Michael M. has a phrase that when someone nags them it is like reminding someone to mow the lawn, over and over again. Well with all the social games that many of us are playing, we are getting social pressure to clear all of our notifications and reminders. We also give the guys over at Zynga a few ideas on how they can make the big bucks!
We got our first listener tweet from @billsweeney on the gamification of hiring, and we ask can a game really help you get a job? Maybe not, but they can help employers learn a better understanding how well you fit with the culture of the company. We also look at how the social app Highlight can help recruiters and recruits connect up better. Can you gamify programming? We think so! So fire up your podcatcher – and come list to this episode.
Michael and Michael get back together for another exciting episode. This episode we start our periodic review and analysis of the book “Reality is Broken” by Jane McGonigal, PhD. We focus on the first three chapters this episode in order to get us all a good foundation of why we play games, and what value you can get out of them.
We learn that most senior executives are actually playing games at work almost every day! Check it out –
Tell your boss you are emulating your Senior Executives
Michael and Andy talk with James Macanufo – one of the authors of the book “Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers” (along with Dave Gray and Sunni Brown). They guys take the conversation from games, to vodka, to the “new” iPad, and finally to remote collaboration techniques. A must listen to show!
Michael and Michael do a quick show on Siri and how digital companions are changing the way we work and play. We think thru leveling up your digital assistant so that it can be more helpful. Michael M also goes off on tangent talking about Hog Days. While Michael R. racks his brain trying to remember a recent game that included a dog companion – Fable II
Wow has it been 4 years since it’s release? We also talk about the mobile App – Highlight.
The guys are all back together for an incredible interview with Chris Hazard from Hazardous Software. We look into our crystal ball to manipulate time and space in games, being careful not to kill our grandparents at the same time. Chris helps us all understand the behavior of gamers and how to make our own games more engaging. We also check out a bit of ikaruga games too.
Chris also talks about his upcoming session at the East Coast Gamers Conference… Check it out here!
In a bit of an out of sequence episode Michael and Michael talk about the investment made by Zynga in OMGPop the makers of Draw Something and what the game of it all may be. Andy is off traveling the world, and hopefully enjoying a much needed rest from technology (as if). We continue to ask for your feedback on the format of the show, and future topics. How about an episode on Mobility and gaming? Or board games?
Where’s the FUN?!?!? – That’s the question that Michael and Michael ask this week, while Andy is out and about. We focus on a few game examples including the new Matching game called InstaMatch. We also look at fun and interesting progress systems, and some not so fun… Spinning beach ball we’re talking to you!
Next episode we are looking forward to talking to one of the Authors of the book “GameStorming”
This week we provide some games and talk about the underlying work related benefit. Andy and Michael R, hold down the show while Michael M is off this week. We talk about Google’s now defunct image match and how Google wanted to drive better search on their Image search. That became part of the metadata for the images. We also discuss Michael’s addiction to Tiny Tower and recent news regarding Zynga’s copy cat game.Andy proves Leo Laporte wrong, in that there are many good podcasts for developers including:
The ChangeLog – podcast
This Developer’s Life – Podcast
The Web Ahead – Podcast
FLOSS Weekly – Podcast
Welcome back (since this is the 2nd episode) to Games@Work.biz and we’ve decided to make a game of our podcast. We spend this episode trying to figure out where the game is within some basic business activities. Ideation, Brainstorming, Online Banking, and Microsoft adds badges to Visual Studio. We even come up with a game idea for GIT and reputation management.We would love to get your ideas on how to improve the game of inventory. While Michael Rowe remembers the wrong people in a great Saturday Night Live Skit – “What the Hell is that?”
Hopefully we will have one of the authors of – Gamestorming on an upcoming episode.