Episode 172 – Shining a light on AR

Michael and Michael are back — and take a long careful look at the newest capabilities that Apple is bringing to light in augmented reality with the new iOS 11 operating system.  Michael R has already downloaded the development framework, and has started bringing into mixed reality the digital test objects, to great effect.  The pictures included in this post are from Michael R’s experiments with the framework thus far, and it is quite amazing to see the fidelity of the objects, as well as the recognition by the software of the planes, shadows & angles of placement.  There much to be very excited about here, and once the digital augmented reality experience is not through the screen of an iPhone, but in a more natural way (dare I even bring up the possibility of contact lenses again?) — then, then we are really onto something.  Until that point, this version of augmented reality is an interesting step in the right direction, but the consumption cannot be via holding a phone at arm’s length or wearing a ski goggle-esque contraption that distances the person from the reality they are looking to more deeply engage with.

Robots are not just for vacuuming your floor — they are also quite useful for teaching ballroom dancing, and in determining the skill level of the human student, the artificial intelligence can quickly adapt the lessons to be challenging for whatever level the student is at.  And speaking of  AI, the recent Microsoft acquisition Maluuba has crushed Ms. Pac-Man using a new method called Hybrid Reward Architecture to more effectively manage the very difficult problem of balancing the multiple rewards (and threats) in a game like Ms. Pac-Man to achieve the maximum score.

Staying on the Microsoft theme a moment longer, the team discuss Minecraft as a platform, his where multiple operating systems and devices are now converging on a common Minecraft environment.

Binky has loomed large in the news this past week — what started as a joke has turned into something more.  In this app, you can experience all the joy of social media likes & shares but not have anyone ever see your posts.  Michael M is reminded of Ian Bogost’s Cow Clicker social media game.

Selected links 

Apple ARkit — https://developer.apple.com/arkit/

Apple ARkit WWDC video — https://developer.apple.com/videos/play/wwdc2017/602/ 

Ballroom dancing robot — https://twitter.com/qz/status/874061192196534272

Ms PacMan — http://time.com/4819067/microsoft-pac-man-maluuba/

Maluuba — http://www.maluuba.com

Hybrid Reward Architecture for Reinforcement Learning — https://arxiv.org/pdf/1706.04208.pdf

Minecraft — http://www.businessinsider.com/minecraft-unites-all-platforms-2017-6

Binky — https://techcrunch.com/2017/06/10/binky/

Cow Clicker — https://cowclicker.com

BikeSphere — http://bgr.com/2017/06/14/bikesphere-michelin-safety/

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Episode 122 – Motivational Design

Innov8

Phaedra and Michael M start off the show with a discussion about Phaedra’s experience at the SimTecT conference in Adelaide, Australia.  Phaedra reflected on an interesting question posed to her while at the conference — how motivational design could be used to extract someone from an indoctrinated, calcified way of thinking.  Motivational design leads to humanitarian design and then on to persuasive design, not just for simulation content, but also for how the experience is created and tailored for the user to know when and how to interrupt their flow for maximum benefit and impact.

As you pass through the rabbit hole, and into the game, you learn something new.

We hope you enjoy this episode!

Selected links

SimTecT conferencehttp://www.simtect.com.au
SimTecT speakers, with Phaedra on the top rowhttp://simtect.com.au/speakers
Phaedra’s Master Class on Gamificationhttp://simtect.com.au/master-class–phaedra-boinodiris-
Coleco Head to Head Footballhttp://www.ebay.com/sch/items/?_nkw=coleco+football&_sacat=&_ex_kw=&_mPrRngCbx=1&_udlo=&_udhi=&_sop=12&_fpos=&_fspt=1&_sadis=&LH_CAds=&rmvSB=true 
Switchpoint conference in Saxapahaw, NChttp://event.switchpointideas.com
Pokemon Go — http://www.pokemon.com/us/pokemon-video-games/pokemon-go/

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Episode 51 – Tea. Bojangles. Hot.

Dan Brown's Inferno

Dan Brown’s Inferno

Phaedra and Michael M riff on a number of topics, ranging from Dan Brown’s most recent book to embeddable computing games.  The premise of Dan Brown’s Inferno, which focuses on the rapidly expanding human population on Earth provides a launchpad for thinking about how games have helped people work through very difficult situations.  Phaedra mentions that the recently discovered 3 super earths could be a solution.

Mobile isn’t just something you can do with your thumb.  While today’s mobile devices are ones that you hold in your hand, as in a smartphone or tablet, it is easy to imagine that the interface and interaction will be via voice, gesture or thought in the near future.  With this in mind, Michael and Phaedra imagine what games might be like in 5 years, when games may take advantage of embeddable and wearable computing.  Phaedra postulates that MMO-style mobile games will be the rage, with people within a certain radius will be flagged as a “level 25 mage” coming up the escalator next to you.  Michael adds that a subdermal computing device may vibrate to alert you to the presence of that character in the game, and Phaedra adds that Google Glass may show that person as the character.  Gazoom!  Laser tag where you use your body to shoot, and you would feel it based on the devices that you are wearing.  Holographic gameboards to play chess in thin air.  People acting out stories, movies, books together in the same space, or in specially designed rooms hundreds of miles away from one another.  The future’s so bright, we gotta wear shades!

We are just delighted to have had you dialed our way.  You can find us on G+, Tumblr, Facebook, Twitter and much more.  Please friend, tweet, comment or even email us topics you would like to hear us discuss.

Selected show links

Dan Brown’s Inferno — http://www.danbrown.com
Super Earths — http://arstechnica.com/science/2013/06/packed-star-system-may-have-three-habitable-super-earths/
Bojangles — http://www.bojangles.com
In-n-Out Burger — http://www.in-n-out.com
Contact lenses as human augmented computing from DogearNation e119 — http://dogearnation.com/2009/09/06/dogear-nation-episode-119-heebie-jeebies/
Games for Change Conference — http://www.gamesforchange.org
Ian Bogost — http://bogost.com
Interview with Ian on e17 — http://gamesatwork.biz/2012/08/26/episode-17-things-are-weirder-than-expected/

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Episode 29 – Simon Says

Games don’t stop just because it is a holiday week in the U.S. and neither do podcasts about games at work. After a bit of looking at things differently – can you say might-tight? Our friend Ian Bogost has a new game out, that Michael M. discovered while being all peckish, and we discuss the history and speak a little Latin. When then ask – are persuasive games really that persuasive after all?

We also discuss how we can make our mundane, boring, and overloaded todo list much more fun to work on. Or do we? Can you make it fun to deal with all the crap you have to do? How do you make all the things that pile up – doable? We discuss the impact of intrinsic verse extrinsic rewards on doing your tasks. Is “clippy” enough to make you happy?

Now that the Thanksgiving Holiday is over in the U.S. it’s time for everyone to get Back to Work and hopefully our little gaming your todo list will be helpful.

If you want to play games with us on Apple’s Game Center – you can find us at MichaelRowe01 and Michael_in_nc.

This week’s links:
Simony
Simon Says
Cow Clicker Episode
Geek Rock – Barcelona
They Might Be Giants
Are persuasive games really that persuasive?
Security Now – ROCKS
Back to work!

Happy Thanksgiving!
Michael get’s some science wrong
Melatonin – has nothing to do with skin color!
The Mythbusters get it right!

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Episode 26 – Business Process Management and Immortality

Phaedra and Michael M, missing Michael R, have a very rare in person walk through memory lane conversation on how the Innov8 game was used to help explain Business Process Modeling, and how rapidly it was adopted buy universities all over the world.  Such repurposing first person shooter and then later real time strategy game engines in support of marketing and understanding BPM was highly successful in many ways.

Phaedra expanded on the subject by commenting that now, such process optimization games are being used to help expose the optimized new processes as a byproduct of gameplay, by how the game players actually play the game.  One of the best things about games is that they reduce the focus to the most important parts of the subject, removing all else.  This is a continuing thread, reminding us of the conversations had with Ian Bogost and Chris Hazard on earlier episodes.  Gameplay helps to optimize the process because of the focus on the most salient part of the game, and when there are real world elements incorporated, the game can make sense of the deluge of data because of the players who are playing.

For her saving throw, Phaedra shares that process optimization games are a hot topic — per Garnter & Forrester, 50% of organizations that are focusing on process optimization will be using games.  And for Michael’s saving throw, he muses on immortality and how the digital breadcrumbs that we leave everywhere could form the input to artificial intelligence agents which could consume all this information, and then provide insight as to how an individual may approach a problem or answer a question, long after that person is no more.

And with this, we’re taken right back to the start of the show with business process modeling as a strong method of capturing corporate memory.

additional links

 

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