Episode 111 – What does a tweet feel like?

The Michaels are back with another exciting episode of Games At Work dot Biz. We look at the taptic engine design for the upcoming Apple Watch and begin positing what a tweet might feel like. These design considerations of what goes into this question brings us to a discussion on how to design a new experience. How many different ways do you want to feel your notifications? Is a Tweet the same as a SMS, a iMessage notification, or a direct message? Would you want notifications for a specific hashtag? We then extend the discussion to look at a haptic … Continue reading

Episode 53 – Mad (Wo)Men and MOOCs

  Phaedra and Michael M talk about reaching people in different ways — through advertising, in game purchases, marketing, and education.  Establishing relationships between organizations and people, whether from a brand to a person, a game to a player, and an instructor to a student are all changing and scaling up. Phaedra and Michael discuss how that specifications for all courseware should be structured so that anything could be plugged into a MOOC (Massively Open Online Course).  Imagine what could be — mobile, social learning, in-course purchases, power ups, gamification, audio, video, and even more! We are just delighted to have had … Continue reading