Episode 149 – AR Through the Looking Glass


Augmented Reality features prominently in this episode where Michael and Michael explore a number of new and existing technologies, and how they may work together in an interconnected world to create new experiences for the people who use them. This show starts with a true 3D display called Volume, announced by LookingGlassFactory.com which has an aquarium-like display with true color and millions of pixels to render a three dimensional holographic display that can be experienced without any kind of headgear. A Buzzfeed article adds more clarity on the potential that Apple sees with AR, and both Michael and Michael explore how AR is not just visual — that audio, haptics, internet of things & sensors all play a role in the digital convergence that augments reality. They conclude with an amazing couple of medical use cases — where augmented reality assists in the surgical theater, allowing for a smaller incision and the physician to see what is happening inside the head of the patient, as well as for augmented touch reality where researchers help a man with a spinal injury feel pressure on robotic fingers.

Augmented visual reality, augmented audio reality, augmented touch reality are all part of the experiences possible. Expect that Michael and Michael will explore Smell-o-vision and augmented taste reality in an upcoming episode! Drop us a line with your ideas and thoughts about digital convergence on Twitter or Facebook!

Show Links
NC School of Science and Math
Looking Glass Factory
Tim Cook, Apple, and AR
Duke Researchers use AR for Brain Surgery
Brain interface allows robotic fingers to ‘Feel’

Games we are playing
Michael(s) – Inks

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Episode 65 – Planes, Games, and Automobiles

We welcome our forth co-host – Sandy Kearney to the show. Sandy comes to use with a background in alternative futures analysis and gaming business, processes, and conferences! Please reach out and welcome Sandy to the show!

While Google purchased Waze earlier this year, it seems that the monetization of Waze is starting to be obvious, as Michael R. observes ads popping up at stop signs and red lights. We all think back to the fun we’ve had on Waze early on where we munched up roads and worked on leaderboards. We also miss the holiday special items to run over while playing Waze. We think that critical mass of Waze usage must have occurred and that most of the roads have been munched. We then riff on the driving experience for a bit, with lots of ideas on how driving habits are changing and what it means for today’s drivers.

As we move up thru the troposphere we jump on planes and enjoy the fact that we can start playing games during takeoff and landing. What games are you going to play or are you just gonna use this time to read your e-books and listen to music? We also try and figure out what kind of games you could make on your mobile device that could leverage this narrow window of take off and landing. Can we start improving the gaming experience by playing against each other while on board? We also figure that gaming the Safety briefing could be gamified for some really cool effects. Which airline will be first to offer a bonus for you if you run their app during take off and landing? What about the luggage game? What about free wifi if you download their app? Come on airlines let’s game this opportunity.

We then go to Infinity and Beyond, as Sandy talks about the movie “Gravity” and how they simulate space walks. Real games at work can help NASA and others learn much quickly – and with tools like the Oculus Rift we can start experiencing much of this at home ourselves. Michael R. get’s his Launch invite. And we all get ready to watch Ender’s Game!

Show Links:
Waze
ARTBASummit
Kids just don’t care – About Cars!
FAA Ruling
Delta already games training
Haptic heart surgery
MAVEN Mission Launch!!!
Ender’s Game!!

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Episode 62 – Gamification Carrots & Sticks

Phaedra and Michael M hold down the fort for the podcast, discussing the treatment of video games in the media in the wake of the tragic Navy Yard shootings and drawing some interesting thoughts on the nature of serious games to assist with mental health.

Gamifying Travel
They continue with a discussion on gamifying travel, and explore an idea where the game is to crowdsource the best travel options & prices between city pairs, setting up a competition to find the best solution using humans instead of algorithms.  The suggestion for how to monetize this game brings up the experiment in Sweden with the speed camera lottery, where abiders (those who observe the posted speed limit) are entered into a lottery to win the fines of those that speed.  As is their nature, Phaedra and Michael explore ways to game the game, and come up with some interesting solutions, including having an option in Waze to optimize travel routing to maximize entry into such contests and methods to avoid creating situations such as in Benson NC where people might cruise up and down the road in hopes of getting more entries in the lottery.

Gamifying work processes
Strava is a geolocation-based exercise game for runners and bikers that reward the fastest times on a stretch of road with a crown to be defended and won back, should someone best your time.  Strava is used as a base to consider whether there’s a way to find a process that we want people to comply with, want them to execute as quickly as possible, minimize escapes by reinforcing abiders are put into a lottery to win something of value to them.  The additional randomness of the reward – the carrot – may get more people to opt in and play.  Figuring out what is meaningful to the player is key.  How can gamification and serious games help people to adopt a new process with carrots and sticks?   There is a game in there, we just need to tease it out.  We would love to hear your ideas!

upcoming conferences 
Michael M will be speaking at IBM Business Connect ( http://www-01.ibm.com/software/de/events/businessconnect/agenda.html ) on the theme of Smarter Supply Chain on the 15th of October in Mannheim, Germany.  His other speaking engagements may be found on Lanyrd – http://lanyrd.com/profile/carolinabigblue/

Phaedra will be a panelist on October 28th, at TransOvation (http://www.transovation.org) in San Jose, California, focusing on the theme of “New Technologies and Workplace Practices That Can Help Organizations Become More Innovative”

Selected show links:
Huffington Post article “House Set To Examine Link Between Video Games, Culture Of Violence In Wake Of Navy Yard Shooting”  http://www.huffingtonpost.com/2013/09/20/video-game-lobby_n_3957441.html
Sweden’s speed camera lottery — http://www.thefuntheory.com/speed-camera-lottery-0
Strava – http://www.strava.com/mobile

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