Episode 154 – Heroic Wearable Brain Robots

Michael and Michael share their insight on games for good, specifically on games that have an additional benefit to the fun of playing them.  Sea Hero Quest is a game sponsored by Deutsche Telekom together with University College London, University of East Anglia and Alzheimer’s Research to help with early diagnosis of dementia.  Michael and Michael discuss the possibilities of a software layer which could be placed on top of (or alongside) other games that could capture similar data points for researchers.

The pair then turn to wearables, and the interesting way that mobile and Internet of Things devices can be used for purposes such as the detection of earthquakes as exemplified by the MyQuake Android app, and how quantified self wearables can be harnessed for similar data capture and analysis.

Recalling the Douglas Adams quote of how to fly, and that walking really is controlled falling, Michael and Michael watch the video (above) of the Boston Dynamics Atlas robot walk across a treacherous field — pretty amazing.

Speaking of amazing, Michael R has found a puzzle game like no other either Michael have played before called TraptionBakery — where you attempt to bake a loaf of bread, Rube Goldberg machine-style.  Check it out!

selected links 

Sea Hero Quest — http://www.seaheroquest.com/en/
Techcrunch article:  Neurotrack Brain Scans — https://techcrunch.com/2016/12/01/neurotrack-takes-brain-scans-home/
Neurotrack — https://www.neurotrack.com/
Techcrunch article:  Motorola wont release a new smartwatch anytime soon — https://techcrunch.com/2016/12/01/motorola/
MacRumors article:  Fitbit reportedly close to acquiring Pebble — http://www.macrumors.com/2016/11/30/fitbit-buying-pebble/
Techcrunch article:  Earthquake sensing mobile app, MyShake — https://techcrunch.com/2016/12/01/earthquake-sensing-mobile-app-myshake-captures-hundreds-of-temblors-large-and-small/
Washington Post article:  What personal fitness trackers tell us about earthquakes —   https://www.washingtonpost.com/news/the-intersect/wp/2014/08/25/what-personal-fitness-trackers-like-jawbone-tell-us-about-earthquakes-public-health-and-just-about-anything-else
TechCrunch article: Boston Dynamics’ Atlas robot walks over rubble — https://techcrunch.com/2016/12/01/atlas/

Games the hosts are playing 

Michael R — TraptionBakery by ProperBostin — http://www.properbostin.com/traption_bakery/
Post & video on the building of the game — http://www.properbostin.com/anoraks/tb/index.html

Michael M — Dungeon Boss by Big Fish Games — https://itunes.apple.com/app/dungeon-boss/id776132132?mt=8
join the guild “Knights of the Shrubbery”

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Episode 84 – Engagement through Gamification

Sandy, Phaedra and Michael M. find the uncommon ties, to bring together people, planet & profitabiliy through the engagement power of gamification in this episode. The discussion spans Human Resoures, with Phaedra speaking in Paris this week, to Nike’s gamification ideas from the Harvard Business Review Game Jam, to Tesla’s strategy to deliver an electric car for everyone. The ideas spark and arc between the co-hosts around ways for how individuals can participate economically in the new opportunties that are opening up through the intersecting business models from Solar City, Schneider Electric and Tesla. Ideas on SMS-based gaming and local events are also discussed, from Saxapahaw, NC’s Switchpoint conference and a teambuilding exercise on Margitsziget in Budapest where Michael plays the role of the “fehér nyúl”.

A very happy Mother’s Day to Sandy, Phaedra and all the Moms listening in to the podcast!

cupcakes & bacon

selected links

Fleming Group’s Global HR Summit in Paris — http://human-resources.flemingeurope.com/gamification-hr-summit
Nike Fuelband — http://www.nike.com/us/en_us/c/nikeplus-fuelband
Jawbone UP — https://jawbone.com/up
Tesla Motors — http://www.teslamotors.com
Solar City — http://www.solarcity.com/
Schneider Electric — http://www.schneider-electric.com/
Switchpoint — http://www.switchpointideas.com
Process Mining — http://www.processmining.org
Professor Wil van der Aalst — http://wwwis.win.tue.nl/~wvdaalst/

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Episode 60 – Bubbly Bubblers in Gamified Buildings

Happy Water CoolerPhaedra, Michael and Michael were delighted to be accompanied by Ross Smith, Director of Test in the Skype division of Microsoft for this show, centered around games for employee engagement.

Ross described the recent work that he and his team have done with giving personality to buildings and using the building itself as the ‘game master’, to orchestrate and facilitate employee engagement.

Games for health
One of the intriguing examples (also discussed in Episode 58, but without the benefit of Ross’s first hand experience) uses a water cooler with personality as the mechanism for gamifying health.  While drinking eight glasses of water a day is a pretty well known health tip (I’m drinking my 4th big glass as I’m writing this!), it is easily forgotten in the hectic business day.  The team at Microsoft gave their water cooler a bubbly user interface and 4 emotional modes (sad, happy, attract/flirt and party) to experiment with increasing the amount of water consumed by the building’s people.  The results:  more water for more people, and a wealth of data, feedback and ideas to continue the innovation.  The picture above was inspired by Ross’ story and is my low-tech example of giving the water cooler in my apartment some personality as well!
Another example is classifying the food choices in the cafeteria as green, yellow and red, and then using that data to guide behavior.  If less healthy food choices are selected, the building might suggest using the stairs or a longer route for a meeting later in the day.  This has helped the team learn more about what people are willing to share, and what they are not, and inform future game design on what should have individual vs team collective goals to maximize participation while respecting privacy.

Games for social / business interaction
The game ISHI was used as the buildings were being opened to help the team come together in an open office, connected community.  Ross described how people may respond to some survey questions indicating preference between skiing and snowboarding, or cat / dog fandom, and then how that kind of data can be used to create groups and teams with common interests and help people to get to know one another even better.  The building invited people to come to a central space, then you have met a number of people with common interest across job roles and functions, with the goal of beating the clock to figure out what do they have in common.  This method of dynamic team creation could be leveraged to bring a creative team together to brainstorm how to solve a client’s problem just as easily.
Windows Language Quality Game was another game with similar tremendous results, this game wound up attracting more than 4,000 people play and review over half a million screens, separating actionable feedback from non-actionable feedback received from public beta testers of Windows software.  Ross noted that rigorous data collection is key, and his experience of 4x – 16x increased participation and results because of the game mechanics can demonstrate even to the skeptics the business impact and win them over.

We were delighted to have Ross on the show with us today, and if you would like to learn more about him and the projects he’s involved in, you can find him on the following links:

Web www.42projects.org
Twitter   @42projects
Facebook  www.facebook.com/42projects
blog  http://42projects.blogspot.com/

We are happy to have had you dialed our way.  You can find us on G+, Tumblr, Facebook, Twitter and more.  Please comment, friend, tweet and send us topics you would like to hear more about!

Selected show links
ISHI game for the Skype team at Microsoft — http://research.microsoft.com/apps/video/default.aspx?id=200275
ISHI game documentary rough cut — http://www.youtube.com/watch?v=l0W431tP6SM&feature=youtu.be
Water Cooler — http://www.businessinsider.com/like-to-flirt-at-the-office-water-cooler-a-microsoft-intern-built-a-water-cooler-that-flirts-back-2013-8
Vote for Sentient Buildings for SXSW — http://panelpicker.sxsw.com/vote/21393
Microsoft Interns — http://research.microsoft.com/en-us/news/features/interns13-082613.aspx
Magic Circle of Play — http://en.wikipedia.org/wiki/Magic_Circle_(virtual_worlds)
Everymove.org — https://everymove.org
Chore Wars — http://www.chorewars.com
uTest — http://www.utest.com

Games we’re playing (or thinking about)
Madden 25 — http://www.easports.com/madden-nfl
Assassin’s Creed — http://assassinscreed.ubi.com/en-us/home/index.aspx
SimCity — http://www.simcity.com
Bioshock 2 — http://www.bioshock2game.com/en/
Call of Duty Black Ops 2 — http://www.callofduty.com/blackops/
iPad games for toddlers?  Phaedra would like your suggestions!
Dragon Box — http://research.microsoft.com/apps/video/default.aspx?id=200275
Motor World — https://itunes.apple.com/us/app/motor-world-car-factory/id580666714?mt=8
Plants vs Zombies 2 – https://itunes.apple.com/us/app/plants-vs.-zombies-2/id597986893?mt=8

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