Episode 97 – The Laws of Online World Design

Michael and Michael are back this week to talk about how the rules of game design from Raph Koster could be used in order to improve the engagement factor of serious games within a business setting. Are you an explorer, a quester, or a crafter? Do you like to uncover new things? Do you like to understand and follow processes? Do you like to create things? Is this just logical market segmentation, or can you progress a gamificiation platform that progresses from the explorer to the quester to the crafter? Michael R. mentions the hackathon he is working on and how he discovered a new gamification service being made available on the IBM Bluemix platform.

The Michael’s are suggesting that we are planning a local board game night in the Research Triangle Park area

Origin of Friday
* The Goddess Freya
* Fry from Futurama
NC State Fair
State Fair Fried Food
Raph Koster’s Laws
Star Wars Galaxies
NSFW – Quest for Fun
Bluemix.net
Gamification Services
Neuroshima Hex
WoW’s latest collectable Pet
The Big Squish
Phantasm

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Episode 94 – IBM Design Thinking Game

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Michael and Michael welcome Sean Pizel to the show to talk about the game he designed to help IBM employees and executives learn about IBM Design Thinking. Sean is a designer at IBM and designed game “Wild Ducks”. The game specifically encourages much of the concepts behind Design Thinking to be used in order to improve likelihood that you will delivery a successful and profitable software solution.

Show Links:
IBM Design
History of Wild Ducks
How to stuff a wild duck – poster
You Don’t Know Jack
PowerGrid
Neuroshima Hex
Archon
Zen Pinball
Warlords of Draenor – Beta
Robin Williams in Wow

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