This week, the Michaels focus on how Google’s various properties could all come together for some really cool game play. We also have a surprise at the end of the show! Listen all the way to the end for a surprise.
We discuss the possibilities of what Ingress is really doing as you play. Does the collection of XM change the world? Is there an upcoming cool update to have Ingress and Waze come together? Did you see some cool road-muching during the World Cup? Michael M. tells about the game that was happening in Hungary, while Michael R. did not see any soccer balls to much during the world cup in North Carolina. What is Ingress doing as you play? Michael M. gives a clue based on the amount of battery drainage he is seeing while on a Budapest tram and the amount of data being used. This takes us on a bit of a rant/diversion on data plans.
Jaguar posted a video this week on the Augmented reality, which brings us back to games at work thinking about the overlap between this technology and the cool racing game – Real Racing 3. Is this all bringing us closer to the fully automated driving future? If we get this far, how will security hold up – perhaps the team at the HOPE conference will let us know?
We will have a bit of a break for the next few weeks due to work schedules and travels… However Michael M. commits to providing a show based on interviews with a group of local (Hungary) based game developers.
Drop us your feedback at your favorite GamesAtWork.BIZ site!
This week the Michael’s are together again, after a quick holiday break. A fun and exciting show based on a bit of a journey from the Security Now podcast and Steve Gibson’s discussion of the website IP Vikings. We have loads of fun viewing attacking on the internet in real time,while discussing bots, botnets, eliza and personal assistants. We then look at some really cool personal assistant apps, and how you can game your contacts. What games are you playing?
Attempting to get back into a bit of a pattern for recording shows, we return with the Michaels to talk about tech, games and innovation. We go deep on how social networks are being gamed to provide deep data for businesses to sell to you. Is it appropriate for developers to leverage social games to pull data from users for advertising or nefarious purposes? Has Microsoft gotten it write with Cortana? Has FourSquare lost it’s game with Swarm? Do you accept random friend requests in your social checkin applications? Does sharing everything solve the problem? (Are we really that naive to believe it works? Isn’t that what big data is all about?)
Foursquare can uniquely identify you with only four checkins!!!
Google makes glass available in the United Kingdom. How long will you hold out? Does google have the privacy aspect appropriately addressed to expand into Europe? We discuss glass and it’s tie to privacy. Is there a game here?
Home automation has been around for a long time, does Nest and iOS HomeKit change the game? How about tying it to wearables and augmented reality? What does Nest’s data sharing policy mean for Google? Have they gotten it right? We discuss how opt in should be the right way to drive privacy and transparency, is this good enough? Michael tries to drive a “fun” business game for home automation. How about a bidding war that squeezes out some value, if a business can identify your patterns? How much are you worth as a consumer?
We also define a games as something you voluntarily agree to play. We end with a bit of discussion on the games we are currently playing – Michael R. Is playing the Powerpoint game, do you play it???
Sandy, Phaedra and Michael R. are traveling, on vacation or otherwise engaged in important work, so Michael M. takes a shot at a solo show to explore some thinking on how a number of major apps are breaking down their function into smaller bite sized bits and deploying them as individual apps.
Examples of this are FourSquare, with its Swarm app, Facebook, with the Messenger app, alongside some of the recent acquisitions like Instragam and WhatsApp.
Linking to the Gamification theme of this podcast, Michael muses on how this application functionality breakdown allows for smaller component pieces of functionality can be recombined in a way to allow for games and play — how quickly the same exact functions can be reorderd and recombined to create innovative ways to deliver new sets of function from the same component parts.
Michael thanks @AltonBrown for his ‘unitasker’ design language, and Berke Breathed for giving us Opus and the Turnip Twaddler.
A very happy Father’s Day to all the Dads listening in to the podcast!
This week we welcome the “Jamie and Adam Savage of Audio” – Scott Looney and Steve Horowitz from the Game Audio Institute to the show. We discuss the importance of sound in game design, as well as have a ton of fun talking the technology of sound. Your co-hosts Sandy Kearney, Michael Martine, and Michael Rowe all chime in on how sound influences the experience of games and learning (We miss you Phaedra!). We also discuss some of the games we are playing. Sandy takes us into the CAVE at Villanova to discuss how sound impacts our emotional impact in a virtual space.
Sandy, Phaedra and Michael M. find the uncommon ties, to bring together people, planet & profitabiliy through the engagement power of gamification in this episode. The discussion spans Human Resoures, with Phaedra speaking in Paris this week, to Nike’s gamification ideas from the Harvard Business Review Game Jam, to Tesla’s strategy to deliver an electric car for everyone. The ideas spark and arc between the co-hosts around ways for how individuals can participate economically in the new opportunties that are opening up through the intersecting business models from Solar City, Schneider Electric and Tesla. Ideas on SMS-based gaming and local events are also discussed, from Saxapahaw, NC’s Switchpoint conference and a teambuilding exercise on Margitsziget in Budapest where Michael plays the role of the “fehér nyúl”.
A very happy Mother’s Day to Sandy, Phaedra and all the Moms listening in to the podcast!
Can you game a chat client? The team at We Chat thinks that you can. We discuss that and how Google gamed their Google IO registration process with a wonderful little Easter Egg for 300 lucky developers.
BASIC is 50 and the Michaels celebrate by talking about games and gaming technology. What was your first program? We begin with something like:
10 print “Hello!”
20 goto 10
The Michaels welcome Ian Hughes (AKA – ePredator) to the show this week to discuss developing simulation games for hospital emergency staff. Michael M. connects up from his hotel room in Hong Kong (we apologies for his audio quality in advance), we also have Ian Hughes from sunny Basingstoke. Ian has been working on building a hospital simulator on Unity3D using Photon, and discusses with us the technological challenges of dealing with various language implementations. We also discuss the challenges of getting started with coding, given that today people need to do fully understand all aspects of the solution, and not just programming in one language or model.
Ian describes how to make a realistic simulation, he need to write a telephone system, a collaborative documents system, and screaming patients.
We end the show with a discussion of augmented reality, virtual mirrors, and Choi Kwang Do marshal arts.
This week the Michael’s talk about a few cool things that they’ve been up to over the last two weeks. Michael M. talks about how augmented reality can be used in the modern manufacturing facility. While Michael R. Talks about augmented reality is being experienced with his new set of Google Glass. And then we take it ONE STEP BEYOND into 3D Printing! Drop us comments on your thoughts on any of our social sites, including this blog!