Episode 165 – Virtual Math

Phaedra, Michael and Michael get together to discuss some very interesting articles, kicking things off with how 3D pictures are used to explain mathematical concepts in a new pictorial language called Quon.  The paper explaining the concept dives into quantum concepts, including teleportation, topological algebra and Bloch spheres, quickly reaching the mathematical limits of the trio.

A Fast Company article on how the Knight Foundation and Google are providing jump start grants to journalists to engage with virtual reality connects with the team, and one of the CNN 3D videos prompts Michael R to share a story about how he flew in one of the large tanker planes as a student.

Closing out the show today, Michael, Michael & Phaedra take a look at the Sococo virtual office space, which provides a sense of place to people who use it to make virtual teams feel more in tune with one another — going to specific spots in the virtual office building to meet and collaborate.

selected links 

Harvard Gazette article:  Making math more Lego-like — http://news.harvard.edu/gazette/story/2017/03/making-math-more-lego-like/

Quon 3D language for quantum information — http://www.pnas.org/content/114/10/2497.full

Arrival (movie) — http://www.arrivalmovie.com

Floo network — https://www.pottermore.com/writing-by-jk-rowling/the-floo-network

Weapons of Math Destruction — https://weaponsofmathdestructionbook.com

Understanding Variation: The Key to Managing Chaos — https://www.amazon.com/Understanding-Variation-Key-Managing-Chaos/dp/0945320531

Diagon Alley — https://www.pottermore.com/explore-the-story/diagon-alley

Alternet article: How Using Big Data to Understand Social Problems Can Create More Inequality — http://www.alternet.org/culture/data-science-inequality

Fast Company article: VR journalists could get $35,000 from Knight Foundation and Google for innovative projects — https://news.fastcompany.com/vr-journalists-could-get-35000-from-knight-foundation-and-google-for-innovative-projects-4032048

CNN VR — http://www.cnn.com/VR

Sococo — http://sococo.com


Episode 161 – Virtual Audio Reality

We will control the horizontal. We will control the vertical. — intro from the 1960s US television show, The Outer Limits

We will control the audio. After many episodes discussing virtual reality and augmented reality, Michael and Michael place their focus for this show on the auditory. Not just 3D sound, but positional sound — location based sound. Sound that makes you look.

The binaural sound demo from the BBC starts off the conversation (be sure to have your headphones or earbuds at the ready for this), demonstrating how audio engineers crafted a head that looks like a villager from Minecraft to contain two microphones embedded in replica ears so as to capture sound in audio stereoscopicy, to combine with visual input from virtual or augmented reality to draw the person really into the experience.

Even on it’s own, the virtual barbershop example, which is completely devoid of video gives a compelling and immersive experience of being in a barbershop for a hair cut, down to the snip-snip of the scissors above your ears.

A little pre-show research turned up several auditory games, the first discovered via a link to the AppleVis podcast team’s review of Ear Monsters. Vanished and Blindside are a couple other examples of auditory games.

This fascinating conversation led, naturally, to music, and groups such as Yes, The Who, Art of Noise and more came into auditory focus. Give us a listen — check out the links — make your ears happy. Ours sure are!

Show Links
Binaural Sound demo from BBC — https://www.youtube.com/watch?v=51za5u3LtEc&feature=youtu.be
Virtual Barber Shop — https://www.youtube.com/watch?v=IUDTlvagjJA

AppleVis review of Ear Monsters — http://www.applevis.com/apps/ios/games/ear-monsters-3d-audio-game
Ear Games (makers of Ear Monsters) — http://www.eargames.com/
Vanished audio only game — https://www.engadget.com/2013/09/29/audio-only-horror-game-vanished-out-now-on-ios/

Blindside audio game — http://blindsidegame.com/

Leave It by Yes — https://itunes.apple.com/us/album/90125-deluxe-edition/id1082025269 Apple, or https://play.google.com/store/music/album?id=Bdrje6xvsqlxg53zycriukmkcwm&tid=song-Twhiy3dtg2ka23jfcujfteke24e&hl=en Google
Leave it by Yes music video — https://www.youtube.com/watch?v=8-hJFoSgXfM
Yes’ 90125 album — https://en.wikipedia.org/wiki/90125
Tevor Horn — https://en.wikipedia.org/wiki/Trevor_Horn

SCTV’s 3-D House of Beef — https://www.youtube.com/watch?v=iEnCKEfSgUM

Baba O’Reilly by The Who — https://www.youtube.com/watch?v=8c1hYO_BYHY


Episode 158 – 2017 Kickoff

We kick off 2017 with a short show.  Michael M. and Phaedra discuss an augmented reality app launched in conjunction with the recently released movie “Hidden Figures”, review Smart Canes and have a lively discussion about the challenges surrounding video capture and the importance of thorough testing from the Kotaku article — a good reminder for everyone involved in technology development.

The augmented reality app (App StoreGoogle Play) has the user go to specific geographic locations, such as on the University of North Carolina campus to unlock content related to the stories and accomplishments of STEM leaders.  Michael gave this a try, and the picture above shows the statue of Katherine Johnson superimposed on the phone screen in front of the Bell Tower at UNC.

Show Links:
Hidden Figures – http://www.imdb.com/title/tt4846340/
AR and Hidden Figures – http://wraltechwire.com/-hidden-figures-ibm-augmented-reality-project-links-in-3-triangle-universities-/16402395/
Smart Canes and Wheelchairs – https://techcrunch.com/2017/01/05/smart-canes-and-wheelchairs-among-tech-empowering-the-disabled-at-ces/
Racist Video Game – http://www.kotaku.co.uk/2017/01/12/how-we-accidentally-made-a-racist-videogame


Episode 137 – Augmented Reality in the Boardroom & Beyond

Episode 137 – Augmented Reality in the Boardroom & Beyond was recorded on Friday, the 20th of May 2016.

Microsoft’s Hololens NFL of the future —

Phaedra and Michael M take time out to talk about mental wellness gaming applications, a “first person shooter” from the perspective of a civillian struggling to survive, and corporate collaboration applications making great use of data visualizations for problem solving now, and for the opportunities for machine learning and augmented reality for the future.

Michael was very impressed with the Microsoft Surface he saw at the SAP SapphireNow coference in Orlando last week, and made the connection for how the Microsoft Hololens product could make the collaboration even greater with augmented reality — not just for business applications, but also for medical scenaros, where a specialist could ‘beam into’ the operating theater, and highlight what needed to be done for the surgeons in the room.

We hope you enjoy the show!

Selected Links

War of Mine by 11 bit studios — http://www.11bitstudios.com/games/16/this-war-of-mine

SapphireNow — http://events.sap.com/sapphirenow/en/home

Knowledge Workspace (play at 1:26:00 mark) — http://tinyurl.com/zx5blzq

IMG_5400  IMG_5399
Digital Boardroom — (play at 38:51 mark) — http://tinyurl.com/h6zgbj6

IMG_5347 IMG_5348

Virtual Reality & the Digital Boardroom — http://blog-sap.com/analytics/2016/05/16/check-out-the-sap-digital-boardroom-and-virtual-reality-experience-at-sapphirenow/

Washington Post “Why virtual reality won’t transform sports viewing” — https://www.washingtonpost.com/news/innovations/wp/2016/05/16/why-virtual-reality-wont-transform-sports-viewing/