Hi, host and co-founder Michael Rowe here, just a quick post to our listeners to explain our up coming two week absence. As you may know, we are all overloaded in our day jobs, to the point that getting all of four of us in a show this year has been near impossible. So given that we have year end work pressures and an opportunity to take some time off this week to be with friends and family, we have decided to take a quick break.
We look forward, to your tweets, emails and comments on the site, to come back charged with more great shows!
In the mean time, while you are enjoying feasts with families, check out this app that co-founder Michael Martine found: Dungeon Runner: Fitness Quest
We begin this post with a little levity based on the South Park idea that Freemium games were created by the Canadian devil (apologies to our neighbors to the north).
The Michaels go deep on last week’s episode about Freemium games. We also begin an experiment to remove all freemium games from our lives. Are we addicted to these games? Can they be used for good? We look at how to potentially leverage this approach of Freemium games to improving work processes. Tell us what you think. What would you use “premium’ currency for to not have to deal with at work?
Our 100th episode is extremely special with us all in one room and with two special guests Jonathan Estes and Porter Stowell. Jonathan is the CEO of Smart Games Systems, Inc. SGSYS has been working in subsaharan Africa on games for infant mortality and malaria vectors. The transfer of habits from games to real life can truly be a question of survival around health and safety concerns. Exploring these themes we enjoy an amazing conversation about playing games at work! We discuss how games are being used to extend beyond simulation to real engagement of individuals with replayability and increased effectiveness over time.
We celebrate episode 99 with three co-hosts talking about some really cool serious games. An episode so good it is SCAREY!!! Our games cover the gambit of history, geometry, leadership, and DNA. We begin with a game targeting high school students and let them understand what it was like to be a Czech citizen during some very turbulent times. The art style is very film noir. We spend some time on Chocolate Covered Broccoli, and commit a few Word Crimes. We also go back to the idea of, is it right to secretly teach things? Does it have to be a hidden when you teach kids things? Can you teach fluid dynamics with games?
While not quite a review episode, Phaedra takes us through a series of shot outs to a crop of cool, serious, games which are coming down the pipe!
As we come up on Episode 100 next, we want your feedback and ideas, hints, tips, and thoughts!!
Episode 98 – Something Sweet in Your Neighborhood:
Phaedra and Michael M take you on a fast introduction on the latest Alternate Reality game called Endgame launched this week by author James Frey in conjunction with Google’s Niantic Labs, spin through some thoughts about brand interaction using the example of Krispy Kreme’s marketing game tie in to the 30th Anniversary of the Ghostbusters movie and ending with some tasty teasers for the upcoming Serious Games Showcase and Challenge, where you can see Phaedra as one of the judges this December at the Orlando event.
Michael and Michael are back this week to talk about how the rules of game design from Raph Koster could be used in order to improve the engagement factor of serious games within a business setting. Are you an explorer, a quester, or a crafter? Do you like to uncover new things? Do you like to understand and follow processes? Do you like to create things? Is this just logical market segmentation, or can you progress a gamificiation platform that progresses from the explorer to the quester to the crafter? Michael R. mentions the hackathon he is working on and how he discovered a new gamification service being made available on the IBM Bluemix platform.
The Michael’s are suggesting that we are planning a local board game night in the Research Triangle Park area
The Michael’s are back with a bit gamification for travel, we try and take a different approach then our prior episodes were we talked about how the Airline Industry was gaming boarding, and see if we can setup an on-line auction for improving your seating on the plane. Perhaps we can get a bit of advice from Zaboo and his seat saving network idea (see “The Guild” season 5). How can you make this game work for both the passenger and the airlines? When at restaurants can we figure out a way to swap locations in line? Can the Restaurant get in on the action? We have a few ideas!
We then look at geolocation data, and it may allow a group of travelers, can find new and exciting things to do when in a new location. There are a few new apps in this space to mention on the show.
We then take a deeper look at Kano – A kickstarter project that is now available for regular purchase. It helps gets get started with programming by teaching them python game programming using a very cool Raspberry PI setup. Thank you @epredator for the great blog post.
Another exciting episode!!! With the Michael M. and Michael R. as we think thru two interesting games. The first being a new website to proposes to teach you how to program in Python using game mechanics… and then second is a bit of brain storming around the kid (or cat) wrangling game using connected devices and sensors! Do you think that game is worth it? What are the right incentives? Would it have the desired outcomes? Can you help improve our game? If so, drop us a comment down below, or tweet to us at @GamesAtWork_Biz .
We have another week without a show. While each of us is sad to say this, we also are working to improve the show. Now that all four co-hosts are all in the same timezone and three out of four are actually within a 30 mile diameter. What do you think of a video podcast? We’ve been dealing with setting up a video channel on YouTube, but have not had much success to date on Google Hangouts.
Let us know what you think, and what would make Games At Work dot Biz more valuable to you. Thank you for all your support to date.
Michael and Michael welcome Sean Pizel to the show to talk about the game he designed to help IBM employees and executives learn about IBM Design Thinking. Sean is a designer at IBM and designed game “Wild Ducks”. The game specifically encourages much of the concepts behind Design Thinking to be used in order to improve likelihood that you will delivery a successful and profitable software solution.