The Michaels go deep this episode on the idea of swarms, science, and security.
We review work presented at this week’s ACM conference regarding swarming robots, envisioning many different uses for this technology. We discuss the challenges of landing on Mars, and how swarms of cubesats and other technology may help us be more successful in space exploration. And after today’s major internet attack we wrap up with the UK government’s new plan to help debunk much of the FUD that comes up around security issues.
Finally, if you are out and about next week, come meet our co-host – Michael Martine, at the Southern Fried Agile conference!
Michael R and Phaedra are back after a prolonged absence, and we obsess about all kinds of conferences. Phaedra is in the middle of conference season, but joins Michael this week to look at a whole host of great ideas on MindCraft, NASA, App Challenges, Simulation, and Virtual Realities. We also take an amazing trip down memory lane to relive the Worst Game that Phaedra has ever played!
Do us a favor, drop us a five star rating on iTunes and for Review post a story on the worst game you’ve ever played!
The Michaels take a quick diversion to talk about how 3D Printing can change work and gaming. Is this just an excuse for Michael R. to talk about all the fun he’s had playing with his new MakerBot? We propose that it is not the case. For those of you who check out our website we have a great pic of a before and after view of a 3d Scan/Print.
We also discuss the WoW Model Viewer and how it allows you to play with models from within the game World of Warcraft.
Michael M. tells us about TwinKind and an innovative company in Germany doing cool things with 3d Printing of yourself. Can we say Mini-Me?
3D Printing is going to be an incredibly disruptive force in supply chain, we will no longer need to move atoms around the world to create what people need. What’s next – turning 3D printing to gold? Perhaps the guys over at MadeSolid in material science can help us advance that.
We then look at how the Smart Phone has been realized as old technology, loads of funny. Makes us all want to go out and pick up a new Fanny Pack.
We welcome our forth co-host – Sandy Kearney to the show. Sandy comes to use with a background in alternative futures analysis and gaming business, processes, and conferences! Please reach out and welcome Sandy to the show!
While Google purchased Waze earlier this year, it seems that the monetization of Waze is starting to be obvious, as Michael R. observes ads popping up at stop signs and red lights. We all think back to the fun we’ve had on Waze early on where we munched up roads and worked on leaderboards. We also miss the holiday special items to run over while playing Waze. We think that critical mass of Waze usage must have occurred and that most of the roads have been munched. We then riff on the driving experience for a bit, with lots of ideas on how driving habits are changing and what it means for today’s drivers.
As we move up thru the troposphere we jump on planes and enjoy the fact that we can start playing games during takeoff and landing. What games are you going to play or are you just gonna use this time to read your e-books and listen to music? We also try and figure out what kind of games you could make on your mobile device that could leverage this narrow window of take off and landing. Can we start improving the gaming experience by playing against each other while on board? We also figure that gaming the Safety briefing could be gamified for some really cool effects. Which airline will be first to offer a bonus for you if you run their app during take off and landing? What about the luggage game? What about free wifi if you download their app? Come on airlines let’s game this opportunity.
We then go to Infinity and Beyond, as Sandy talks about the movie “Gravity” and how they simulate space walks. Real games at work can help NASA and others learn much quickly – and with tools like the Oculus Rift we can start experiencing much of this at home ourselves. Michael R. get’s his Launch invite. And we all get ready to watch Ender’s Game!
At full strength the team discusses how reward substitution can be used for improved results. We also go on a bit of a rant about reward substitution in negotiations, and how it may be killing all the creativity in the Serious Games community. But before we start are Rant, Michael shares his experience watching the live stream of graduation from the School of Science and Math. Why he shares, you may ask, because it’s all about Star Wars, Jedi’s and reward Substitution. In honor of that we present you with two great Star Wars related pictures:
(for you Darth Vadar Mail Box fans!)
(for fencing fans).
Michael R. then mis-remembers how you make a light saber sound- what he actually remembered was the sound of the blaster.
Michael M. gets us back on track with how Reward Substitution was used in getting people to inject themselves with interferon in early liver disease research. After this we decided that we need to get a bit more healthy by eating some bugs. Which left a bad taste in our mouth, and we ended up going on a bit of rant. And both Michael R. and Phaedra try to get Michael M. to jump on the rant with us! So we all get out our buggy whips and start beating on the car manufactures! What do you think of some of the ridiculous constraints that people are putting on serious games development? Comment below!