Episode 198 – Goooooooo eTeam!

Rah, rah, sis, boom, bah! Wizard, Elf, Forward and Halfback We’re the best of the pack. Drink that mana, slice that mob, buff your stats & and win that raid! No better team have you yet played. Our eTeam is better than your eTeam — We’re the best in the galaxy! Goooooooo eTeam! After a flyby (+/- 5 parsecs) of the Star Wars AR Holochess game for your iPhone and the Dent Reality example of using ARKit to enable grocery shoppers the ability to do way finding in the store, identify what would compliment the ingredients already in your cart, … Continue reading

Episode 197 – Looking for AR

Michael and Michael are looking for AR, in all the right places!  The Games at Work team starts  things off right, with a discussion on the final games of the NCAA basketball tournament, and how your best braketology picks can now hover above your screen in augmented reality (example above).  Earlier today, during the Woody Durham Celebration of Life, Michael M spoke with a friend about how technology has enabled the game experience to get better and better over the years, first with radio, then television, then the graphics ribbon to show the score & stats, then to Intel’s current … Continue reading

Episode 79 – Insert Witty Title Here

– by Foxtrot The Michaels are back this week, even though the day jobs are catching us all and consuming more and more time. We are feeling it in our reduction of gaming that we can do – so we followup on last week’s blog post on games Michael R. is no longer playing. During the course of our discussion, Michael M. decides that he too should post a blog post on the games that he is no longer play too. What is the tipping point that makes a game no longer fun? Should a game for work be fun, … Continue reading