Episode 96 – The Professional Line Sitter

The Michael’s are back with a bit gamification for travel, we try and take a different approach then our prior episodes were we talked about how the Airline Industry was gaming boarding, and see if we can setup an on-line auction for improving your seating on the plane. Perhaps we can get a bit of advice from Zaboo and his seat saving network idea (see “The Guild” season 5). How can you make this game work for both the passenger and the airlines? When at restaurants can we figure out a way to swap locations in line? Can the Restaurant get in on the action? We have a few ideas!

We then look at geolocation data, and it may allow a group of travelers, can find new and exciting things to do when in a new location. There are a few new apps in this space to mention on the show.

We then take a deeper look at Kano – A kickstarter project that is now available for regular purchase. It helps gets get started with programming by teaching them python game programming using a very cool Raspberry PI setup. Thank you @epredator for the great blog post.

Show Links:
Prior Travel Gamification Episodes:
Episode 5 – Draw Some Money
Episode 56 – The Shame Game
Episode 65 – Planes, Games, and Automobiles

Other Show Links:
Kano Coding for Kids of All Ages
Kano
One Laptop Per Child
Raspberry PI
Handy keyboard of Raspberry PI

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Episode 91 – GraviTalent Interview

GraviTalent Interview
This week we have a special interview with the founders of GraviTalent from Hungary. Our co-host Michael Martine spends his final week in Hungary interviewing the founders: David Szilagyi and Balázs Vedres. GraviTalent uses gaming technology and play to help assess employees and skills for new startups and small companies. They measure work aptitude, attitude and cognitive style. Using examples like a spaghetti bridges and gravitational fields, GraviTalent helps attract like individuals and companies.

The GraviTalent team is also building multi-player games so have better understanding of team dynamics, to help identify team synergies and compatibility to enhance the likelihood that individuals are a fit for a team.

Show Links:
Gravitalent
LinkedIn
@gravitalent on Twitter
on Facebook
on G+
and individually David (Twitter) and (LinkedIn) and Balázs (LinkedIn):

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Episode 84 – Engagement through Gamification

Sandy, Phaedra and Michael M. find the uncommon ties, to bring together people, planet & profitabiliy through the engagement power of gamification in this episode. The discussion spans Human Resoures, with Phaedra speaking in Paris this week, to Nike’s gamification ideas from the Harvard Business Review Game Jam, to Tesla’s strategy to deliver an electric car for everyone. The ideas spark and arc between the co-hosts around ways for how individuals can participate economically in the new opportunties that are opening up through the intersecting business models from Solar City, Schneider Electric and Tesla. Ideas on SMS-based gaming and local events are also discussed, from Saxapahaw, NC’s Switchpoint conference and a teambuilding exercise on Margitsziget in Budapest where Michael plays the role of the “fehér nyúl”.

A very happy Mother’s Day to Sandy, Phaedra and all the Moms listening in to the podcast!

cupcakes & bacon

selected links

Fleming Group’s Global HR Summit in Paris — http://human-resources.flemingeurope.com/gamification-hr-summit
Nike Fuelband — http://www.nike.com/us/en_us/c/nikeplus-fuelband
Jawbone UP — https://jawbone.com/up
Tesla Motors — http://www.teslamotors.com
Solar City — http://www.solarcity.com/
Schneider Electric — http://www.schneider-electric.com/
Switchpoint — http://www.switchpointideas.com
Process Mining — http://www.processmining.org
Professor Wil van der Aalst — http://wwwis.win.tue.nl/~wvdaalst/

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Episode 77 – (Hive)Mind Blowing

Phaedra starts off the show and then has to hide from the weather which caused trees to rain down in her yard. The Michaels, together in the same room for the first time in a long time, and with not enough microphones or headphones, get to talk about how Pokemon can be a multiplayer mess, and how hive mind intelligence could be used to improve business outcomes. We also talk a bit about the ant invasion of 2014 and it’s method of using the hive to increase best practices. All these things and more on this week’s show at Games At Work dot Biz!!

Show Links
Twitchplay Pokemon
A New equation for intelligence
Accelerando – by Charles Stross
Kill Decision and Influx by Daniel Suarez
Tiny Tycoons

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Episode 76 – Play Games at IBM

This week we get a little peak behind the current of a very popular Alternate Reality Game experience at IBM that Phaedra led at IBM. It was the very first corporate wide ARG played at IBM. The purpose was to introduce IBMers to the next generation of our Social Business Tools. We discuss the value of understanding the audience for your game, and the expected outcomes. We also learn that the player is not always going to play the game you want them to play, but as long as the lesson is learned it is well worth it.

Michael M describes his Oscar worthy performance to engage his team in Budapest in this alternate reality. While Phaedra describes the trials and tribulations of building the story, and navigating the corporate minefield on what is the right story for a business game.

We also that ultimate question – can you make gamify at work with out Badges and Points? List to this week’s episode and find out!!

Show Links:
IBM Social Business
Acron
Anthropological Research Study
Hail Poetry!
You Like Me, You Really Like Me!
Lost – reference
Roman Cypher

QR Code

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Episode 74 – 4K Gaming

George Bernard Shaw quote

Episode 74, 4K Gaming was recorded on Friday, September 27th, 2013.

In this almost-lost episode, Michael M introduces Sandy Kearney as a Game At Work.biz co-host. Since Sandy used the term “HD of Gaming” during the recording of the podcast, it seemed a small editorial liberty to upgrade to 4K. Game on!

Sandy’s core work is with e426.org — assisting small businesses, IEEE and universities on the use of emerging and innovative technology. She is also a professor at Villanova University teaching leadership, business and emerging technology. Furthermore, she also teaches emerging technology and runs the emergency planning and professional studies programs at Immaculata University.

Wargaming and Peacegaming
Emergency planning lends itself very well to running board exercises to plan what would Hurricane Sandy look like, and how it would play out. Using new technology to explore the logical path forward through games helps to position first responders as well as create a better emergency preparedness plan for the university.

HD of Gaming
We can see instant results through visuals and dashboards that would not have been understandable ten years ago. This instant feedback allows for faster process awareness, both the detailed documented processes as well as the undocumented ones. Sandy noted that the best university responses to crises, both natural disasters and man-made ones, have been social media, noting “the best university responses have been social media, better than arming police officers”. Whereas the younger generations have quickly adopted and embraced these social new technologies, others are slower to make full use, and these emergency preparedness simulations can open the eyes and speed adoption.

Not just process modeling — process mining!
Following on the idea of emergency preparedness, Sandy and Michael explored the importance of collecting the data to analyze at a later time as an important capability. Because of the data capture, it is now possible to better understand how the data is joined to the process, determine behavior when people play, how the play, and look at the larger scenarios, the geopolitical framework, local crisis response and better understand the full ecosystem. This concept is not foreign in the space of business process modeling, where business people (as opposed to technologists) can make changes to the business models and have the underlying technology change the process to match the business reality. Professor Will van der Aalst’s research on process mining allows for this kind of analysis, on steroids. Every process step could be captured with a time & date stamp and the fuller analysis of the complete set of transactional events could create a process model that is much more like reality than a model created from scratch. Professor van der Aalst’s work surfaces the “elephant paths” — the way that people actually execute a process, rather than the proscribed steps that the desk procedures say that a process should execute.

Institutional Protocols
These elephant paths — very similar to the way that university students cut across a lawn to get from point A to point B in a more efficient way — demonstrate the inherent challenges with institutional protocols, and the efforts of people to circumvent them when they become a hinderance. Sandy uses the example of IT wireless network security, describing a situation where the difficulty in getting connected to a wireless network bogs down the the user to the point where they seek out a wired ethernet connection, which is much simpler to plug in and get to the Internet. Circling back to emergency planning, these kinds of data collection about what people actually do when confronted with a challenge, coupled with location based data could surface some very interesting insight needed to tighten controls as well as provide for more rapid communication, done in unconventional ways.

Selected show links:
e426.org the Innovation Corps for America — http://e426.org/
Villanova University Department of Computing Sciences — http://csc.villanova.edu
Immaculata University — http://www.immaculata.edu
IEEE — http://www.ieee.org/index.html
IBM BPM Symposium 2013 — http://www-05.ibm.com/de/events/bpm-symposium/index.html
Process Mining — http://www.processmining.org
BPM Symposium 2013 interview with Prof. Wil van der Aalst (auf Deutsch / German) — http://www.youtube.com/watch?v=PW16JqxftKw&feature=youtu.be
Technische Universiteit Eindhoven — http://www.tue.nl
Professor Wil van der Aalst — http://wwwis.win.tue.nl/~wvdaalst/

We are just delighted to have had you dialed our way. You can find us on G+, Tumblr, Facebook, Twitter and more. Please comment, friend, tweet and send us topics you would like to hear more about!

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Episode 73 – 3D Printing

The Michaels take a quick diversion to talk about how 3D Printing can change work and gaming. Is this just an excuse for Michael R. to talk about all the fun he’s had playing with his new MakerBot? We propose that it is not the case. For those of you who check out our website we have a great pic of a before and after view of a 3d Scan/Print.
Scanned Dragon Print
We also discuss the WoW Model Viewer and how it allows you to play with models from within the game World of Warcraft.WoW Model

Michael M. tells us about TwinKind and an innovative company in Germany doing cool things with 3d Printing of yourself. Can we say Mini-Me?

3D Printing is going to be an incredibly disruptive force in supply chain, we will no longer need to move atoms around the world to create what people need. What’s next – turning 3D printing to gold? Perhaps the guys over at MadeSolid in material science can help us advance that.

We then look at how the Smart Phone has been realized as old technology, loads of funny. Makes us all want to go out and pick up a new Fanny Pack.

Show Links:
Michael’s 3d Printer/Scanner
WoW Model Viewer
Makerbot and NASA
TwinKind
Made Solid – build custom 3d printing Filament
Meet The Brick – the best phone ever!!
You need a Fanny Pack!!
Possible iWatch Design
The Shine by Misfit Wearables

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Episode 72 – Crowd vs Crowd

Sports Crowds
Phaedra, Sandy, Michael and Michael are all on deck for this podcast to discuss location based games, review Michael R’s experiences from CES, brainstorm gamifying sports, and much much more. Tune in for some serious discussion on serious games.

Location, Location, Location
Michael M kicks things off to follow on from last week’s blog post on The Tap Labs’ game Tiny Tycoons. Things get really location specific as Sandy suggests that there should be an emerging new game along the lines of SnapChat called SnapTrack, where location information is shared with friends, but only for a limited time. Given that the last entity to have that name was sold for (wait for it) one billion dollars, there could quite well be something to it!

CES
Michael R gives a terrific flyover from his experience at the Consumer Electronics Show, summing things up by saying “the Internet of Things is real. Software and integration is real, and 3D printing is now entering mainstream.” A shoutout to Ian “epredator” Hughes for his early thinking in this area. Exciting developments in robotics, contact lenses (spiders are next, I’m sure) and augmented/interactive television give the team plenty to explore. Michael R had a chance to meet with the SeeSpace team to discuss the InAiR innovation while he was in Las Vegas, and that interview is here:

And for some CES robotics fun —

Gamifying Sports
Phaedra was eager to think about the gamification of sports during this championship season and to kick around other ways of engaging sports fans beyond Fantasy Football. The team discusses players predicting plays (and during the show editing, came across an NFL game exactly in this vein), sports trivia and user interface means of overlaying information on top of the existing game in action via the InAir concept discussed in the CES section. An idea about engaging individuals to play the sport while the sport is played live, using the same players, the same data and analytics is kicked around, and the comparison of player vs player, team vs team and crowd vs crowd is served up.

Selected show links:

Tiny Tycoons — https://itunes.apple.com/us/app/tiny-tycoons/id558547777?mt=8&ls=1
Rescue Rush (location-based streets game) — https://itunes.apple.com/us/app/rescue-rush/id580844711?mt=8
SnapTrack — http://en.wikipedia.org/wiki/SnapTrack
WSJ Online “The ‘Gamification’ of the Office Approaches — http://online.wsj.com/news/articles/SB10001424052702303819704579316721461148950
3D Printing at CES 2014 — http://www.ibtimes.com/3d-printing-ces-2014-da-vinci-3d-printer-makerbot-3d-systems-highlight-versatility-cheaper-pricing
Google Unveils Smart Contact Lens — http://techcrunch.com/2014/01/16/google-shows-off-smart-contact-lens-that-lets-diabetics-measure-their-glucose-levels/
InAiR — http://www.kickstarter.com/projects/2128859975/inair-the-worlds-1st-augmented-television?ref=search
SeeSpace — http://seespace.co
NFL Call the Play — http://www.nfl.com/live/call-the-play
Buzztime Entertainment — http://www.buzztime.com/
Twine — http://www.kickstarter.com/projects/supermechanical/twine-listen-to-your-world-talk-to-the-internet
Raspberry Pi — http://www.raspberrypi.org

We are just delighted to have had you dialed our way. You can find us on G+, Tumblr, Facebook, Twitter and more.

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Episode 71 – Grinding at Work

Board Games
Episode 71, Grinding at Work was recorded Friday the 3rd of January 2014 — Happy New Year!

Phaedra, Michael and Michael start the new year off with a bang, sharing the games that they’ve been playing over the holidays, discussing the Virtuix Omni 360 degree treadmill device, and exploring how grinding gaming experiences may lend themselves to improved customer and employee engagement. A very interesting gamification idea emerges for how Kinect-like devices could provide biofeedback to call center employees to help them stay “in the zone” and be as effective as possible. Have a listen!

Selected show links:
Games we’re been playing over the holidays
Clumsy Ninja — https://itunes.apple.com/us/app/clumsy-ninja/id561416817?mt=8
Real Racing 3 — https://itunes.apple.com/us/app/real-racing-3/id556164008?mt=8

Apples to Apples — http://en.wikipedia.org/wiki/Apples_to_Apples
Cranium — http://en.wikipedia.org/wiki/Cranium_(game)
Blackjack — http://en.wikipedia.org/wiki/Blackjack
Texas Hold ‘Em — http://en.wikipedia.org/wiki/Texas_hold_%27em

Lego Hobbit — http://www.lego.com/legogames/en-us/Products/Details/3920.aspx
Tiny Thief — https://itunes.apple.com/us/app/tiny-thief/id656620224?mt=8
Mega Dead Pixel — https://itunes.apple.com/us/app/mega-dead-pixel/id667405556?mt=8

Association of Virtual Worlds — http://www.associationofvirtualworlds.com

Omni videos, including Minecraft, Skyrim, and much more — http://www.virtuix.com/videos/

Math before mailing (from 2008!) — http://gmailblog.blogspot.hu/2008/10/new-in-labs-stop-sending-mail-you-later.html

Simpsons Tapped Out — https://itunes.apple.com/us/app/the-simpsons-tapped-out/id497595276?mt=8

Kinect — http://www.xbox.com/en-US/kinect

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Episode 62 – Gamification Carrots & Sticks

Phaedra and Michael M hold down the fort for the podcast, discussing the treatment of video games in the media in the wake of the tragic Navy Yard shootings and drawing some interesting thoughts on the nature of serious games to assist with mental health.

Gamifying Travel
They continue with a discussion on gamifying travel, and explore an idea where the game is to crowdsource the best travel options & prices between city pairs, setting up a competition to find the best solution using humans instead of algorithms.  The suggestion for how to monetize this game brings up the experiment in Sweden with the speed camera lottery, where abiders (those who observe the posted speed limit) are entered into a lottery to win the fines of those that speed.  As is their nature, Phaedra and Michael explore ways to game the game, and come up with some interesting solutions, including having an option in Waze to optimize travel routing to maximize entry into such contests and methods to avoid creating situations such as in Benson NC where people might cruise up and down the road in hopes of getting more entries in the lottery.

Gamifying work processes
Strava is a geolocation-based exercise game for runners and bikers that reward the fastest times on a stretch of road with a crown to be defended and won back, should someone best your time.  Strava is used as a base to consider whether there’s a way to find a process that we want people to comply with, want them to execute as quickly as possible, minimize escapes by reinforcing abiders are put into a lottery to win something of value to them.  The additional randomness of the reward – the carrot – may get more people to opt in and play.  Figuring out what is meaningful to the player is key.  How can gamification and serious games help people to adopt a new process with carrots and sticks?   There is a game in there, we just need to tease it out.  We would love to hear your ideas!

upcoming conferences 
Michael M will be speaking at IBM Business Connect ( http://www-01.ibm.com/software/de/events/businessconnect/agenda.html ) on the theme of Smarter Supply Chain on the 15th of October in Mannheim, Germany.  His other speaking engagements may be found on Lanyrd – http://lanyrd.com/profile/carolinabigblue/

Phaedra will be a panelist on October 28th, at TransOvation (http://www.transovation.org) in San Jose, California, focusing on the theme of “New Technologies and Workplace Practices That Can Help Organizations Become More Innovative”

Selected show links:
Huffington Post article “House Set To Examine Link Between Video Games, Culture Of Violence In Wake Of Navy Yard Shooting”  http://www.huffingtonpost.com/2013/09/20/video-game-lobby_n_3957441.html
Sweden’s speed camera lottery — http://www.thefuntheory.com/speed-camera-lottery-0
Strava – http://www.strava.com/mobile

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