Episode 155 – Holiday Potluck

Gearing up for the festive season, Michael and Michael serve up a veritable smorgasbord of holiday potluck delights. Starting with well, um, leftovers from last week, Fitbit has indeed acquired the technology, software assets and intellectual property of Pebble and many of the people from Pebble will be joining Fitbit to continue their work on wearable technology. This brings up an interesting point on the nature of cloud services and the integration with physical devices — that one without the other does not work, as products and services are becoming more and more intertwined. Moving on to appetizers, Cortana now … Continue reading

Episode 137 – Augmented Reality in the Boardroom & Beyond

Episode 137 – Augmented Reality in the Boardroom & Beyond was recorded on Friday, the 20th of May 2016. Microsoft’s Hololens NFL of the future — Phaedra and Michael M take time out to talk about mental wellness gaming applications, a “first person shooter” from the perspective of a civillian struggling to survive, and corporate collaboration applications making great use of data visualizations for problem solving now, and for the opportunities for machine learning and augmented reality for the future. Michael was very impressed with the Microsoft Surface he saw at the SAP SapphireNow coference in Orlando last week, and … Continue reading

Episode 134 – Swords and Virtual Realities

Michael R and Phaedra are back after a prolonged absence, and we obsess about all kinds of conferences. Phaedra is in the middle of conference season, but joins Michael this week to look at a whole host of great ideas on MindCraft, NASA, App Challenges, Simulation, and Virtual Realities. We also take an amazing trip down memory lane to relive the Worst Game that Phaedra has ever played! Do us a favor, drop us a five star rating on iTunes and for Review post a story on the worst game you’ve ever played! Show Links: Conferences East Coast Gamers Conference … Continue reading

Episode 122 – Motivational Design

Phaedra and Michael M start off the show with a discussion about Phaedra’s experience at the SimTecT conference in Adelaide, Australia.  Phaedra reflected on an interesting question posed to her while at the conference — how motivational design could be used to extract someone from an indoctrinated, calcified way of thinking.  Motivational design leads to humanitarian design and then on to persuasive design, not just for simulation content, but also for how the experience is created and tailored for the user to know when and how to interrupt their flow for maximum benefit and impact. As you pass through the … Continue reading