Episode 172 – Shining a light on AR

Michael and Michael are back — and take a long careful look at the newest capabilities that Apple is bringing to light in augmented reality with the new iOS 11 operating system.  Michael R has already downloaded the development framework, and has started bringing into mixed reality the digital test objects, to great effect.  The pictures included in this post are from Michael R’s experiments with the framework thus far, and it is quite amazing to see the fidelity of the objects, as well as the recognition by the software of the planes, shadows & angles of placement.  There much to be very excited about here, and once the digital augmented reality experience is not through the screen of an iPhone, but in a more natural way (dare I even bring up the possibility of contact lenses again?) — then, then we are really onto something.  Until that point, this version of augmented reality is an interesting step in the right direction, but the consumption cannot be via holding a phone at arm’s length or wearing a ski goggle-esque contraption that distances the person from the reality they are looking to more deeply engage with.

Robots are not just for vacuuming your floor — they are also quite useful for teaching ballroom dancing, and in determining the skill level of the human student, the artificial intelligence can quickly adapt the lessons to be challenging for whatever level the student is at.  And speaking of  AI, the recent Microsoft acquisition Maluuba has crushed Ms. Pac-Man using a new method called Hybrid Reward Architecture to more effectively manage the very difficult problem of balancing the multiple rewards (and threats) in a game like Ms. Pac-Man to achieve the maximum score.

Staying on the Microsoft theme a moment longer, the team discuss Minecraft as a platform, his where multiple operating systems and devices are now converging on a common Minecraft environment.

Binky has loomed large in the news this past week — what started as a joke has turned into something more.  In this app, you can experience all the joy of social media likes & shares but not have anyone ever see your posts.  Michael M is reminded of Ian Bogost’s Cow Clicker social media game.

Selected links 

Apple ARkit — https://developer.apple.com/arkit/

Apple ARkit WWDC video — https://developer.apple.com/videos/play/wwdc2017/602/ 

Ballroom dancing robot — https://twitter.com/qz/status/874061192196534272

Ms PacMan — http://time.com/4819067/microsoft-pac-man-maluuba/

Maluuba — http://www.maluuba.com

Hybrid Reward Architecture for Reinforcement Learning — https://arxiv.org/pdf/1706.04208.pdf

Minecraft — http://www.businessinsider.com/minecraft-unites-all-platforms-2017-6

Binky — https://techcrunch.com/2017/06/10/binky/

Cow Clicker — https://cowclicker.com

BikeSphere — http://bgr.com/2017/06/14/bikesphere-michelin-safety/

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Episode 170 – Holographic Whiteboard Penguins

 

Michael and Michael kick off this episode with holographic dragons demoed by the folks at Microsoft Research.  Beside the amazing ability to project monoscopic holograms within the frame of a normal set of eyeglasses, another really exciting aspect of this innovation is the ability to use the processor to correct for astigmatism or other eyesight issues.

Moving from one collaborative display means to another, Michael & Michael talk about Google’s recently announced Jamboard and Michael R shares his experiences with the Ricoh interactive whiteboards.  Mural is another example of a collaboration solution that allows for multiple people to interact on the same board together, and this spurred a discussion on other ways to accomplish in software what the Google & Ricoh hardware  can do.

Michael & Michael both joined Pinguin to see what they could learn about this new chat system, and naturally, after the article said that the #podcasts room was empty, that was precisely the first place they went.  It wasn’t empty by the time they got there, and Michael M used the opportunity to do some marketing for this podcast.

The CNN Money article about John Oliver’s efforts to encourage his viewers to comment on the FCC proceeding 17-108 Restoring Internet Freedom caught the team’s attention, and highlighted how such requests for public comment can be spammed — FCC McFCCFace anyone?   And how in a strange circular logic, evidence that someone had loaded voter addresses and spammed the public comments with messages in favor of the new FCC regulations could be used to undermine the validity of nearly 3m public comments (at the time of this posting).

Michael and Michael close out this episode by imagining what video games could be created using the plot lines of movies.  While neither Michael is a big horror movie fan, they did come up with some interesting ideas.

Selected links 

Engadget article: Microsoft’s true holographic display fits in your glasses — https://www.engadget.com/2017/05/20/microsoft-holographic-display-in-glasses/

Google’s Jamboard — https://gsuite.google.com/products/jamboard/

Ricoh’s interactive whiteboards — https://www.ricoh-usa.com/en/products/pl/equipment-interactive-whiteboards/_/N-1w

Mural — http://mural.ly

TechCrunch article:  Pinguin is a public chat room for nerd(ier) people — https://techcrunch.com/2017/05/10/pinguin-is-a-public-chat-room-for-nerdier-people

CNN Money article:  John Oliver tackles net neutrality again, encourages viewers to ‘go FCC yourself’ — http://money.cnn.com/2017/05/08/media/john-oliver-net-neutrality/index.html

Go FCC Yourself — www.gofccyourself.com

Slashfilm article: Hack ’n Slash: 20 Horror Movies That Should Be Video Games — http://www.slashfilm.com/horror-movies-that-should-be-video-games/

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Episode 164 – Addictive AR

 

 

 

Michael and Michael start this episode off with an excellent roundup of how technology gets that dopamine drip going with an article from The Guardian that focuses on the newly published book by Adam Alter, Irresistible.  Starting with the psychological and cultural affinity with liking content, and proceeding quickly to the linkages between gambling and games, the article walks the path to augmented reality and virtual reality — what makes an experience repeatable and desirable to come back to again and again.

Turning their attention to augmented reality, Michael and Michael imagine the the future of not only designing 3D spaces with the Microsoft Hololens, but also how the perspective of the user of such technology is afforded the chance to see directly what could not be physically possible.  Not everyone can have a front row seat in the operating (or other) theater, but with AR & VR you can — and this begins to open up whole new worlds of possibility.

Michael M shares his experience from an Uber ride in New York this past week, where the car was outfitted with a Mobileye device that watches for speed limits, distance between the driver’s car and those ahead, as well as lane departure warnings.  This aftermarket option provides visual and audio alerts to the driver, and sparked a conversation on the nature of event data recording in automotive black boxes.

The team rounded out the episode with the Sony Xperia Touch Projector, which turns any surface into an interactive environment, prompting Michael R to break out his Magic Cube virtual laser keyboard.  Only a matter of time before the sharks with lasers appear…

selected links 

The Guardian article:  How Technology Gets Us Hooked — https://www.theguardian.com/technology/2017/feb/28/how-technology-gets-us-hooked

Irresistible by Adam Alter — http://adamalterauthor.com/irresistible/

Mashable article:  Why I Flooded Instagram With Likes — http://mashable.com/2014/02/14/lovematically-instagram/

Microsoft Devices Blog:  Stryker chooses Microsoft Hololens to bring operating room design into the future with 3D — https://blogs.windows.com/devices/?p=259304?ocid=newsletter_ema_omc_hol_Stryker

Techcrunch article:  Mobileye outfits 4,500 for-hire cars in NYC with collision avoidance tech — https://techcrunch.com/2017/02/17/mobileye-outfits-4500-for-hire-cars-in-nyc-with-collision-avoidance-tech/
Mobileye features YouTube — https://www.youtube.com/watch?v=HXpiyLUEOOY

Event data recorder — https://en.wikipedia.org/wiki/Event_data_recorder

A Car’s Black Box — http://www.consumerreports.org/cro/magazine/2014/09/how-your-car-is-tracking-you/index.htm

Wired article:  Sony’s Xperia XZ Premium screen is so high-quality it’s better than most people’s TVs  — https://techcrunch.com/2017/02/17/mobileye-outfits-4500-for-hire-cars-in-nyc-with-collision-avoidance-tech/

Magic Cube virtual laser keyboard — http://www.virtual-laser-devices.com/Magic%20Cube_Final.pdf

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Episode 149 – AR Through the Looking Glass


Augmented Reality features prominently in this episode where Michael and Michael explore a number of new and existing technologies, and how they may work together in an interconnected world to create new experiences for the people who use them. This show starts with a true 3D display called Volume, announced by LookingGlassFactory.com which has an aquarium-like display with true color and millions of pixels to render a three dimensional holographic display that can be experienced without any kind of headgear. A Buzzfeed article adds more clarity on the potential that Apple sees with AR, and both Michael and Michael explore how AR is not just visual — that audio, haptics, internet of things & sensors all play a role in the digital convergence that augments reality. They conclude with an amazing couple of medical use cases — where augmented reality assists in the surgical theater, allowing for a smaller incision and the physician to see what is happening inside the head of the patient, as well as for augmented touch reality where researchers help a man with a spinal injury feel pressure on robotic fingers.

Augmented visual reality, augmented audio reality, augmented touch reality are all part of the experiences possible. Expect that Michael and Michael will explore Smell-o-vision and augmented taste reality in an upcoming episode! Drop us a line with your ideas and thoughts about digital convergence on Twitter or Facebook!

Show Links
NC School of Science and Math
Looking Glass Factory
Tim Cook, Apple, and AR
Duke Researchers use AR for Brain Surgery
Brain interface allows robotic fingers to ‘Feel’

Games we are playing
Michael(s) – Inks

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Episode 137 – Augmented Reality in the Boardroom & Beyond

Episode 137 – Augmented Reality in the Boardroom & Beyond was recorded on Friday, the 20th of May 2016.

Microsoft’s Hololens NFL of the future —

Phaedra and Michael M take time out to talk about mental wellness gaming applications, a “first person shooter” from the perspective of a civillian struggling to survive, and corporate collaboration applications making great use of data visualizations for problem solving now, and for the opportunities for machine learning and augmented reality for the future.

Michael was very impressed with the Microsoft Surface he saw at the SAP SapphireNow coference in Orlando last week, and made the connection for how the Microsoft Hololens product could make the collaboration even greater with augmented reality — not just for business applications, but also for medical scenaros, where a specialist could ‘beam into’ the operating theater, and highlight what needed to be done for the surgeons in the room.

We hope you enjoy the show!

Selected Links

War of Mine by 11 bit studios — http://www.11bitstudios.com/games/16/this-war-of-mine

SapphireNow — http://events.sap.com/sapphirenow/en/home

Knowledge Workspace (play at 1:26:00 mark) — http://tinyurl.com/zx5blzq

IMG_5400  IMG_5399
Digital Boardroom — (play at 38:51 mark) — http://tinyurl.com/h6zgbj6

IMG_5347 IMG_5348

Virtual Reality & the Digital Boardroom — http://blog-sap.com/analytics/2016/05/16/check-out-the-sap-digital-boardroom-and-virtual-reality-experience-at-sapphirenow/

Washington Post “Why virtual reality won’t transform sports viewing” — https://www.washingtonpost.com/news/innovations/wp/2016/05/16/why-virtual-reality-wont-transform-sports-viewing/

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Episode 106 – Stick it on your face

Face Computer from CES

Face Computer from CES


The Michaels are back for a fun show talking augmented reality and the future of the Microsoft Hololens. We look at VR vs. AR, Oculus vs. Hololens, and what is Google’s play with the reboot of Glass? We also look at a great game you can play at the Air & Space Museum. Could that game benefit from Hololens? And finally we decide to take some downtime from our mobile devices, thanks to the team at New Tech City and their Bored and Brilliant challenge.

If you get a chance please follow us on Twitter, Facebook, Google+, or Tumblr. We’d love to hear from you.

Show Links:
Microsoft Hololens
It’s no joke
History games at Air and Space
New Tech CityBored and Brilliant
Moment
Utopia Limited
IBM InterConnect 2015
Lego Movie Game

References:
Yelp Monocole
Glass Back to the Drawing Board
TechQuest
@newtechcity
On The Media Podcast
On The Media on Facebook

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