We kick off 2017 with a short show. Michael M. and Phaedra discuss an augmented reality app launched in conjunction with the recently released movie “Hidden Figures”, review Smart Canes and have a lively discussion about the challenges surrounding video capture and the importance of thorough testing from the Kotaku article — a good reminder for everyone involved in technology development.
The augmented reality app (App Store — Google Play) has the user go to specific geographic locations, such as on the University of North Carolina campus to unlock content related to the stories and accomplishments of STEM leaders. Michael gave this a try, and the picture above shows the statue of Katherine Johnson superimposed on the phone screen in front of the Bell Tower at UNC.
Show Links: Hidden Figures – http://www.imdb.com/title/tt4846340/ AR and Hidden Figures – http://wraltechwire.com/-hidden-figures-ibm-augmented-reality-project-links-in-3-triangle-universities-/16402395/ Smart Canes and Wheelchairs – https://techcrunch.com/2017/01/05/smart-canes-and-wheelchairs-among-tech-empowering-the-disabled-at-ces/ Racist Video Game – http://www.kotaku.co.uk/2017/01/12/how-we-accidentally-made-a-racist-videogame
Phaedra and Michael M start off the year talking about InterConnect 2015, where Phaedra will be on the main stage speaking about the power of games. Continuing on into how the card game for Rejection Therapy operates, a couple of throwback shows from Ross Smith’s experiences with personification of water coolers and buildings at Microsoft and David Szilagy’s & Balás Vedres experiences with Gravitent are recalled.
The concept of how brands such as @AmericanAir have a personality based on on the way that people interact with them, or in Ross’ case, how people at Microsoft interacted with a water cooler that expressed sadness when people didn’t drink are compared to granting applications personalities too, so that they may communicate their health, status and engage with their user communities. Douglas Adams used such personification in how the Hitchhiker Guide to the Galaxy Heart of Gold’s spaceship doors expressed their sentiment “glad to be of service” to people passing through them.
The Gravitalent software for solving the problem of building diverse and compatible teams is combined with the idea of cognitive computing tuning and customizing learning in real time to optimize the information delivery for the learner. Fascinating concepts now becoming possible with high speed networks, personalization, instant sentiment analysis and cognitive computing.
All this, and Phaedra shares her secret meeting location at Interconnect so that you can find her there!
The Michael’s kick off the new year with a review of CES 2015; not much gaming there, unless you consider all of Las Vegas. We then take an interesting site from our co-host Phaedra about improved gamification of sales contests…with world wide applicability! And finally we say a big thank you to our former co-host Sandy Kearney who has succumbed to day job overload – we miss you Sandy and wish you a great 2015!
Phaedra, Sandy, Michael and Michael are all on deck for this podcast to discuss location based games, review Michael R’s experiences from CES, brainstorm gamifying sports, and much much more. Tune in for some serious discussion on serious games.
Location, Location, Location
Michael M kicks things off to follow on from last week’s blog post on The Tap Labs’ game Tiny Tycoons. Things get really location specific as Sandy suggests that there should be an emerging new game along the lines of SnapChat called SnapTrack, where location information is shared with friends, but only for a limited time. Given that the last entity to have that name was sold for (wait for it) one billion dollars, there could quite well be something to it!
Michael R gives a terrific flyover from his experience at the Consumer Electronics Show, summing things up by saying “the Internet of Things is real. Software and integration is real, and 3D printing is now entering mainstream.” A shoutout to Ian “epredator” Hughes for his early thinking in this area. Exciting developments in robotics, contact lenses (spiders are next, I’m sure) and augmented/interactive television give the team plenty to explore. Michael R had a chance to meet with the SeeSpace team to discuss the InAiR innovation while he was in Las Vegas, and that interview is here:
And for some CES robotics fun —
Phaedra was eager to think about the gamification of sports during this championship season and to kick around other ways of engaging sports fans beyond Fantasy Football. The team discusses players predicting plays (and during the show editing, came across an NFL game exactly in this vein), sports trivia and user interface means of overlaying information on top of the existing game in action via the InAir concept discussed in the CES section. An idea about engaging individuals to play the sport while the sport is played live, using the same players, the same data and analytics is kicked around, and the comparison of player vs player, team vs team and crowd vs crowd is served up.