The Michael’s are back with a bit gamification for travel, we try and take a different approach then our prior episodes were we talked about how the Airline Industry was gaming boarding, and see if we can setup an on-line auction for improving your seating on the plane. Perhaps we can get a bit of advice from Zaboo and his seat saving network idea (see “The Guild” season 5). How can you make this game work for both the passenger and the airlines? When at restaurants can we figure out a way to swap locations in line? Can the Restaurant get in on the action? We have a few ideas!
We then look at geolocation data, and it may allow a group of travelers, can find new and exciting things to do when in a new location. There are a few new apps in this space to mention on the show.
We then take a deeper look at Kano – A kickstarter project that is now available for regular purchase. It helps gets get started with programming by teaching them python game programming using a very cool Raspberry PI setup. Thank you @epredator for the great blog post.
Sandy, Phaedra and Michael R. are traveling, on vacation or otherwise engaged in important work, so Michael M. takes a shot at a solo show to explore some thinking on how a number of major apps are breaking down their function into smaller bite sized bits and deploying them as individual apps.
Examples of this are FourSquare, with its Swarm app, Facebook, with the Messenger app, alongside some of the recent acquisitions like Instragam and WhatsApp.
Linking to the Gamification theme of this podcast, Michael muses on how this application functionality breakdown allows for smaller component pieces of functionality can be recombined in a way to allow for games and play — how quickly the same exact functions can be reorderd and recombined to create innovative ways to deliver new sets of function from the same component parts.
Michael thanks @AltonBrown for his ‘unitasker’ design language, and Berke Breathed for giving us Opus and the Turnip Twaddler.
A very happy Father’s Day to all the Dads listening in to the podcast!
Phaedra, Sandy, Michael and Michael are all on deck for this podcast to discuss location based games, review Michael R’s experiences from CES, brainstorm gamifying sports, and much much more. Tune in for some serious discussion on serious games.
Location, Location, Location
Michael M kicks things off to follow on from last week’s blog post on The Tap Labs’ game Tiny Tycoons. Things get really location specific as Sandy suggests that there should be an emerging new game along the lines of SnapChat called SnapTrack, where location information is shared with friends, but only for a limited time. Given that the last entity to have that name was sold for (wait for it) one billion dollars, there could quite well be something to it!
Michael R gives a terrific flyover from his experience at the Consumer Electronics Show, summing things up by saying “the Internet of Things is real. Software and integration is real, and 3D printing is now entering mainstream.” A shoutout to Ian “epredator” Hughes for his early thinking in this area. Exciting developments in robotics, contact lenses (spiders are next, I’m sure) and augmented/interactive television give the team plenty to explore. Michael R had a chance to meet with the SeeSpace team to discuss the InAiR innovation while he was in Las Vegas, and that interview is here:
And for some CES robotics fun —
Phaedra was eager to think about the gamification of sports during this championship season and to kick around other ways of engaging sports fans beyond Fantasy Football. The team discusses players predicting plays (and during the show editing, came across an NFL game exactly in this vein), sports trivia and user interface means of overlaying information on top of the existing game in action via the InAir concept discussed in the CES section. An idea about engaging individuals to play the sport while the sport is played live, using the same players, the same data and analytics is kicked around, and the comparison of player vs player, team vs team and crowd vs crowd is served up.
We have some good news for our podcast listeners — while there was not a recording this past Friday, an episode thought to be lost has been found! There needs to be some cleanup, and that will take place over the next few days. So in the meantime, let us remind you that we are interested in your feedback and are eager to hear your suggestions on topics that you would like us to cover.
In the meantime, there is one topic that we’ve been very interested here over at Games At Work, and that deals with location-based computing, coupled with games. The intersection of iBeacons (and other low energy Bluetooth) and gaming has been very promising for some time, and MacRumors posted an interesting story on the game Tiny Tycoons.
Tiny Tycoons is a cross between Foursquare, Monopoly City Streets and Ingress, where you can travel the world, both physically and virtually, to buy and trade properties. I’ve downloaded the game and will be giving it a whirl, and will look forward to sharing my insights on how this could be adapted for business purposes. I’m going to be the mayor, um, owner of a few new properties shortly!
Porter Stowell joins Phaedra and Michael M for a rockin’ good time across a broad set of topics for this week’s show. Phaedra shares her stories from the Serious Play Conference in Seattle earlier this week, highlighting how Ross Smith has created a building with personality to interact with the people who enter and use it. We playfully riff off of the idea that a water fountain may say “glad to be of service” and how other aspects of the building personality may interact with people, and how municipalities could interact with citizens, rewarding them for taking action to help maintain the city.
Porter highlights how crowdsourcing has been incorporated in charity concerts, and the team speculates how technologies such as Foursquare (and Foursquare mayors) might be engaged for validation of the crowdsourced contributions.
The panel then turns to the question of ethics that was started during last week’s show, and reaches a consensus that disclosure is key for organizations using games to achieve a goal beyond that of simple entertainment. If you play a game, and the outcome of that play may be in the furtherance of another goal, the player should know in advance what their play is helping to attain so they may make an informed decision to play or not. Porter, Phaedra and Michael speculate on what it would take to gain informed consent to build the Death Star, and what kind of spin would be needed to do so.
How does Michael spend his vacation? Well, playing games! He shares his experiences with a couple of iOS games — Sid Meier’s Pirates, Plants vs Zombies 2, Motor World, and Simpson’s Tapped Out. We have an intense discussion as to whether mummies are zombies before Porter calms Phaedra and Michael back down. A thread between Motor World and the Simpsons is that both use doughnuts as a scarce currency. It’s all about the doughnuts.
Porter has been playing a game played by 30m people, growing by 60% every year, where you sorting through useless data points in order to win. Porter stumped Phaedra and Michael on this riddle – see if you can identify what game it is before Porter gives it away!
Your friendly neighborhood podcasters are swinging back into action again with a new podcast for a new year — games at work. The inaugural episode 00001 (both in binary and base 10!) kicks off with your trio of hosts, Michael Martine, Andy Piper and Michael Rowe consider several games, from Foursquare to Waze to Oink to Square, and how the social interaction and competition among friends helps to keep the gamers coming back for more.
Games at Work goes back to the early roots of what brought your hosts together in the first place — a love of games and how the intersection with business and social technologies make them more than simple pastimes. The podcast will explore where games are being used for business results today and how existing games may be adapted to new ways of creating social, economic and other values.
We’d like to thank Zebes System for their awesome version of the MoonPatrol theme.
Your hosts are eager to interact with you via multiple paths — you can use 140 characters on Twitter, send an email or even a gamecenter friend request! Check us out at twitter.com/gamesatwork_biz .