Episode 102 – I’ve got Plastisity

New GamesAtWork.BiZ Recording Studio

New GamesAtWork.BiZ Recording Studio


Phaedra, Michael and Michael get together for a detailed review of the economics of digital games for 2014. We continue to see the transition from Pay to Play to Free to Play games, and discuss how this is changing the game play of many MMOs. We also take issue with a recent report on how Gamificiation is failing health care. The issue is not gamification, but bad design. As more and more people jump into the hype of gamificaiton we are seeing the same patterns as other technologies, where people are trying to just use the term, without understanding the appropriate way of doing this. You can just use “blanket approaches” to gamifiction, you need to identify the correct success metrics, and build your game around ensuring the appropriate behavior and outcomes.

We end the episode with a discussion on how different generations engage with same game. Do you play games with your kids, or parents? Do you enjoy it in the same way? Do you enjoy watching others play games more than playing the game yourself?

Show Links:
Digital Games Year in review
Maple Story
World of Warcraft competes in a freemium world
Lord of the Rings Online goes Free to Play
Star Wars the Old Republic goes Free to Play
Why Gamification is failing in Healthcare
Amazon buys Twitch TV

Games we are playing:
Michael M. – Disco Zoo, Crossy Road, and Game Dev Story
Phaedra – Portal 2, Checkers, Chess, and Words with Strangers
Michael R. – Space Age

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Episode 54 – She Blinded Me, With Science!

Games for Health, Experiments, and Brain Improvements are some of the topics we talk about this week as all three co-hosts are back together. Phaedra tells us all about the discussions of gaming at the Southeast Smarter Healthcare & Life Sciences Summit, which allows Michael R. to reminisce about work he did in healthcare almost 20 years ago. We brainstorm on how electronic medical records could be integrated into simulations, so Doctors could pre-experience a procedure with all the nuances of the patient’s history. Given these simulations, we do a quick diversion to talk about the history of genetics.

After playing a few games to improve our brains, we discuss the value of flash cards… So sit back, and grab your favorite hand held gaming platform and enjoy the show!

Show Links:
Southeast Smarter Healthcare & Life Sciences Summit
Remission 2 -Online Cancer Fighting Video Game
Remission 2 – Play the game here
Wounded Warrior Project
Living forever – from Ted
Labster iOS App
Mendel’s Genetics
Lumosity
Brain Age: Concentration Training for Nintedo 3DS
Anki – Intelligent Flash Cards

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