
Raspberry Pi — http://www.raspberrypi.org

We are just delighted to have had you dialed our way. You can find us on G+, Tumblr, Facebook, Twitter and more.

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Episode 62 – Gamification Carrots & Sticks

Phaedra and Michael M hold down the fort for the podcast, discussing the treatment of video games in the media in the wake of the tragic Navy Yard shootings and drawing some interesting thoughts on the nature of serious games to assist with mental health.

Gamifying Travel
They continue with a discussion on gamifying travel, and explore an idea where the game is to crowdsource the best travel options & prices between city pairs, setting up a competition to find the best solution using humans instead of algorithms.  The suggestion for how to monetize this game brings up the experiment in Sweden with the speed camera lottery, where abiders (those who observe the posted speed limit) are entered into a lottery to win the fines of those that speed.  As is their nature, Phaedra and Michael explore ways to game the game, and come up with some interesting solutions, including having an option in Waze to optimize travel routing to maximize entry into such contests and methods to avoid creating situations such as in Benson NC where people might cruise up and down the road in hopes of getting more entries in the lottery.

Gamifying work processes
Strava is a geolocation-based exercise game for runners and bikers that reward the fastest times on a stretch of road with a crown to be defended and won back, should someone best your time.  Strava is used as a base to consider whether there’s a way to find a process that we want people to comply with, want them to execute as quickly as possible, minimize escapes by reinforcing abiders are put into a lottery to win something of value to them.  The additional randomness of the reward – the carrot – may get more people to opt in and play.  Figuring out what is meaningful to the player is key.  How can gamification and serious games help people to adopt a new process with carrots and sticks?   There is a game in there, we just need to tease it out.  We would love to hear your ideas!

upcoming conferences 
Michael M will be speaking at IBM Business Connect ( http://www-01.ibm.com/software/de/events/businessconnect/agenda.html ) on the theme of Smarter Supply Chain on the 15th of October in Mannheim, Germany.  His other speaking engagements may be found on Lanyrd – http://lanyrd.com/profile/carolinabigblue/

Phaedra will be a panelist on October 28th, at TransOvation (http://www.transovation.org) in San Jose, California, focusing on the theme of “New Technologies and Workplace Practices That Can Help Organizations Become More Innovative”

Selected show links:
Huffington Post article “House Set To Examine Link Between Video Games, Culture Of Violence In Wake Of Navy Yard Shooting”  http://www.huffingtonpost.com/2013/09/20/video-game-lobby_n_3957441.html
Sweden’s speed camera lottery — http://www.thefuntheory.com/speed-camera-lottery-0
Strava – http://www.strava.com/mobile

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