Episode 116 – Monster Bash

This week we are especially delighted to have two special guests on the show, Eric Mertens from Galois, Inc.  and Aaron Camerata from voidALPHA to share their insight and experience on the Verigames project with DARPA over that past couple of years. Aaron does a fantastic job explaining how playing the game Monster Proof helps improve code quality by players playing the game in his recent blog post “Games…for Science!”  http://voidalpha.com/blog/ce6a4/monster-proof—how-it-works . The concept here is pretty simple — can crowdsourced players playing a game perform formal verification / code testing faster and more cost-effectively than testers following the traditional development … Continue reading

Episode 60 – Bubbly Bubblers in Gamified Buildings

Phaedra, Michael and Michael were delighted to be accompanied by Ross Smith, Director of Test in the Skype division of Microsoft for this show, centered around games for employee engagement. Ross described the recent work that he and his team have done with giving personality to buildings and using the building itself as the ‘game master’, to orchestrate and facilitate employee engagement. Games for health One of the intriguing examples (also discussed in Episode 58, but without the benefit of Ross’s first hand experience) uses a water cooler with personality as the mechanism for gamifying health.  While drinking eight glasses … Continue reading