On a special Saturday afternoon, your intrepid Co-Hosts Michael and Michael get together to talk about the latest in gaming, business and technology. We promised not to talk too much about Pokémon Go, but spend our time talking about engaging users. How do you engage your users? One of us also waxes poetically about the passing of Babylon 5’s security chief – Mr. Garibaldi.
Phaedra, Sandy, Michael and Michael are all on deck for this podcast to discuss location based games, review Michael R’s experiences from CES, brainstorm gamifying sports, and much much more. Tune in for some serious discussion on serious games.
Location, Location, Location
Michael M kicks things off to follow on from last week’s blog post on The Tap Labs’ game Tiny Tycoons. Things get really location specific as Sandy suggests that there should be an emerging new game along the lines of SnapChat called SnapTrack, where location information is shared with friends, but only for a limited time. Given that the last entity to have that name was sold for (wait for it) one billion dollars, there could quite well be something to it!
Michael R gives a terrific flyover from his experience at the Consumer Electronics Show, summing things up by saying “the Internet of Things is real. Software and integration is real, and 3D printing is now entering mainstream.” A shoutout to Ian “epredator” Hughes for his early thinking in this area. Exciting developments in robotics, contact lenses (spiders are next, I’m sure) and augmented/interactive television give the team plenty to explore. Michael R had a chance to meet with the SeeSpace team to discuss the InAiR innovation while he was in Las Vegas, and that interview is here:
And for some CES robotics fun —
Phaedra was eager to think about the gamification of sports during this championship season and to kick around other ways of engaging sports fans beyond Fantasy Football. The team discusses players predicting plays (and during the show editing, came across an NFL game exactly in this vein), sports trivia and user interface means of overlaying information on top of the existing game in action via the InAir concept discussed in the CES section. An idea about engaging individuals to play the sport while the sport is played live, using the same players, the same data and analytics is kicked around, and the comparison of player vs player, team vs team and crowd vs crowd is served up.
Michael, Michael, and Phaedra get back together for an exciting show all about the latest games related to Google Glass, and while we are at it we talk about the incredible Google IO Keynote and Larry Page’s triumphant return to the stage. Google comes out swinging at this year’s Google IO conference, talking about openness, games, education, and it’s all available on Google Island. If you’ve not seen it, watch it here:
After talking about 3D printing the other week, we discover even more craziness with a high capacity assault weapons now available from your nearest 3D Printer, and While we talk about all this Googlely fun, we also play a bit of GeoGuessing.
Phaedra and Michael M discuss free to play game economics — both from the game designer and the game player perspective as well as how this changes when the game is focused on individual paying players vs larger enterprises as the target market. With micropayments for in-game purchases being the revenue source for free to play games, Phaedra mentions that at the recent Game Developers Conference that free to play games can be more profitable than $50 boxed games. Michael shares that he likes to avoid such in-game purchases, hence the title of the show. 🙂
Cross genre gameplay also gets the GamesatWork.biz treatment when Phaedra and Michael brainstorm on what may make for a good cross genre game. An interesting idea emerges combining maps, geocashing and Habitat for Humanity Restore opportunities.
Some of the games mentioned on today’s episode include
The Michael’s are back at it again this time with a new website that claims to be able to figure out your gaming mood. Thinking back to the Music Genome Project, which we can’t believe is over 13 years old now, we take a look at the Game Genome Project website, which we can only hope will do the same thing for gaming. We miss our new co-host Phaedra Boinodiris again this week, but soldier on with this weeks show. We look at other ideas for Genome projects to figure out what other cool relationships we can figure out. We also talk about Legos and Fischertechnik, and the freakish contraptions you can build by mashing together building sets with a bit of 3D Printing. We also play with the idea (thank you Andy Ihnatko) of how could you game cleaning up the Apple IOS 6 map issues.