The Michael’s kick off the new year with a review of CES 2015; not much gaming there, unless you consider all of Las Vegas. We then take an interesting site from our co-host Phaedra about improved gamification of sales contests…with world wide applicability! And finally we say a big thank you to our former co-host Sandy Kearney who has succumbed to day job overload – we miss you Sandy and wish you a great 2015!
We are looking to expand the topics for the podcast, and would like your feedback. As a loyal listener, please drop us a note at our email address (or comment on this post, or hit us up on twitter, facebook, or tumblr.)
While there are a ton of good tech news podcasts and games podcasts, we are thinking that our love for general tech and games, could be included in this podcast, without requiring a tie to Gamification. What do you think?
Are there other topics you’d like us to expand too? We’d value and appretiate your feedback soon so we can get ready for next year. Happy Holiday! And Merry New Year!
The Michaels are together again to talk about gamifying pizza delivery – based on a nugget of information in our daily Google alerts. This article gets us to go down a bunch of thought exercises around gamificaiton, 3d-printing, Möbius strips, and other fun discussions. We also follow-up from last week’s show on what games (or things) we want (or would love to give) for year end holiday gifts.
Phaedra, Michael and Michael get together for a detailed review of the economics of digital games for 2014. We continue to see the transition from Pay to Play to Free to Play games, and discuss how this is changing the game play of many MMOs. We also take issue with a recent report on how Gamificiation is failing health care. The issue is not gamification, but bad design. As more and more people jump into the hype of gamificaiton we are seeing the same patterns as other technologies, where people are trying to just use the term, without understanding the appropriate way of doing this. You can just use “blanket approaches” to gamifiction, you need to identify the correct success metrics, and build your game around ensuring the appropriate behavior and outcomes.
We end the episode with a discussion on how different generations engage with same game. Do you play games with your kids, or parents? Do you enjoy it in the same way? Do you enjoy watching others play games more than playing the game yourself?
Hi, host and co-founder Michael Rowe here, just a quick post to our listeners to explain our up coming two week absence. As you may know, we are all overloaded in our day jobs, to the point that getting all of four of us in a show this year has been near impossible. So given that we have year end work pressures and an opportunity to take some time off this week to be with friends and family, we have decided to take a quick break.
We look forward, to your tweets, emails and comments on the site, to come back charged with more great shows!
In the mean time, while you are enjoying feasts with families, check out this app that co-founder Michael Martine found: Dungeon Runner: Fitness Quest
We begin this post with a little levity based on the South Park idea that Freemium games were created by the Canadian devil (apologies to our neighbors to the north).
The Michaels go deep on last week’s episode about Freemium games. We also begin an experiment to remove all freemium games from our lives. Are we addicted to these games? Can they be used for good? We look at how to potentially leverage this approach of Freemium games to improving work processes. Tell us what you think. What would you use “premium’ currency for to not have to deal with at work?
Our 100th episode is extremely special with us all in one room and with two special guests Jonathan Estes and Porter Stowell. Jonathan is the CEO of Smart Games Systems, Inc. SGSYS has been working in subsaharan Africa on games for infant mortality and malaria vectors. The transfer of habits from games to real life can truly be a question of survival around health and safety concerns. Exploring these themes we enjoy an amazing conversation about playing games at work! We discuss how games are being used to extend beyond simulation to real engagement of individuals with replayability and increased effectiveness over time.
We celebrate episode 99 with three co-hosts talking about some really cool serious games. An episode so good it is SCAREY!!! Our games cover the gambit of history, geometry, leadership, and DNA. We begin with a game targeting high school students and let them understand what it was like to be a Czech citizen during some very turbulent times. The art style is very film noir. We spend some time on Chocolate Covered Broccoli, and commit a few Word Crimes. We also go back to the idea of, is it right to secretly teach things? Does it have to be a hidden when you teach kids things? Can you teach fluid dynamics with games?
While not quite a review episode, Phaedra takes us through a series of shot outs to a crop of cool, serious, games which are coming down the pipe!
As we come up on Episode 100 next, we want your feedback and ideas, hints, tips, and thoughts!!
Episode 98 – Something Sweet in Your Neighborhood:
Phaedra and Michael M take you on a fast introduction on the latest Alternate Reality game called Endgame launched this week by author James Frey in conjunction with Google’s Niantic Labs, spin through some thoughts about brand interaction using the example of Krispy Kreme’s marketing game tie in to the 30th Anniversary of the Ghostbusters movie and ending with some tasty teasers for the upcoming Serious Games Showcase and Challenge, where you can see Phaedra as one of the judges this December at the Orlando event.