Episode 162 – Seeing is Believing

Michael and Michael are excited that it is that special time of year again, the one where you can buy Thin Mints, and Caramel deLites, and all manner of Girl Scout cookies.  And they are even more excited about the kickstarter game being developed by the Girl Scouts where the cookies take center stage, and the scouts learn all about the various development platforms: MIT’s Scratch, iOS & Android to create the game.  Nice touch, by the way, that the Kickstarter video uses virtual audio reality with positional sound.

Turning from the savory to the visual, Michael and Michael discuss the OxSight augmented reality solution to help low vision people see better — determine the foreground from the background, improve the contrast, zoom in and more.  A tremendous use for such promising technology.  Be sure to check out the link below to see the videos for yourself.  See if you believe Michael R, that this is Geordi LaForge’s visor.

While traveling to the University of South Carolina School of Engineering, Michael M saw some of the older computing technology on display (picture above) and remembered well using his Dataman a few years ago.

Rounding out the show, Michael R would like to issue a rare personal invitation to see him perform with the Durham Savoyards as they present Gilbert & Sullivan’s The Grand Duke March 30 – April 2.

selected links 

Girl Scout Kickstarter:  Marshmallow Run game — https://www.kickstarter.com/projects/designcodebuild/marshmallow-run-game

Girl Scout cookies — http://www.girlscouts.org/en/cookies/all-about-cookies/Meet-the-Cookies.html

TechCrunch article:  OxSight — https://techcrunch.com/2017/02/16/oxsight-uses-augmented-reality-to-aide-the-visually-impaired/

OxSight — http://smartspecs.co

Geordi LaForge — https://en.wikipedia.org/wiki/Geordi_La_Forge

Low Vision Rehabilitation | Durham Eye Care with Dr. Henry Greene — http://academyeye.com/low-vision-rehabilitation/

Facebook React Native — https://facebook.github.io/react-native/

Achron — http://www.achrongame.com/site/

CodeCadets — https://www.codecadets.com

Girls Make Games — http://girlsmakegames.com

University of South Carolina College of Engineering & Computing — http://sc.edu/study/colleges_schools/engineering_and_computing/

Durham Savoyards — http://durhamsavoyards.org

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Episode 137 – Augmented Reality in the Boardroom & Beyond

Episode 137 – Augmented Reality in the Boardroom & Beyond was recorded on Friday, the 20th of May 2016.

Microsoft’s Hololens NFL of the future —

Phaedra and Michael M take time out to talk about mental wellness gaming applications, a “first person shooter” from the perspective of a civillian struggling to survive, and corporate collaboration applications making great use of data visualizations for problem solving now, and for the opportunities for machine learning and augmented reality for the future.

Michael was very impressed with the Microsoft Surface he saw at the SAP SapphireNow coference in Orlando last week, and made the connection for how the Microsoft Hololens product could make the collaboration even greater with augmented reality — not just for business applications, but also for medical scenaros, where a specialist could ‘beam into’ the operating theater, and highlight what needed to be done for the surgeons in the room.

We hope you enjoy the show!

Selected Links

War of Mine by 11 bit studios — http://www.11bitstudios.com/games/16/this-war-of-mine

SapphireNow — http://events.sap.com/sapphirenow/en/home

Knowledge Workspace (play at 1:26:00 mark) — http://tinyurl.com/zx5blzq

IMG_5400  IMG_5399
Digital Boardroom — (play at 38:51 mark) — http://tinyurl.com/h6zgbj6

IMG_5347 IMG_5348

Virtual Reality & the Digital Boardroom — http://blog-sap.com/analytics/2016/05/16/check-out-the-sap-digital-boardroom-and-virtual-reality-experience-at-sapphirenow/

Washington Post “Why virtual reality won’t transform sports viewing” — https://www.washingtonpost.com/news/innovations/wp/2016/05/16/why-virtual-reality-wont-transform-sports-viewing/

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Episode 134 – Swords and Virtual Realities

Ring_Game_Box
Michael R and Phaedra are back after a prolonged absence, and we obsess about all kinds of conferences. Phaedra is in the middle of conference season, but joins Michael this week to look at a whole host of great ideas on MindCraft, NASA, App Challenges, Simulation, and Virtual Realities. We also take an amazing trip down memory lane to relive the Worst Game that Phaedra has ever played!

Do us a favor, drop us a five star rating on iTunes and for Review post a story on the worst game you’ve ever played!

Show Links:
Conferences
East Coast Gamers Conference
SwitchPoint Conference
Egg Salad Sandwich – no actually EdSim Challenge!

MindCraft Segment
Medical MindCraft
Microsoft Training AI with MineCraft

Space and Simulations
breveWalker App
On The Origin of Species
Timex Sinclair
The Game of Life
Nasa Space Apps Challenge
The Marge-ian Chronicles

VR Segment
IBM’s real-life Sword Art Online
Sony PlayStation and VR

Miscellaneous
Star Wars Battlefront
STEM in 30 from Air and Space Museum
PiAware
The NiceBot says “Hello”

Games we are playing
Michael R – Futurama game
Phaedra – A very old Gaming review for the Worst Game ever!

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Episode 133 – Game Brains

yellowandblack

Episode 133 – Game Brains was recorded on Friday, the 18th of February 2016.

Does playing video games make you smarter?  Michael and Michael answer this question with a resounding “maybe”, as they go through a tour of several interesting links, from Google’s DeepMind computer playing Go, to Volvos starting up without keys, to toys that think and 3D printing going back to 1964 with plastigoop.

We hope you enjoy the show!

Selected links
Can Video Games make you Smarter? — https://youtu.be/OOsqkQytHOs
Luminosity — http://www.lumosity.com
Gmailification — http://techcrunch.com/2016/02/17/google-launches-gmailify-a-way-to-use-gmails-best-features-with-non-gmail-accounts/
Mailbox — https://itunes.apple.com/us/app/mailbox/id576502633?mt=8
Airmail — https://itunes.apple.com/us/app/airmail-your-mail-with-you/id993160329?mt=8
Google Now — https://en.wikipedia.org/wiki/Google_Now
Connected Toys and the Serious Business of Play — http://techcrunch.com/2016/02/15/the-serious-business-of-play/
Mattel 3d printer — http://www.engadget.com/2016/02/15/mattel-thingmaker-3d-printer/
Mattel’s Creepy Crawler Thingmaker with Plastigoop — https://en.wikipedia.org/wiki/Creepy_Crawlers
Sphero — http://www.sphero.com/starwars
Teddy Ruxpin — https://en.wikipedia.org/wiki/Teddy_Ruxpin
Monopoly — http://www.avclub.com/article/monopoly-now-cashless-economy-232281
DeepMind plays Go —  http://mashable.com/2016/01/27/google-ai-beats-go-champ
Pacman 256 — http://pac-man256.net
Rogue on iOS —  https://itunes.apple.com/us/app/rogue/id298113808?mt=8
Volvo keyless cars — http://www.bbc.com/news/technology-35611130
Keyless remote app — https://itunes.apple.com/us/app/car-remote-keyless-entry/id718121721?mt=8
Smartphone app ride pickup zone — https://twitter.com/doctorow/status/700734551132282880
Global Gamification Market estimated to be $11.1B by 2020 — http://www.businesswire.com/news/home/20160218006350/en/Global-Gamification-Market-Worth-USD-11.10-Billion

Games Michael & Michael are playing
Michael R — A Tiny Game of Pong — http://mashable.com/2016/02/17/apple-watch-a-tiny-game-pong
Michael M — Tomb of the Mask — https://itunes.apple.com/us/app/tomb-of-the-mask/id1057889290?mt=8

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Episode 116 – Monster Bash

This week we are especially delighted to have two special guests on the show, Eric Mertens from Galois, Inc.  and Aaron Camerata from voidALPHA to share their insight and experience on the Verigames project with DARPA over that past couple of years.

Aaron does a fantastic job explaining how playing the game Monster Proof helps improve code quality by players playing the game in his recent blog post “Games…for Science!”  http://voidalpha.com/blog/ce6a4/monster-proof—how-it-works .

The concept here is pretty simple — can crowdsourced players playing a game perform formal verification / code testing faster and more cost-effectively than testers following the traditional development testing methodologies?  And if so, can these same kind of constructs and methods allow for code creation to write new code to solve new problems?

Some of the selected links from the discussion on the show
Penn & Teller’s Desert Bus game — http://www.polygon.com/2013/7/10/4510388/why-teller-created-desert-bus-the-worst-video-game-in-history
Desert Bus by Amateur Pixels for iOS — https://itunes.apple.com/us/app/desert-bus/id470288016?mt=8
Desert Bus by Amateur Pixels for Android — https://play.google.com/store/apps/details?id=com.tueidj.DesertBus&hl=en
Iavor Diatchki — https://galois.com/team/iavor-diatchki/
DragonBox algebra learning games — http://dragonboxapp.com
FoldIt — http://fold.it/portal/
Zachtronics —http://www.zachtronics.com
Elevator Saga, the elevator programming game challenge — http://play.elevatorsaga.com
Rosalind platform for learning bioinformatics and programming via problem solving — http://rosalind.info/problems/locations/
Waze — https://www.waze.com
The Curve by Nicholas Lovell — http://www.thecurveonline.com
Attention economy — http://archive.wired.com/wired/archive/5.12/es_attention.html

Games we are playing these days
Eric Mertens — TIS-100 — http://www.zachtronics.com/tis-100/
Aaron Camerata
Slingshot Braves — https://itunes.apple.com/us/app/slingshot-braves/id857514427?mt=8 
The Sailor’s Dream — https://itunes.apple.com/us/app/id895869909
Framed — https://itunes.apple.com/us/app/framed/id886565180?mt=8
Magic the Gathering — https://en.wikipedia.org/wiki/Magic:_The_Gathering
Knights of Pen and Paper — https://www.paradoxplaza.com/knights-of-pen-paper-1-editionMichael R –Hearthstone —  iOS https://itunes.apple.com/us/app/hearthstone-heroes-warcraft/id625257520?mt=8 and Android https://play.google.com/store/apps/details?id=com.blizzard.wtcg.hearthstone&hl=en
Phaedra B –Grim Fandango — https://itunes.apple.com/us/app/grim-fandango-remastered/id978524071?mt=8Michael M
Does not Commute — https://itunes.apple.com/us/app/does-not-commute/id971756507?mt=8
Bang! the Wild West card game — http://amzn.com/B001Q4XWB8

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Episode 98 – Something Sweet in Your Neighborhood

something sweet

Episode 98 – Something Sweet in Your Neighborhood:

Phaedra and Michael M take you on a fast introduction on the latest Alternate Reality game called Endgame launched this week by author James Frey in conjunction with Google’s Niantic Labs, spin through some thoughts about brand interaction using the example of Krispy Kreme’s marketing game tie in to the 30th Anniversary of the Ghostbusters movie and ending with some tasty teasers for the upcoming Serious Games Showcase and Challenge, where you can see Phaedra as one of the judges this December at the Orlando event.

Capture the Stay Puft Marshmallow Man!       Eat the Slimer Doughnut

Selected links
Endgame — http://endgameancienttruth.com
Niantic labs — http://en.wikipedia.org/wiki/Niantic_Labs
Ingress — https://www.ingress.com

Krispy Kreme / Ghostbusters 30th Anniversary partnership — http://variety.com/2014/film/news/krispy-kreme-ghostbusters-donuts-1201306918/

Krispy Kreme / Cheerwine partnership — http://uncpressblog.com/2012/08/14/north-carolina-icons-cheerwine-krispy-kreme/

Serious Games Showcase & Challenge — http://sgschallenge.com/wordpress/

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Episode 84 – Engagement through Gamification

Sandy, Phaedra and Michael M. find the uncommon ties, to bring together people, planet & profitabiliy through the engagement power of gamification in this episode. The discussion spans Human Resoures, with Phaedra speaking in Paris this week, to Nike’s gamification ideas from the Harvard Business Review Game Jam, to Tesla’s strategy to deliver an electric car for everyone. The ideas spark and arc between the co-hosts around ways for how individuals can participate economically in the new opportunties that are opening up through the intersecting business models from Solar City, Schneider Electric and Tesla. Ideas on SMS-based gaming and local events are also discussed, from Saxapahaw, NC’s Switchpoint conference and a teambuilding exercise on Margitsziget in Budapest where Michael plays the role of the “fehér nyúl”.

A very happy Mother’s Day to Sandy, Phaedra and all the Moms listening in to the podcast!

cupcakes & bacon

selected links

Fleming Group’s Global HR Summit in Paris — http://human-resources.flemingeurope.com/gamification-hr-summit
Nike Fuelband — http://www.nike.com/us/en_us/c/nikeplus-fuelband
Jawbone UP — https://jawbone.com/up
Tesla Motors — http://www.teslamotors.com
Solar City — http://www.solarcity.com/
Schneider Electric — http://www.schneider-electric.com/
Switchpoint — http://www.switchpointideas.com
Process Mining — http://www.processmining.org
Professor Wil van der Aalst — http://wwwis.win.tue.nl/~wvdaalst/

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Episode 73 – 3D Printing

The Michaels take a quick diversion to talk about how 3D Printing can change work and gaming. Is this just an excuse for Michael R. to talk about all the fun he’s had playing with his new MakerBot? We propose that it is not the case. For those of you who check out our website we have a great pic of a before and after view of a 3d Scan/Print.
Scanned Dragon Print
We also discuss the WoW Model Viewer and how it allows you to play with models from within the game World of Warcraft.WoW Model

Michael M. tells us about TwinKind and an innovative company in Germany doing cool things with 3d Printing of yourself. Can we say Mini-Me?

3D Printing is going to be an incredibly disruptive force in supply chain, we will no longer need to move atoms around the world to create what people need. What’s next – turning 3D printing to gold? Perhaps the guys over at MadeSolid in material science can help us advance that.

We then look at how the Smart Phone has been realized as old technology, loads of funny. Makes us all want to go out and pick up a new Fanny Pack.

Show Links:
Michael’s 3d Printer/Scanner
WoW Model Viewer
Makerbot and NASA
TwinKind
Made Solid – build custom 3d printing Filament
Meet The Brick – the best phone ever!!
You need a Fanny Pack!!
Possible iWatch Design
The Shine by Misfit Wearables

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Episode 60 – Bubbly Bubblers in Gamified Buildings

Happy Water CoolerPhaedra, Michael and Michael were delighted to be accompanied by Ross Smith, Director of Test in the Skype division of Microsoft for this show, centered around games for employee engagement.

Ross described the recent work that he and his team have done with giving personality to buildings and using the building itself as the ‘game master’, to orchestrate and facilitate employee engagement.

Games for health
One of the intriguing examples (also discussed in Episode 58, but without the benefit of Ross’s first hand experience) uses a water cooler with personality as the mechanism for gamifying health.  While drinking eight glasses of water a day is a pretty well known health tip (I’m drinking my 4th big glass as I’m writing this!), it is easily forgotten in the hectic business day.  The team at Microsoft gave their water cooler a bubbly user interface and 4 emotional modes (sad, happy, attract/flirt and party) to experiment with increasing the amount of water consumed by the building’s people.  The results:  more water for more people, and a wealth of data, feedback and ideas to continue the innovation.  The picture above was inspired by Ross’ story and is my low-tech example of giving the water cooler in my apartment some personality as well!
Another example is classifying the food choices in the cafeteria as green, yellow and red, and then using that data to guide behavior.  If less healthy food choices are selected, the building might suggest using the stairs or a longer route for a meeting later in the day.  This has helped the team learn more about what people are willing to share, and what they are not, and inform future game design on what should have individual vs team collective goals to maximize participation while respecting privacy.

Games for social / business interaction
The game ISHI was used as the buildings were being opened to help the team come together in an open office, connected community.  Ross described how people may respond to some survey questions indicating preference between skiing and snowboarding, or cat / dog fandom, and then how that kind of data can be used to create groups and teams with common interests and help people to get to know one another even better.  The building invited people to come to a central space, then you have met a number of people with common interest across job roles and functions, with the goal of beating the clock to figure out what do they have in common.  This method of dynamic team creation could be leveraged to bring a creative team together to brainstorm how to solve a client’s problem just as easily.
Windows Language Quality Game was another game with similar tremendous results, this game wound up attracting more than 4,000 people play and review over half a million screens, separating actionable feedback from non-actionable feedback received from public beta testers of Windows software.  Ross noted that rigorous data collection is key, and his experience of 4x – 16x increased participation and results because of the game mechanics can demonstrate even to the skeptics the business impact and win them over.

We were delighted to have Ross on the show with us today, and if you would like to learn more about him and the projects he’s involved in, you can find him on the following links:

Web www.42projects.org
Twitter   @42projects
Facebook  www.facebook.com/42projects
blog  http://42projects.blogspot.com/

We are happy to have had you dialed our way.  You can find us on G+, Tumblr, Facebook, Twitter and more.  Please comment, friend, tweet and send us topics you would like to hear more about!

Selected show links
ISHI game for the Skype team at Microsoft — http://research.microsoft.com/apps/video/default.aspx?id=200275
ISHI game documentary rough cut — http://www.youtube.com/watch?v=l0W431tP6SM&feature=youtu.be
Water Cooler — http://www.businessinsider.com/like-to-flirt-at-the-office-water-cooler-a-microsoft-intern-built-a-water-cooler-that-flirts-back-2013-8
Vote for Sentient Buildings for SXSW — http://panelpicker.sxsw.com/vote/21393
Microsoft Interns — http://research.microsoft.com/en-us/news/features/interns13-082613.aspx
Magic Circle of Play — http://en.wikipedia.org/wiki/Magic_Circle_(virtual_worlds)
Everymove.org — https://everymove.org
Chore Wars — http://www.chorewars.com
uTest — http://www.utest.com

Games we’re playing (or thinking about)
Madden 25 — http://www.easports.com/madden-nfl
Assassin’s Creed — http://assassinscreed.ubi.com/en-us/home/index.aspx
SimCity — http://www.simcity.com
Bioshock 2 — http://www.bioshock2game.com/en/
Call of Duty Black Ops 2 — http://www.callofduty.com/blackops/
iPad games for toddlers?  Phaedra would like your suggestions!
Dragon Box — http://research.microsoft.com/apps/video/default.aspx?id=200275
Motor World — https://itunes.apple.com/us/app/motor-world-car-factory/id580666714?mt=8
Plants vs Zombies 2 – https://itunes.apple.com/us/app/plants-vs.-zombies-2/id597986893?mt=8

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