Episode 157 – Through the 2016 Looking Glass

In their final episode of 2016, Michael and Michael explore themes where sci-fi blends with reality. In the TechCrunch IoT Redux article, Michael and Michael kick off the discussion with the state of affairs on all the data emitted from the things on the internet, and quickly go into the realm of the British Channel 4 television show Black Mirror (available on Netflix). It is simultaneously possible to have so much of your life available to you at your fingertips, and what could go wrong with such technical capability — the Kingsman movie being another example from the entertainment world.

Turning to the skies, the pair talks about a recent patent from Amazon on a creative approach to the last mile logistics of delivery — drones delivering from a platform attached to a zeppelin. Interesting to consider the example of Duracell’s battery delivery in the midwest states — providing over one ton of batteries to prevent the dreaded “batteries not included” scenario from spoiling (or delaying gratification – you pick), and how useful something like a flying drone warehouse could be. One of the commenters on the Twitter stream for this compared this story to the recent movie Storks.

Periscope announced a new 360 degree broadcasting capability — provided of course, you have a 360 degree camera — yet the functionality on the viewing side was fantastic. Panning or swiping, you can see all the way around.

Both Michaels were happy that our Android friends will get their hands on Mario Run, and Michael R was especially pleased with the earlier than anticipated delivery of the AirPods.

We are thrilled to be back for another year, and look forward to engaging with you.

selected links
TechCrunch article: IoT Redux — https://techcrunch.com/2016/12/28/iot-redux-this-time-its-personal/
Black Mirror episode Entire History of You — https://en.wikipedia.org/wiki/The_Entire_History_of_You
Wikipedia: Steve Mann — https://en.wikipedia.org/wiki/Steve_Mann
SingularityHub article: Lifelogging — https://singularityhub.com/2014/02/09/lifeblogging-gear-is-small-cheap-and-powerful-so-like-it-or-not-youre-going-to-be-recorded/
New York Times Bits Blog: One on One: Steve Mann, Wearable Computing Pioneer — http://bits.blogs.nytimes.com/2012/08/07/one-on-one-steve-mann-wearable-computing-pioneer/
Independent article: Gamifying Obedience to the State — http://www.independent.co.uk/news/world/asia/china-has-made-obedience-to-the-state-a-game-a6783841.html
Black Mirror episode Nosedive — https://en.wikipedia.org/wiki/Nosedive
Kingsman — https://en.wikipedia.org/wiki/Kingsman:_The_Secret_Service
Zoe Leavitt “Death Star of #ecommerce” tweet — https://mobile.twitter.com/zoe_leavitt/status/814212767041331202
United States Patent: 9305280 — http://patft1.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&Sect2=HITOFF&d=PALL&p=1&u=%2Fnetahtml%2FPTO%2Fsrchnum.htm&r=1&f=G&l=50&s1=9305280.PN.&OS=PN/9305280&RS=PN/9305280
Ad Week article: Duracell Express — http://www.adweek.com/adfreak/duracell-saved-lot-tears-delivering-free-batteries-midwest-families-christmas-eve-175309
Storks — http://www.storksmovie.com
MacRumors article: Twitter’s Periscope Now Supports 360-Degree Live Videos — http://www.macrumors.com/2016/12/28/periscope-360-degree-live-videos/
@Feynwoman’s 360 degree tour of the Smithsonian Air & Space Museum — https://www.periscope.tv/w/azUYdjFEWUtYYk5iYXZFZ0x8MWRSS1pYcVpEd1ZKQo71GNCpXWNOcwF2Pj8lTX25w3MNUmA56MLO1oXdSEhq
TechCrunch article: Super Mario on Android — https://techcrunch.com/2016/12/29/you-can-now-register-to-find-out-when-super-mario-run-hits-android
MacRumors article: AirPods Supplier Increasing Production Capacity Due to Strong Demand — http://www.macrumors.com/2016/12/30/airpods-increasing-production/

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Episode 133 – Game Brains

yellowandblack

Episode 133 – Game Brains was recorded on Friday, the 18th of February 2016.

Does playing video games make you smarter?  Michael and Michael answer this question with a resounding “maybe”, as they go through a tour of several interesting links, from Google’s DeepMind computer playing Go, to Volvos starting up without keys, to toys that think and 3D printing going back to 1964 with plastigoop.

We hope you enjoy the show!

Selected links
Can Video Games make you Smarter? — https://youtu.be/OOsqkQytHOs
Luminosity — http://www.lumosity.com
Gmailification — http://techcrunch.com/2016/02/17/google-launches-gmailify-a-way-to-use-gmails-best-features-with-non-gmail-accounts/
Mailbox — https://itunes.apple.com/us/app/mailbox/id576502633?mt=8
Airmail — https://itunes.apple.com/us/app/airmail-your-mail-with-you/id993160329?mt=8
Google Now — https://en.wikipedia.org/wiki/Google_Now
Connected Toys and the Serious Business of Play — http://techcrunch.com/2016/02/15/the-serious-business-of-play/
Mattel 3d printer — http://www.engadget.com/2016/02/15/mattel-thingmaker-3d-printer/
Mattel’s Creepy Crawler Thingmaker with Plastigoop — https://en.wikipedia.org/wiki/Creepy_Crawlers
Sphero — http://www.sphero.com/starwars
Teddy Ruxpin — https://en.wikipedia.org/wiki/Teddy_Ruxpin
Monopoly — http://www.avclub.com/article/monopoly-now-cashless-economy-232281
DeepMind plays Go —  http://mashable.com/2016/01/27/google-ai-beats-go-champ
Pacman 256 — http://pac-man256.net
Rogue on iOS —  https://itunes.apple.com/us/app/rogue/id298113808?mt=8
Volvo keyless cars — http://www.bbc.com/news/technology-35611130
Keyless remote app — https://itunes.apple.com/us/app/car-remote-keyless-entry/id718121721?mt=8
Smartphone app ride pickup zone — https://twitter.com/doctorow/status/700734551132282880
Global Gamification Market estimated to be $11.1B by 2020 — http://www.businesswire.com/news/home/20160218006350/en/Global-Gamification-Market-Worth-USD-11.10-Billion

Games Michael & Michael are playing
Michael R — A Tiny Game of Pong — http://mashable.com/2016/02/17/apple-watch-a-tiny-game-pong
Michael M — Tomb of the Mask — https://itunes.apple.com/us/app/tomb-of-the-mask/id1057889290?mt=8

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Episode 98 – Something Sweet in Your Neighborhood

something sweet

Episode 98 – Something Sweet in Your Neighborhood:

Phaedra and Michael M take you on a fast introduction on the latest Alternate Reality game called Endgame launched this week by author James Frey in conjunction with Google’s Niantic Labs, spin through some thoughts about brand interaction using the example of Krispy Kreme’s marketing game tie in to the 30th Anniversary of the Ghostbusters movie and ending with some tasty teasers for the upcoming Serious Games Showcase and Challenge, where you can see Phaedra as one of the judges this December at the Orlando event.

Capture the Stay Puft Marshmallow Man!       Eat the Slimer Doughnut

Selected links
Endgame — http://endgameancienttruth.com
Niantic labs — http://en.wikipedia.org/wiki/Niantic_Labs
Ingress — https://www.ingress.com

Krispy Kreme / Ghostbusters 30th Anniversary partnership — http://variety.com/2014/film/news/krispy-kreme-ghostbusters-donuts-1201306918/

Krispy Kreme / Cheerwine partnership — http://uncpressblog.com/2012/08/14/north-carolina-icons-cheerwine-krispy-kreme/

Serious Games Showcase & Challenge — http://sgschallenge.com/wordpress/

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Episode 86 – App Granularity & Gamification

App Granularity & Gamifcation

Sandy, Phaedra and Michael R. are traveling, on vacation or otherwise engaged in important work, so Michael M. takes a shot at a solo show to explore some thinking on how a number of major apps are breaking down their function into smaller bite sized bits and deploying them as individual apps.

Examples of this are FourSquare, with its Swarm app, Facebook, with the Messenger app, alongside some of the recent acquisitions like Instragam and WhatsApp.

Linking to the Gamification theme of this podcast, Michael muses on how this application functionality breakdown allows for smaller component pieces of functionality can be recombined in a way to allow for games and play — how quickly the same exact functions can be reorderd and recombined to create innovative ways to deliver new sets of function from the same component parts.

Michael thanks @AltonBrown for his ‘unitasker’ design language, and Berke Breathed for giving us Opus and the Turnip Twaddler.

A very happy Father’s Day to all the Dads listening in to the podcast!

selected links
Turnip Twaddler vs Swiss Army Knife twitter post — https://twitter.com/carolinabigblue/status/475941050901876737
Berke Breathed —http://berkeleybreathed.com
Berke Breathed / Opus on Turnip Twaddlers — http://www.gocomics.com/bloomcounty/2010/05/08
Alton Brown — http://altonbrown.com
Alton Brown on unitaskers — http://gizmodo.com/5347140/alton-brown-kitchen-gadget-judgment-calls—yea-or-nay
Swarm — https://www.swarmapp.com
Foursquare — https://foursquare.com
Facebook — https://www.facebook.com
Facebook Messenger — https://www.facebook.com/about/messenger
Instagram — http://instagram.com
WhatsApp — http://www.whatsapp.com
Flight Track — http://www.mobiata.com/apps/flighttrack

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Episode 84 – Engagement through Gamification

Sandy, Phaedra and Michael M. find the uncommon ties, to bring together people, planet & profitabiliy through the engagement power of gamification in this episode. The discussion spans Human Resoures, with Phaedra speaking in Paris this week, to Nike’s gamification ideas from the Harvard Business Review Game Jam, to Tesla’s strategy to deliver an electric car for everyone. The ideas spark and arc between the co-hosts around ways for how individuals can participate economically in the new opportunties that are opening up through the intersecting business models from Solar City, Schneider Electric and Tesla. Ideas on SMS-based gaming and local events are also discussed, from Saxapahaw, NC’s Switchpoint conference and a teambuilding exercise on Margitsziget in Budapest where Michael plays the role of the “fehér nyúl”.

A very happy Mother’s Day to Sandy, Phaedra and all the Moms listening in to the podcast!

cupcakes & bacon

selected links

Fleming Group’s Global HR Summit in Paris — http://human-resources.flemingeurope.com/gamification-hr-summit
Nike Fuelband — http://www.nike.com/us/en_us/c/nikeplus-fuelband
Jawbone UP — https://jawbone.com/up
Tesla Motors — http://www.teslamotors.com
Solar City — http://www.solarcity.com/
Schneider Electric — http://www.schneider-electric.com/
Switchpoint — http://www.switchpointideas.com
Process Mining — http://www.processmining.org
Professor Wil van der Aalst — http://wwwis.win.tue.nl/~wvdaalst/

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Episode 74 – 4K Gaming

George Bernard Shaw quote

Episode 74, 4K Gaming was recorded on Friday, September 27th, 2013.

In this almost-lost episode, Michael M introduces Sandy Kearney as a Game At Work.biz co-host. Since Sandy used the term “HD of Gaming” during the recording of the podcast, it seemed a small editorial liberty to upgrade to 4K. Game on!

Sandy’s core work is with e426.org — assisting small businesses, IEEE and universities on the use of emerging and innovative technology. She is also a professor at Villanova University teaching leadership, business and emerging technology. Furthermore, she also teaches emerging technology and runs the emergency planning and professional studies programs at Immaculata University.

Wargaming and Peacegaming
Emergency planning lends itself very well to running board exercises to plan what would Hurricane Sandy look like, and how it would play out. Using new technology to explore the logical path forward through games helps to position first responders as well as create a better emergency preparedness plan for the university.

HD of Gaming
We can see instant results through visuals and dashboards that would not have been understandable ten years ago. This instant feedback allows for faster process awareness, both the detailed documented processes as well as the undocumented ones. Sandy noted that the best university responses to crises, both natural disasters and man-made ones, have been social media, noting “the best university responses have been social media, better than arming police officers”. Whereas the younger generations have quickly adopted and embraced these social new technologies, others are slower to make full use, and these emergency preparedness simulations can open the eyes and speed adoption.

Not just process modeling — process mining!
Following on the idea of emergency preparedness, Sandy and Michael explored the importance of collecting the data to analyze at a later time as an important capability. Because of the data capture, it is now possible to better understand how the data is joined to the process, determine behavior when people play, how the play, and look at the larger scenarios, the geopolitical framework, local crisis response and better understand the full ecosystem. This concept is not foreign in the space of business process modeling, where business people (as opposed to technologists) can make changes to the business models and have the underlying technology change the process to match the business reality. Professor Will van der Aalst’s research on process mining allows for this kind of analysis, on steroids. Every process step could be captured with a time & date stamp and the fuller analysis of the complete set of transactional events could create a process model that is much more like reality than a model created from scratch. Professor van der Aalst’s work surfaces the “elephant paths” — the way that people actually execute a process, rather than the proscribed steps that the desk procedures say that a process should execute.

Institutional Protocols
These elephant paths — very similar to the way that university students cut across a lawn to get from point A to point B in a more efficient way — demonstrate the inherent challenges with institutional protocols, and the efforts of people to circumvent them when they become a hinderance. Sandy uses the example of IT wireless network security, describing a situation where the difficulty in getting connected to a wireless network bogs down the the user to the point where they seek out a wired ethernet connection, which is much simpler to plug in and get to the Internet. Circling back to emergency planning, these kinds of data collection about what people actually do when confronted with a challenge, coupled with location based data could surface some very interesting insight needed to tighten controls as well as provide for more rapid communication, done in unconventional ways.

Selected show links:
e426.org the Innovation Corps for America — http://e426.org/
Villanova University Department of Computing Sciences — http://csc.villanova.edu
Immaculata University — http://www.immaculata.edu
IEEE — http://www.ieee.org/index.html
IBM BPM Symposium 2013 — http://www-05.ibm.com/de/events/bpm-symposium/index.html
Process Mining — http://www.processmining.org
BPM Symposium 2013 interview with Prof. Wil van der Aalst (auf Deutsch / German) — http://www.youtube.com/watch?v=PW16JqxftKw&feature=youtu.be
Technische Universiteit Eindhoven — http://www.tue.nl
Professor Wil van der Aalst — http://wwwis.win.tue.nl/~wvdaalst/

We are just delighted to have had you dialed our way. You can find us on G+, Tumblr, Facebook, Twitter and more. Please comment, friend, tweet and send us topics you would like to hear more about!

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Episode 1 – Wouldn’t You Like to be a Mayor Too?

Your friendly neighborhood podcasters are swinging back into action again with a new podcast for a new year — games at work. The inaugural episode 00001 (both in binary and base 10!) kicks off with your trio of hosts, Michael Martine, Andy Piper and Michael Rowe consider several games, from Foursquare to Waze to Oink to Square, and how the social interaction and competition among friends helps to keep the gamers coming back for more.

Games at Work goes back to the early roots of what brought your hosts together in the first place — a love of games and how the intersection with business and social technologies make them more than simple pastimes. The podcast will explore where games are being used for business results today and how existing games may be adapted to new ways of creating social, economic and other values.

We’d like to thank Zebes System for their awesome version of the MoonPatrol theme.

Your hosts are eager to interact with you via multiple paths — you can use 140 characters on Twitter, send an email or even a gamecenter friend request! Check us out at twitter.com/gamesatwork_biz .

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