Episode 132 – Wake Up!

The Michael’s get back to together to talk about gaming getting up in the morning, 3d Touch based trivia, and spending a wonderful Saturday role playing at the library with the team from Bully Pulpit Games.

Show links:
The Warren Video
Microsoft’s Android Alarm App
Google’s 3D Touch-enabled Trivia game
Rabbits and Dice

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Episode 120 – Herding Cats


The Michaels have had a great time herding cats lately and decide to play a game with it. As the summer ends, and people come back from vacation, we are all herding a bunch of cats to get projects done before the next holiday season. In the meantime, decides to herd the sun with project Sun Roof, which helps you understand the efficiency of your roof for the deployment of solar panels. Michael R talks about a local offering around leasing solar panels, and his frustration with not being on solar power already. We then focus on green water. No, not green eggs and ham type green water, but highly efficient shower heads. Finally, Michael M talks about carrying the world on his wrist with the new Minecraft Gameband.

Show Links
Herding Cats
Shower with less Water
Project Sunroof
Minecraft Gameband

What we are playing
Angry Birds 2
Lego Star Wars – The complete saga
Swarm adds Coins

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Episode 106 – Stick it on your face

Face Computer from CES

Face Computer from CES


The Michaels are back for a fun show talking augmented reality and the future of the Microsoft Hololens. We look at VR vs. AR, Oculus vs. Hololens, and what is Google’s play with the reboot of Glass? We also look at a great game you can play at the Air & Space Museum. Could that game benefit from Hololens? And finally we decide to take some downtime from our mobile devices, thanks to the team at New Tech City and their Bored and Brilliant challenge.

If you get a chance please follow us on Twitter, Facebook, Google+, or Tumblr. We’d love to hear from you.

Show Links:
Microsoft Hololens
It’s no joke
History games at Air and Space
New Tech CityBored and Brilliant
Moment
Utopia Limited
IBM InterConnect 2015
Lego Movie Game

References:
Yelp Monocole
Glass Back to the Drawing Board
TechQuest
@newtechcity
On The Media Podcast
On The Media on Facebook

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Episode 105 – Glad to be of Service

Risk game board

Phaedra and Michael M start off the year talking about InterConnect 2015, where Phaedra will be on the main stage speaking about the power of games.  Continuing on into how the card game for Rejection Therapy operates, a couple of throwback shows from Ross Smith’s experiences with personification of water coolers and buildings at Microsoft and David Szilagy’s & Balás Vedres experiences with Gravitent are recalled.

The concept of how brands such as @AmericanAir have a personality based on on the way that people interact with them, or in Ross’ case, how people at Microsoft interacted with a water cooler that expressed sadness when people didn’t drink are compared to granting applications personalities too, so that they may communicate their health, status and engage with their user communities.  Douglas Adams used such personification in how the Hitchhiker Guide to the Galaxy Heart of Gold’s spaceship doors expressed their sentiment “glad to be of service” to people passing through them.

The Gravitalent software for solving the problem of building diverse and compatible teams is combined with the idea of cognitive computing tuning and customizing learning in real time to optimize the information delivery for the learner.  Fascinating concepts now becoming possible with high speed networks, personalization, instant sentiment analysis and cognitive computing.

All this, and Phaedra shares her secret meeting location at Interconnect so that you can find her there!

 

Selected Links

Interconnect — http://www.ibm.com/cloud-computing/us/en/interconnect/ 

NPR Rejection Therapy story — http://www.npr.org/blogs/health/2015/01/16/377239011/by-making-a-game-out-of-rejection-a-man-conquers-fear

Rejection Therapy — http://rejectiontherapy.com 

GamesAtWork.biz Bubbly Bubblers — http://gamesatwork.biz/2013/09/08/episode-60-bubbly-bubblers-in-gamified-buildings/

GamesAtWork.biz GraviTalent Interview — http://gamesatwork.biz/2014/08/17/episode-91-gravitalent-interview/

GraviTalent — https://gravitalent.com

World of Goo — http://www.bigfishgames.com/games/5079/world-of-goo/?pc

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Episode 71 – Grinding at Work

Board Games
Episode 71, Grinding at Work was recorded Friday the 3rd of January 2014 — Happy New Year!

Phaedra, Michael and Michael start the new year off with a bang, sharing the games that they’ve been playing over the holidays, discussing the Virtuix Omni 360 degree treadmill device, and exploring how grinding gaming experiences may lend themselves to improved customer and employee engagement. A very interesting gamification idea emerges for how Kinect-like devices could provide biofeedback to call center employees to help them stay “in the zone” and be as effective as possible. Have a listen!

Selected show links:
Games we’re been playing over the holidays
Clumsy Ninja — https://itunes.apple.com/us/app/clumsy-ninja/id561416817?mt=8
Real Racing 3 — https://itunes.apple.com/us/app/real-racing-3/id556164008?mt=8

Apples to Apples — http://en.wikipedia.org/wiki/Apples_to_Apples
Cranium — http://en.wikipedia.org/wiki/Cranium_(game)
Blackjack — http://en.wikipedia.org/wiki/Blackjack
Texas Hold ‘Em — http://en.wikipedia.org/wiki/Texas_hold_%27em

Lego Hobbit — http://www.lego.com/legogames/en-us/Products/Details/3920.aspx
Tiny Thief — https://itunes.apple.com/us/app/tiny-thief/id656620224?mt=8
Mega Dead Pixel — https://itunes.apple.com/us/app/mega-dead-pixel/id667405556?mt=8

Association of Virtual Worlds — http://www.associationofvirtualworlds.com

Omni videos, including Minecraft, Skyrim, and much more — http://www.virtuix.com/videos/

Math before mailing (from 2008!) — http://gmailblog.blogspot.hu/2008/10/new-in-labs-stop-sending-mail-you-later.html

Simpsons Tapped Out — https://itunes.apple.com/us/app/the-simpsons-tapped-out/id497595276?mt=8

Kinect — http://www.xbox.com/en-US/kinect

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Episode 60 – Bubbly Bubblers in Gamified Buildings

Happy Water CoolerPhaedra, Michael and Michael were delighted to be accompanied by Ross Smith, Director of Test in the Skype division of Microsoft for this show, centered around games for employee engagement.

Ross described the recent work that he and his team have done with giving personality to buildings and using the building itself as the ‘game master’, to orchestrate and facilitate employee engagement.

Games for health
One of the intriguing examples (also discussed in Episode 58, but without the benefit of Ross’s first hand experience) uses a water cooler with personality as the mechanism for gamifying health.  While drinking eight glasses of water a day is a pretty well known health tip (I’m drinking my 4th big glass as I’m writing this!), it is easily forgotten in the hectic business day.  The team at Microsoft gave their water cooler a bubbly user interface and 4 emotional modes (sad, happy, attract/flirt and party) to experiment with increasing the amount of water consumed by the building’s people.  The results:  more water for more people, and a wealth of data, feedback and ideas to continue the innovation.  The picture above was inspired by Ross’ story and is my low-tech example of giving the water cooler in my apartment some personality as well!
Another example is classifying the food choices in the cafeteria as green, yellow and red, and then using that data to guide behavior.  If less healthy food choices are selected, the building might suggest using the stairs or a longer route for a meeting later in the day.  This has helped the team learn more about what people are willing to share, and what they are not, and inform future game design on what should have individual vs team collective goals to maximize participation while respecting privacy.

Games for social / business interaction
The game ISHI was used as the buildings were being opened to help the team come together in an open office, connected community.  Ross described how people may respond to some survey questions indicating preference between skiing and snowboarding, or cat / dog fandom, and then how that kind of data can be used to create groups and teams with common interests and help people to get to know one another even better.  The building invited people to come to a central space, then you have met a number of people with common interest across job roles and functions, with the goal of beating the clock to figure out what do they have in common.  This method of dynamic team creation could be leveraged to bring a creative team together to brainstorm how to solve a client’s problem just as easily.
Windows Language Quality Game was another game with similar tremendous results, this game wound up attracting more than 4,000 people play and review over half a million screens, separating actionable feedback from non-actionable feedback received from public beta testers of Windows software.  Ross noted that rigorous data collection is key, and his experience of 4x – 16x increased participation and results because of the game mechanics can demonstrate even to the skeptics the business impact and win them over.

We were delighted to have Ross on the show with us today, and if you would like to learn more about him and the projects he’s involved in, you can find him on the following links:

Web www.42projects.org
Twitter   @42projects
Facebook  www.facebook.com/42projects
blog  http://42projects.blogspot.com/

We are happy to have had you dialed our way.  You can find us on G+, Tumblr, Facebook, Twitter and more.  Please comment, friend, tweet and send us topics you would like to hear more about!

Selected show links
ISHI game for the Skype team at Microsoft — http://research.microsoft.com/apps/video/default.aspx?id=200275
ISHI game documentary rough cut — http://www.youtube.com/watch?v=l0W431tP6SM&feature=youtu.be
Water Cooler — http://www.businessinsider.com/like-to-flirt-at-the-office-water-cooler-a-microsoft-intern-built-a-water-cooler-that-flirts-back-2013-8
Vote for Sentient Buildings for SXSW — http://panelpicker.sxsw.com/vote/21393
Microsoft Interns — http://research.microsoft.com/en-us/news/features/interns13-082613.aspx
Magic Circle of Play — http://en.wikipedia.org/wiki/Magic_Circle_(virtual_worlds)
Everymove.org — https://everymove.org
Chore Wars — http://www.chorewars.com
uTest — http://www.utest.com

Games we’re playing (or thinking about)
Madden 25 — http://www.easports.com/madden-nfl
Assassin’s Creed — http://assassinscreed.ubi.com/en-us/home/index.aspx
SimCity — http://www.simcity.com
Bioshock 2 — http://www.bioshock2game.com/en/
Call of Duty Black Ops 2 — http://www.callofduty.com/blackops/
iPad games for toddlers?  Phaedra would like your suggestions!
Dragon Box — http://research.microsoft.com/apps/video/default.aspx?id=200275
Motor World — https://itunes.apple.com/us/app/motor-world-car-factory/id580666714?mt=8
Plants vs Zombies 2 – https://itunes.apple.com/us/app/plants-vs.-zombies-2/id597986893?mt=8

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Episode 58 – Zombies vs Mummies

Porter Stowell joins Phaedra and Michael M for a rockin’ good time across a broad set of topics for this week’s show. Phaedra shares her stories from the Serious Play Conference in Seattle earlier this week, highlighting how Ross Smith has created a building with personality to interact with the people who enter and use it. We playfully riff off of the idea that a water fountain may say “glad to be of service” and how other aspects of the building personality may interact with people, and how municipalities could interact with citizens, rewarding them for taking action to help maintain the city.

Porter highlights how crowdsourcing has been incorporated in charity concerts, and the team speculates how technologies such as Foursquare (and Foursquare mayors) might be engaged for validation of the crowdsourced contributions.

The panel then turns to the question of ethics that was started during last week’s show, and reaches a consensus that disclosure is key for organizations using games to achieve a goal beyond that of simple entertainment. If you play a game, and the outcome of that play may be in the furtherance of another goal, the player should know in advance what their play is helping to attain so they may make an informed decision to play or not. Porter, Phaedra and Michael speculate on what it would take to gain informed consent to build the Death Star, and what kind of spin would be needed to do so.

How does Michael spend his vacation? Well, playing games! He shares his experiences with a couple of iOS games — Sid Meier’s Pirates, Plants vs Zombies 2, Motor World, and Simpson’s Tapped Out. We have an intense discussion as to whether mummies are zombies before Porter calms Phaedra and Michael back down. A thread between Motor World and the Simpsons is that both use doughnuts as a scarce currency. It’s all about the doughnuts.

IMG_0181

Porter has been playing a game played by 30m people, growing by 60% every year, where you sorting through useless data points in order to win. Porter stumped Phaedra and Michael on this riddle – see if you can identify what game it is before Porter gives it away!

Selected show links

Serious Play Conference, Seattle August 19 – 22, 2013 — http://www.seriousplayconference.com
Ross Smith — http://www.linkedin.com/in/rosss42
Douglas Adams, The Hitchhiker’s Guide to the Galaxy — http://en.wikipedia.org/wiki/The_Hitchhiker%27s_Guide_to_the_Galaxy
Bill Gates, The Road Ahead — http://en.wikipedia.org/wiki/The_Road_Ahead_(Bill_Gates_book)
Nolan Bushnell — http://nolanbushnell.com
Gabe Zimmerman — http://www.gamification.co/gabe-zichermann/
Zoran Povović — http://homes.cs.washington.edu/~zoran/
Fold.it — http://fold.it/portal/
Dragonbox — http://dragonboxapp.com
ESP Game — http://en.wikipedia.org/wiki/ESP_Game
reCaptcha — http://www.google.com/recaptcha
World Community Grid — http://www.worldcommunitygrid.org
SETI@Home — http://setiathome.berkeley.edu
Waze — http://www.waze.com
Ender’s Game — http://en.wikipedia.org/wiki/Ender%27s_Game
Sid Meier’s Pirates — https://itunes.apple.com/us/app/sid-meiers-pirates!/id499794670?mt=8
Plants vs Zombies 2 — https://itunes.apple.com/us/app/plants-vs.-zombies/id350642635?mt=8
Motor World — https://itunes.apple.com/us/app/motor-world-car-factory/id580666714?mt=8
Simpson’s Tapped Out — https://itunes.apple.com/us/app/the-simpsons-tapped-out/id497595276?mt=8
Techmo Bowl — http://tecmobowl.org

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Mummies, Microsoft, Motors and much, much more!

Listeners — you are in for quite the treat, with a jam-packed show from last Friday, filled to the brim with stories from Seattle, debates about whether mummies are zombies (or whether Egyptian zombies are mummies!), buildings that have come alive with Microsoft technology, games with pirates and automobile construction and oh, so much more. So much more, that it is taking even longer for our post-recording team to create the audio file you need to hear. When we say “it’s all about the doughnuts”, you will see exactly what we mean shortly.

We’re aiming for Tuesday, so stay tuned!

Episode 24 – Stop Zombie Mouth

The Michael’s talk about how you can leverage gaming technology to achieve zero-overhead in your business processes by leveraging good gaming design principles. How can you enable your customers, employees and partners to level up on your business processes? We tell you how! You too can become CPO (Chief Procurement Officer) by playing games. So sit back, grab a big cup of your favorite beverage and play with us!

Links:
Zero Overhead principle Healthcare
Raph Koster – Fundamentals of Game Design
Stop Zombie Mouth
Microsoft Clippy
What is Halloween
Zamfir for your diet
The Rock Doctors
Upcoming Tech Announcements
Google’s financial woes

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