The Michael’s record a brand new episode after the last attempt had major sound and recording issues (and no, Michael R. didn’t forget to hit record). We have fun going back over a few stories that are a week or so old, but are still more relevant than not. We talk about autonomous cars and traffic jams, hash jackers, Apple’s cleaning of the app store, BB-8 Bands, and cool trips Drone courses.
Michael and Michael are back to kick off 2016 a bit later than planned, but we have an exciting show. Michael R. get’s us all up to speed on the things he saw at CES this year, we talk about a hotel in Amsterdam that let’s you play games, Microsoft releases a version of Minecraft focused on K-12 education, and net neutrality is back in the news. So take a listen and let us know what you think on this episode of GamesAtWork.biz
The Michaels look at the overlap between some of our favorite sci-fi technologies, and how many of them already exist today. Michael M. gives us the details of his recent gaming trip to Colonial Williamsburg. We also discover we have gone back to playing the same games… What game are you playing?
We join the show already in progress as Michael M has finally read Kill Decision and convinces Sandy that she should go read it immediately! This week’s show becomes a bit of a review show including books, movies and games. What is your favorite? What do you think gaming will be called in 10-15 years? Will it still be gaming, will it be work, will it be something else? In the age of free culture, open source, and makers, how do we ensure that we continue to meet the basic needs of the individual to allow for the value creation of open culture?
We then flip over to a discussion of Flappy Bird and how it is the ultimate realization of the one more move game. We also discuss what games are we playing now. Threes, Disco Zoo (continues to feed Michael M’s 8-bit addiction), Real Racing 3, Tiny Tycoons, PvZ, PvZ2, etc. At what point do the games no longer give you enough dopamine to keep playing? We look back fondly at a few games that have slowly fallen off our rotation. We decide to do a bit of a game walk thru of Tiny Tycoon so you all can decide how much fun it is – NOT!!
Phaedra, Sandy, Michael and Michael are all on deck for this podcast to discuss location based games, review Michael R’s experiences from CES, brainstorm gamifying sports, and much much more. Tune in for some serious discussion on serious games.
Location, Location, Location
Michael M kicks things off to follow on from last week’s blog post on The Tap Labs’ game Tiny Tycoons. Things get really location specific as Sandy suggests that there should be an emerging new game along the lines of SnapChat called SnapTrack, where location information is shared with friends, but only for a limited time. Given that the last entity to have that name was sold for (wait for it) one billion dollars, there could quite well be something to it!
Michael R gives a terrific flyover from his experience at the Consumer Electronics Show, summing things up by saying “the Internet of Things is real. Software and integration is real, and 3D printing is now entering mainstream.” A shoutout to Ian “epredator” Hughes for his early thinking in this area. Exciting developments in robotics, contact lenses (spiders are next, I’m sure) and augmented/interactive television give the team plenty to explore. Michael R had a chance to meet with the SeeSpace team to discuss the InAiR innovation while he was in Las Vegas, and that interview is here:
And for some CES robotics fun —
Phaedra was eager to think about the gamification of sports during this championship season and to kick around other ways of engaging sports fans beyond Fantasy Football. The team discusses players predicting plays (and during the show editing, came across an NFL game exactly in this vein), sports trivia and user interface means of overlaying information on top of the existing game in action via the InAir concept discussed in the CES section. An idea about engaging individuals to play the sport while the sport is played live, using the same players, the same data and analytics is kicked around, and the comparison of player vs player, team vs team and crowd vs crowd is served up.