e408 — Lunar Data Mining

photo of Moon over Hatteras, NC, June 2011

#GenerativeAI #RoomGPT #LoTR #MiniMac #MacOS #SimCity #Skylines #LunarDataCenters #LCARS stories from @nutlope @mergesort@macaw.social @dustin@pdx.social @Lonestar_Space @iconfactory@iconfactory.world Continue reading

e395 — Breaking Reality

engravings of quantum discoveries with their respective dates and scientists

@evertp ’s port of #Neko, #quantum #wormhole experiment at @CalTech, COTS & AI onboard @NASAArtemis, @epredator ’s #GPT3 #Blackadder sketch, @UnrealEngine #RealityScan & #xrOS Continue reading

Episode 22 – Play for Free on Free to Play

Phaedra and Michael M discuss free to play game economics — both from the game designer and the game player perspective as well as how this changes when the game is focused on individual paying players vs larger enterprises as the target market.  With micropayments for in-game purchases being the revenue source for free to play games, Phaedra mentions that at the recent Game Developers Conference that free to play games can be more profitable than $50 boxed games.  Michael shares that he likes to avoid such in-game purchases, hence the title of the show.  🙂   Cross genre gameplay … Continue reading

Episode 00003 – Where’s the Work in it?

This week we provide some games and talk about the underlying work related benefit.   Andy and Michael R, hold down the show while Michael M is off this week.  We talk about Google’s now defunct image match and how Google wanted to drive better search on their Image search. That became part of the metadata for the images.  We also discuss Michael’s addiction to Tiny Tower and recent news regarding Zynga’s copy cat game.Andy proves Leo Laporte wrong, in that there are many good podcasts for developers including: The ChangeLog – podcast This Developer’s Life – Podcast The Web Ahead – Podcast FLOSS … Continue reading