Episode 149 – AR Through the Looking Glass


Augmented Reality features prominently in this episode where Michael and Michael explore a number of new and existing technologies, and how they may work together in an interconnected world to create new experiences for the people who use them. This show starts with a true 3D display called Volume, announced by LookingGlassFactory.com which has an aquarium-like display with true color and millions of pixels to render a three dimensional holographic display that can be experienced without any kind of headgear. A Buzzfeed article adds more clarity on the potential that Apple sees with AR, and both Michael and Michael explore how AR is not just visual — that audio, haptics, internet of things & sensors all play a role in the digital convergence that augments reality. They conclude with an amazing couple of medical use cases — where augmented reality assists in the surgical theater, allowing for a smaller incision and the physician to see what is happening inside the head of the patient, as well as for augmented touch reality where researchers help a man with a spinal injury feel pressure on robotic fingers.

Augmented visual reality, augmented audio reality, augmented touch reality are all part of the experiences possible. Expect that Michael and Michael will explore Smell-o-vision and augmented taste reality in an upcoming episode! Drop us a line with your ideas and thoughts about digital convergence on Twitter or Facebook!

Show Links
NC School of Science and Math
Looking Glass Factory
Tim Cook, Apple, and AR
Duke Researchers use AR for Brain Surgery
Brain interface allows robotic fingers to ‘Feel’

Games we are playing
Michael(s) – Inks

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Episode 148 – Painting with Digital and Physical Ink

In this episode, Michael and Michael struggle with the pronunciation of the Nissan Qashqai which features prominently as a recently completed work of 3Doodler art — a life sized vehicle that took 800 hours to craft. Moving to the digital realm, they discuss Google’s experiment with digital collaboration called Tilt Brush which allows multiple people to create & paint together in real time. The intersection between the digital and physical realms becomes even more tangible with the hospitality industry adoption of wearable devices to improve customer service, and an interesting sidebar on how blockchain can provide an even deeper engagement between customers and the businesses that serve them. Could a smart contract via blockchain improve your dining out experience? We think so!

Check out this week’s episode to increase your VR & AR quotient, and share your ideas with us here on the post, on Twitter or Facebook.

Show Links:
Painting in VR
VR is actually going to change things
Sears in Secondlife
Managing your restaurant with wearables
Analyst – Ian Hughes AKA – ePredator
Don Tapscott – Blockchain Revolution

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Episode 134 – Swords and Virtual Realities

Ring_Game_Box
Michael R and Phaedra are back after a prolonged absence, and we obsess about all kinds of conferences. Phaedra is in the middle of conference season, but joins Michael this week to look at a whole host of great ideas on MindCraft, NASA, App Challenges, Simulation, and Virtual Realities. We also take an amazing trip down memory lane to relive the Worst Game that Phaedra has ever played!

Do us a favor, drop us a five star rating on iTunes and for Review post a story on the worst game you’ve ever played!

Show Links:
Conferences
East Coast Gamers Conference
SwitchPoint Conference
Egg Salad Sandwich – no actually EdSim Challenge!

MindCraft Segment
Medical MindCraft
Microsoft Training AI with MineCraft

Space and Simulations
breveWalker App
On The Origin of Species
Timex Sinclair
The Game of Life
Nasa Space Apps Challenge
The Marge-ian Chronicles

VR Segment
IBM’s real-life Sword Art Online
Sony PlayStation and VR

Miscellaneous
Star Wars Battlefront
STEM in 30 from Air and Space Museum
PiAware
The NiceBot says “Hello”

Games we are playing
Michael R – Futurama game
Phaedra – A very old Gaming review for the Worst Game ever!

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Episode 119 – Techlit


The Michaels look at the overlap between some of our favorite sci-fi technologies, and how many of them already exist today. Michael M. gives us the details of his recent gaming trip to Colonial Williamsburg. We also discover we have gone back to playing the same games… What game are you playing?

Show links:
Japanese SciFi Glasses
Almost Human
Bears and Drones
Daniel Suarez Books kill decision, etc.
Yogi Bear
Star trek communicator cell phone
Replicator
Humans
IT Crowd
William Hurt
Altered States
Roomba
Light Sabers
Hoverboard – Lexus
War Games
Kit
Johnny Cab
Fantastic Voyage
Carrot Weather
History Games

Games we are playing
Quest Keeper
Nimble Quest

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Episode 80 – ExtraLife!

Phaedra and Michael R. Talk about Facebook’s acquisition of Oculus VR, and what it may mean for gaming. We also speculate on what Facebook may do with this new technology, as well as what other players may be in the game worth watching. Michael discusses his experience with the Glyph at MacWorld this year. And while Michael get’s a number wrong, how much has been invested in Oculus already, we correct it in the links below.We then look at Prediction markets and if the wisdom of crowds is actually smarter than the CIA?

We end the show with a few quick interviews with the team at Extra-Life.org. Check them out!

Show Links:
Occulus Rift Acquired by Facebook
Occulus VR Investment to date
Avegant
Glyph
Sony VR Headset
Smarter than a CIA Agent?
Prediction Markets
Wisdom of Crowds
Chore-inator for kids
BabiIs
Age of Context – by Robert Scobble and Shae Israel
Extra-Life – Gaming to help Kids
Michael’s Day by Day Account of MacWorld
Day 1
Day 2
Day 3

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