Episode 78 – The Show is Already in Progress

We join the show already in progress as Michael M has finally read Kill Decision and convinces Sandy that she should go read it immediately! This week’s show becomes a bit of a review show including books, movies and games. What is your favorite? What do you think gaming will be called in 10-15 years? Will it still be gaming, will it be work, will it be something else? In the age of free culture, open source, and makers, how do we ensure that we continue to meet the basic needs of the individual to allow for the value creation of open culture?

We then flip over to a discussion of Flappy Bird and how it is the ultimate realization of the one more move game. We also discuss what games are we playing now. Threes, Disco Zoo (continues to feed Michael M’s 8-bit addiction), Real Racing 3, Tiny Tycoons, PvZ, PvZ2, etc. At what point do the games no longer give you enough dopamine to keep playing? We look back fondly at a few games that have slowly fallen off our rotation. We decide to do a bit of a game walk thru of Tiny Tycoon so you all can decide how much fun it is – NOT!!

Show Links:
Daniel Suarez’s Site
Kill Decision – By Daniel Suarez
Ant behavior and pheromones
Influx – By Daniel Suarez
Jony Ive: The Genius Behind Apple’s Greatest Products
The Lego Movie
Dan Pink’s = What motivates you
If you build it…Design Thinking
Flappy Bird – Flap
Buffalo Wings
Threes
Disco Zoo
Real Racing 3
Tiny Tycoon
Simpsons Tapped Out
1Password
Zork Adventures on iPad
Plants verses Zombies
The Roaming Gnome
Clumsy Ninja

Play

Episode 24 – Stop Zombie Mouth

The Michael’s talk about how you can leverage gaming technology to achieve zero-overhead in your business processes by leveraging good gaming design principles. How can you enable your customers, employees and partners to level up on your business processes? We tell you how! You too can become CPO (Chief Procurement Officer) by playing games. So sit back, grab a big cup of your favorite beverage and play with us!

Links:
Zero Overhead principle Healthcare
Raph Koster – Fundamentals of Game Design
Stop Zombie Mouth
Microsoft Clippy
What is Halloween
Zamfir for your diet
The Rock Doctors
Upcoming Tech Announcements
Google’s financial woes

Play

Episode 22 – Play for Free on Free to Play

Phaedra and Michael M discuss free to play game economics — both from the game designer and the game player perspective as well as how this changes when the game is focused on individual paying players vs larger enterprises as the target market.  With micropayments for in-game purchases being the revenue source for free to play games, Phaedra mentions that at the recent Game Developers Conference that free to play games can be more profitable than $50 boxed games.  Michael shares that he likes to avoid such in-game purchases, hence the title of the show.  🙂

 

Cross genre gameplay also gets the GamesatWork.biz treatment when Phaedra and Michael brainstorm on what may make for a good cross genre game.  An interesting idea emerges combining maps, geocashing and Habitat for Humanity Restore opportunities.

 

Some of the games mentioned on today’s episode include

Simpsons Tapped Out — http://itunes.apple.com/us/app/the-simpsons-tapped-out/id497595276

Tiny Tower — http://nimblebit.com

Plants vs Zombies — http://www.popcap.com/games/plants-vs-zombies/home

SimCity — http://www.simcity.com/en_US

Monopoly City Streets — http://en.wikipedia.org/wiki/Monopoly_City_Streets

Hivemind — http://en.wikipedia.org/wiki/Hivemind_(software)

Play