Episode 22 – Play for Free on Free to Play

Phaedra and Michael M discuss free to play game economics — both from the game designer and the game player perspective as well as how this changes when the game is focused on individual paying players vs larger enterprises as the target market.  With micropayments for in-game purchases being the revenue source for free to play games, Phaedra mentions that at the recent Game Developers Conference that free to play games can be more profitable than $50 boxed games.  Michael shares that he likes to avoid such in-game purchases, hence the title of the show.  🙂

 

Cross genre gameplay also gets the GamesatWork.biz treatment when Phaedra and Michael brainstorm on what may make for a good cross genre game.  An interesting idea emerges combining maps, geocashing and Habitat for Humanity Restore opportunities.

 

Some of the games mentioned on today’s episode include

Simpsons Tapped Out — http://itunes.apple.com/us/app/the-simpsons-tapped-out/id497595276

Tiny Tower — http://nimblebit.com

Plants vs Zombies — http://www.popcap.com/games/plants-vs-zombies/home

SimCity — http://www.simcity.com/en_US

Monopoly City Streets — http://en.wikipedia.org/wiki/Monopoly_City_Streets

Hivemind — http://en.wikipedia.org/wiki/Hivemind_(software)

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Episode 00003 – Where’s the Work in it?

This week we provide some games and talk about the underlying work related benefit.   Andy and Michael R, hold down the show while Michael M is off this week.  We talk about Google’s now defunct image match and how Google wanted to drive better search on their Image search. That became part of the metadata for the images.  We also discuss Michael’s addiction to Tiny Tower and recent news regarding Zynga’s copy cat game.Andy proves Leo Laporte wrong, in that there are many good podcasts for developers including:
The ChangeLog – podcast
This Developer’s Life – Podcast
The Web Ahead – Podcast
FLOSS Weekly – Podcast
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