Michael and Michael welcome Sean Pizel to the show to talk about the game he designed to help IBM employees and executives learn about IBM Design Thinking. Sean is a designer at IBM and designed game “Wild Ducks”. The game specifically encourages much of the concepts behind Design Thinking to be used in order to improve likelihood that you will delivery a successful and profitable software solution.
Episode 71, Grinding at Work was recorded Friday the 3rd of January 2014 — Happy New Year!
Phaedra, Michael and Michael start the new year off with a bang, sharing the games that they’ve been playing over the holidays, discussing the Virtuix Omni 360 degree treadmill device, and exploring how grinding gaming experiences may lend themselves to improved customer and employee engagement. A very interesting gamification idea emerges for how Kinect-like devices could provide biofeedback to call center employees to help them stay “in the zone” and be as effective as possible. Have a listen!
The Michael’s decide to take a break from Electronic games and end up talking about some cool, fun, and mind expanding card games; while our co-host, Phadera, is unfortunately unable to join us. We check out both a highly irreverent game (Cards Against Humanity) and a much more serious game of One Hat At A Time. We quickly go back and forth between old school (physical cards) to new school (with applications like “unstuck”).
So next time you have a problem take a look at a deck of cards and perhaps you will get a few new ideas. If not, how about a drink with our favorite new Raspberry Pi kickstarter – Bartnendo!