Episode 102 – I’ve got Plastisity

Phaedra, Michael and Michael get together for a detailed review of the economics of digital games for 2014. We continue to see the transition from Pay to Play to Free to Play games, and discuss how this is changing the game play of many MMOs. We also take issue with a recent report on how Gamificiation is failing health care. The issue is not gamification, but bad design. As more and more people jump into the hype of gamificaiton we are seeing the same patterns as other technologies, where people are trying to just use the term, without understanding the … Continue reading

Episode 101 – Oh Canada, Doh!

We begin this post with a little levity based on the South Park idea that Freemium games were created by the Canadian devil (apologies to our neighbors to the north). The Michaels go deep on last week’s episode about Freemium games. We also begin an experiment to remove all freemium games from our lives. Are we addicted to these games? Can they be used for good? We look at how to potentially leverage this approach of Freemium games to improving work processes. Tell us what you think. What would you use “premium’ currency for to not have to deal with … Continue reading

Episode 92 – Premium Currency Redux

A rare face to face episode with the two Michaels, but only one microphone. We take a look at a few of our favorite time wasters and their ever increasing pain thresholds that are trying to get people to spend premium currency. We also get a kick out of the writers over at the Simpsons Tapped Out, and their ability to not only make fun of their own game, but to go after others as well. Show Links: Simpsons Tapped Out – Clash of Clones Clash of Clans Family Guy – Quest for Stuff – Comicon Edition http://media.blubrry.com/gamesatwork/gamesatwork.biz/wp-content/uploads/2014/08/3-92-Episode-92-Premium-Currency-Redux.mp3Podcast: Play in … Continue reading