This week’s show had some major audio difficulties, so we won’t be posting an edit. However we did talk about Leonard Nimoy’s passing, Google AI that learns and plays computer games, cool innovations in automotive with Elio Motors, the Golden Age of podcasting, and Michael M’s latest game he’s playing Alto’s Adventure.
Michael and Michael talk about the latest IFTTT (IF-This-Then-That) incarnation on iOS, where they are rebranding to “IF” and release some cool new ways to get more and more people engaged with the IFTTT ecosystem. If you are in Las Vegas the Week of Feburary 22nd thru 26th, stop by and see your co-hosts Michael Rowe and Phaedra Boinodirs at the IBM InterConnect conference! We also look at the iOS App WorkFlow and ask for any listener who has tested the pizza button to give us a review of how that worked for you. Michael R also orders a $59 WinBook Tablet. Here’s a review he found on line:
The Michaels are back for a fun show talking augmented reality and the future of the Microsoft Hololens. We look at VR vs. AR, Oculus vs. Hololens, and what is Google’s play with the reboot of Glass? We also look at a great game you can play at the Air & Space Museum. Could that game benefit from Hololens? And finally we decide to take some downtime from our mobile devices, thanks to the team at New Tech City and their Bored and Brilliant challenge.
Phaedra and Michael M start off the year talking about InterConnect 2015, where Phaedra will be on the main stage speaking about the power of games. Continuing on into how the card game for Rejection Therapy operates, a couple of throwback shows from Ross Smith’s experiences with personification of water coolers and buildings at Microsoft and David Szilagy’s & Balás Vedres experiences with Gravitent are recalled.
The concept of how brands such as @AmericanAir have a personality based on on the way that people interact with them, or in Ross’ case, how people at Microsoft interacted with a water cooler that expressed sadness when people didn’t drink are compared to granting applications personalities too, so that they may communicate their health, status and engage with their user communities. Douglas Adams used such personification in how the Hitchhiker Guide to the Galaxy Heart of Gold’s spaceship doors expressed their sentiment “glad to be of service” to people passing through them.
The Gravitalent software for solving the problem of building diverse and compatible teams is combined with the idea of cognitive computing tuning and customizing learning in real time to optimize the information delivery for the learner. Fascinating concepts now becoming possible with high speed networks, personalization, instant sentiment analysis and cognitive computing.
All this, and Phaedra shares her secret meeting location at Interconnect so that you can find her there!
The Michael’s kick off the new year with a review of CES 2015; not much gaming there, unless you consider all of Las Vegas. We then take an interesting site from our co-host Phaedra about improved gamification of sales contests…with world wide applicability! And finally we say a big thank you to our former co-host Sandy Kearney who has succumbed to day job overload – we miss you Sandy and wish you a great 2015!
We are looking to expand the topics for the podcast, and would like your feedback. As a loyal listener, please drop us a note at our email address (or comment on this post, or hit us up on twitter, facebook, or tumblr.)
While there are a ton of good tech news podcasts and games podcasts, we are thinking that our love for general tech and games, could be included in this podcast, without requiring a tie to Gamification. What do you think?
Are there other topics you’d like us to expand too? We’d value and appretiate your feedback soon so we can get ready for next year. Happy Holiday! And Merry New Year!
The Michaels are together again to talk about gamifying pizza delivery – based on a nugget of information in our daily Google alerts. This article gets us to go down a bunch of thought exercises around gamificaiton, 3d-printing, Möbius strips, and other fun discussions. We also follow-up from last week’s show on what games (or things) we want (or would love to give) for year end holiday gifts.
Phaedra, Michael and Michael get together for a detailed review of the economics of digital games for 2014. We continue to see the transition from Pay to Play to Free to Play games, and discuss how this is changing the game play of many MMOs. We also take issue with a recent report on how Gamificiation is failing health care. The issue is not gamification, but bad design. As more and more people jump into the hype of gamificaiton we are seeing the same patterns as other technologies, where people are trying to just use the term, without understanding the appropriate way of doing this. You can just use “blanket approaches” to gamifiction, you need to identify the correct success metrics, and build your game around ensuring the appropriate behavior and outcomes.
We end the episode with a discussion on how different generations engage with same game. Do you play games with your kids, or parents? Do you enjoy it in the same way? Do you enjoy watching others play games more than playing the game yourself?
Hi, host and co-founder Michael Rowe here, just a quick post to our listeners to explain our up coming two week absence. As you may know, we are all overloaded in our day jobs, to the point that getting all of four of us in a show this year has been near impossible. So given that we have year end work pressures and an opportunity to take some time off this week to be with friends and family, we have decided to take a quick break.
We look forward, to your tweets, emails and comments on the site, to come back charged with more great shows!
In the mean time, while you are enjoying feasts with families, check out this app that co-founder Michael Martine found: Dungeon Runner: Fitness Quest