Episode 105 – Glad to be of Service

Risk game board

Phaedra and Michael M start off the year talking about InterConnect 2015, where Phaedra will be on the main stage speaking about the power of games.  Continuing on into how the card game for Rejection Therapy operates, a couple of throwback shows from Ross Smith’s experiences with personification of water coolers and buildings at Microsoft and David Szilagy’s & Balás Vedres experiences with Gravitent are recalled.

The concept of how brands such as @AmericanAir have a personality based on on the way that people interact with them, or in Ross’ case, how people at Microsoft interacted with a water cooler that expressed sadness when people didn’t drink are compared to granting applications personalities too, so that they may communicate their health, status and engage with their user communities.  Douglas Adams used such personification in how the Hitchhiker Guide to the Galaxy Heart of Gold’s spaceship doors expressed their sentiment “glad to be of service” to people passing through them.

The Gravitalent software for solving the problem of building diverse and compatible teams is combined with the idea of cognitive computing tuning and customizing learning in real time to optimize the information delivery for the learner.  Fascinating concepts now becoming possible with high speed networks, personalization, instant sentiment analysis and cognitive computing.

All this, and Phaedra shares her secret meeting location at Interconnect so that you can find her there!

 

Selected Links

Interconnect — http://www.ibm.com/cloud-computing/us/en/interconnect/ 

NPR Rejection Therapy story — http://www.npr.org/blogs/health/2015/01/16/377239011/by-making-a-game-out-of-rejection-a-man-conquers-fear

Rejection Therapy — http://rejectiontherapy.com 

GamesAtWork.biz Bubbly Bubblers — http://gamesatwork.biz/2013/09/08/episode-60-bubbly-bubblers-in-gamified-buildings/

GamesAtWork.biz GraviTalent Interview — http://gamesatwork.biz/2014/08/17/episode-91-gravitalent-interview/

GraviTalent — https://gravitalent.com

World of Goo — http://www.bigfishgames.com/games/5079/world-of-goo/?pc

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Episode 29 – Simon Says

Games don’t stop just because it is a holiday week in the U.S. and neither do podcasts about games at work. After a bit of looking at things differently – can you say might-tight? Our friend Ian Bogost has a new game out, that Michael M. discovered while being all peckish, and we discuss the history and speak a little Latin. When then ask – are persuasive games really that persuasive after all?

We also discuss how we can make our mundane, boring, and overloaded todo list much more fun to work on. Or do we? Can you make it fun to deal with all the crap you have to do? How do you make all the things that pile up – doable? We discuss the impact of intrinsic verse extrinsic rewards on doing your tasks. Is “clippy” enough to make you happy?

Now that the Thanksgiving Holiday is over in the U.S. it’s time for everyone to get Back to Work and hopefully our little gaming your todo list will be helpful.

If you want to play games with us on Apple’s Game Center – you can find us at MichaelRowe01 and Michael_in_nc.

This week’s links:
Simony
Simon Says
Cow Clicker Episode
Geek Rock – Barcelona
They Might Be Giants
Are persuasive games really that persuasive?
Security Now – ROCKS
Back to work!

Happy Thanksgiving!
Michael get’s some science wrong
Melatonin – has nothing to do with skin color!
The Mythbusters get it right!

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