Episode 29 – Simon Says

Games don’t stop just because it is a holiday week in the U.S. and neither do podcasts about games at work. After a bit of looking at things differently – can you say might-tight? Our friend Ian Bogost has a new game out, that Michael M. discovered while being all peckish, and we discuss the history and speak a little Latin. When then ask – are persuasive games really that persuasive after all?

We also discuss how we can make our mundane, boring, and overloaded todo list much more fun to work on. Or do we? Can you make it fun to deal with all the crap you have to do? How do you make all the things that pile up – doable? We discuss the impact of intrinsic verse extrinsic rewards on doing your tasks. Is “clippy” enough to make you happy?

Now that the Thanksgiving Holiday is over in the U.S. it’s time for everyone to get Back to Work and hopefully our little gaming your todo list will be helpful.

If you want to play games with us on Apple’s Game Center – you can find us at MichaelRowe01 and Michael_in_nc.

This week’s links:
Simony
Simon Says
Cow Clicker Episode
Geek Rock – Barcelona
They Might Be Giants
Are persuasive games really that persuasive?
Security Now – ROCKS
Back to work!

Happy Thanksgiving!
Michael get’s some science wrong
Melatonin – has nothing to do with skin color!
The Mythbusters get it right!

Play

Episode 28 – Dating Flashmob

Michael and Phaedra express their love of martial arts, and how they don’t mind deceiving themselves in the least, by gaining cardio exercise benefits while doing something inherently fun.  “Dirt runs faster than I do” says Phaedra, thinking that zombies chasing her would be a great motivator to run even faster!  Talk about living in the undead moment!

 

Phaedra and Michael talk about a wide variety of alternate reality games (ARGs), from the recently started Google Niantic Project, to the stolen Audi (from 2006 if you can believe that!) to the MIT Game Lab’s Smithsonian game.

 

Then, the concept of applying games to dating is raised, and while you may think that Phaedra and Michael would start thinking about The Dating Game — no, they take it fully in the more modern way, with phones acting as agents and helping to arrange Dating Flashmobs!

 

Concluding this show with saving throws featuring videos from Rhett & Link, Michael and Phaedra agree that if you have a tough problem, call the bacon bot ARG and have a good laugh.  And a hot tip…  if you watch the video in full screen view, there are some hidden videos interviews to find.

 

Selected show notes links

 

TechCrunch article:  Are Games Really That Persuasive?  — http://techcrunch.com/2012/11/10/are-games-really-that-persuasive/

 

Quest Center — http://chquestcenter.com

American Ninja — http://wunc.org/tsot/archive/American_Ninja.mp3/view?searchterm=american%20ninja

 

Zombies, Run — https://www.zombiesrungame.com

 

Niantic Project — Day of Weirdness — http://www.nianticproject.com

 

That’s Niantic — not to be confused with Nyan Cat — http://www.nyan.cat

 

Requesting an invite via Ingress — http://www.ingress.com

 

Audi game — find the stolen Audi — http://kotaku.com/038191/stolen-audi-could-be-viral-marketing-game

 

MIT Game Lab Smithsonian ARG — http://www.fastcompany.com/1748531/mit-creates-one-video-game-youll-be-thrilled-see-your-kid-get-hooked

 

 

saving throws 

Michael M — rub some bacon on it video — http://www.youtube.com/watch?v=wSReSGe200A

Phaedra — the breakup song — http://www.youtube.com/watch?v=TyfNZs2dPto&feature=relmfu

Play

Episode 27 – Creative Spaces

The Michael’s are at it once again, and once again we are stuck with only two of our show hosts. We miss you Phaedra!

We decide to have a bit of fun talking about podcasting, social media, and creative 2D spaces from Linden Lab. Michael R. decides to tease Michael M. with his Letterpress strategery. We also discuss how games can become quickly popular and the implications to IT infrastructures, like Apple’s GameCenter platform. Are you using random-social matching for your head to head gaming? Could you do this at work?

Michael R. also tries to figure out what Linden Lab is doing with their first ever iPad app – Creative Spaces.

Show Links:
Linden Lab – Creatorverse
Letter Press game
Fischer Technik
Little Big Planet

Savings Throws:
Michael M – Election Night Coverage:
Wailing saxophonist from the Air Force band http://t.co/lcrs13Do #electionnightbudapest
Sweet Home Chicago in the main ballroom with the Légierö Zenekar Hungarian Air Force Band http://t.co/0YXRS4Gd #electionnightbudapest
Michael R – Windows 8 Experience:

Play

Episode 26 – Business Process Management and Immortality

Phaedra and Michael M, missing Michael R, have a very rare in person walk through memory lane conversation on how the Innov8 game was used to help explain Business Process Modeling, and how rapidly it was adopted buy universities all over the world.  Such repurposing first person shooter and then later real time strategy game engines in support of marketing and understanding BPM was highly successful in many ways.

Phaedra expanded on the subject by commenting that now, such process optimization games are being used to help expose the optimized new processes as a byproduct of gameplay, by how the game players actually play the game.  One of the best things about games is that they reduce the focus to the most important parts of the subject, removing all else.  This is a continuing thread, reminding us of the conversations had with Ian Bogost and Chris Hazard on earlier episodes.  Gameplay helps to optimize the process because of the focus on the most salient part of the game, and when there are real world elements incorporated, the game can make sense of the deluge of data because of the players who are playing.

For her saving throw, Phaedra shares that process optimization games are a hot topic — per Garnter & Forrester, 50% of organizations that are focusing on process optimization will be using games.  And for Michael’s saving throw, he muses on immortality and how the digital breadcrumbs that we leave everywhere could form the input to artificial intelligence agents which could consume all this information, and then provide insight as to how an individual may approach a problem or answer a question, long after that person is no more.

And with this, we’re taken right back to the start of the show with business process modeling as a strong method of capturing corporate memory.

additional links

 

Play

Episode 25 – Social Reciprocity

As the the day are getting shorter, and our day jobs are getting busier, the Michael’s have a lot of fun talking about the latest tech news and how it ties back to playing games at work. Michael R even gushes a bit about the possibilities of Microsoft’s Surface RT, and how well they presented it to the market on Thursday. While there was no Oprah moment at the announcement, there were multiple people who walked away with one.

Links:
Windows RT Announcement
Apple’s iPad Kickstand
Data Visualization Widgets
Windows 8 is NOT Metro
Bean Traders
Awesome Coffee Visualization
LinkedIn Skills Profiles
Today’s Podcast on Storify
Michael’s iPad mini Review
Demon Costume

Play

Episode 24 – Stop Zombie Mouth

The Michael’s talk about how you can leverage gaming technology to achieve zero-overhead in your business processes by leveraging good gaming design principles. How can you enable your customers, employees and partners to level up on your business processes? We tell you how! You too can become CPO (Chief Procurement Officer) by playing games. So sit back, grab a big cup of your favorite beverage and play with us!

Links:
Zero Overhead principle Healthcare
Raph Koster – Fundamentals of Game Design
Stop Zombie Mouth
Microsoft Clippy
What is Halloween
Zamfir for your diet
The Rock Doctors
Upcoming Tech Announcements
Google’s financial woes

Play

Episode 23 – Mystic Transitions

We continue our discussion of the Freemium model, to talk about platform expansion and extracting customer value! (Welcome to business school). Trying to figure out the fine line between fun fermium and painful exploitation, as well as how can a business successfully transition from the pay model to the Freemium model. We talk about the musical instruments we want to play, thanks to Ian Hughes who brings us a review for RockSmith. Which get’s us to think about the transitions of musical styles and musical learning. So lean forward, grab your rhythm guitar, and jam with us at Games At Work dot Biz!

Nick Lowe

Nick Lowe and Eric Hodge at Rocktoberfest in Chapel Hill, NC.

Links –
A Real Educational Game that Rocks!
The Simpsons Tapped Out
Castle Walls from Styx

Nick Lowe
Dave Alvin
Yep Roc Records

Play

Episode 22 – Play for Free on Free to Play

Phaedra and Michael M discuss free to play game economics — both from the game designer and the game player perspective as well as how this changes when the game is focused on individual paying players vs larger enterprises as the target market.  With micropayments for in-game purchases being the revenue source for free to play games, Phaedra mentions that at the recent Game Developers Conference that free to play games can be more profitable than $50 boxed games.  Michael shares that he likes to avoid such in-game purchases, hence the title of the show.  🙂

 

Cross genre gameplay also gets the GamesatWork.biz treatment when Phaedra and Michael brainstorm on what may make for a good cross genre game.  An interesting idea emerges combining maps, geocashing and Habitat for Humanity Restore opportunities.

 

Some of the games mentioned on today’s episode include

Simpsons Tapped Out — http://itunes.apple.com/us/app/the-simpsons-tapped-out/id497595276

Tiny Tower — http://nimblebit.com

Plants vs Zombies — http://www.popcap.com/games/plants-vs-zombies/home

SimCity — http://www.simcity.com/en_US

Monopoly City Streets — http://en.wikipedia.org/wiki/Monopoly_City_Streets

Hivemind — http://en.wikipedia.org/wiki/Hivemind_(software)

Play

Episode 21 – Gaming the Game Genome

The Michael’s are back at it again this time with a new website that claims to be able to figure out your gaming mood. Thinking back to the Music Genome Project, which we can’t believe is over 13 years old now, we take a look at the Game Genome Project website, which we can only hope will do the same thing for gaming. We miss our new co-host Phaedra Boinodiris again this week, but soldier on with this weeks show. We look at other ideas for Genome projects to figure out what other cool relationships we can figure out. We also talk about Legos and Fischertechnik, and the freakish contraptions you can build by mashing together building sets with a bit of 3D Printing. We also play with the idea (thank you Andy Ihnatko) of how could you game cleaning up the Apple IOS 6 map issues.

This week’s Links:
Game Genome Project
Music Genome Project
Sade
Warp 11
Pandora Media
Good Reads
3D Printing and Lego
Stack Exchange and Lego
FischerTechnik
STEM FischerTechnik
Tim Cook and Maps
Ride the Duck

Play

Episode 20 – Social Live Improv

The Michaels are without Phaedra this week, and talk about improv, monkeys, and the intersection between gaming technology and social technologies. FedEx launching new Social Collaboration. Michael M doesn’t realize that Ping is dead! But They Might Be Giants lives on with custom ring tones, just like Carl Kassell on Wait, Wait, Don’t tell Me.

We also brainstorm a bit on good examples of two way conversations in social business.  Small businesses do this well, and a few of our favorites are Waze, Bojangles, Bean Traders and local gaming development community in the RTP area.

Don’t forget about Dance where you are day!

Play